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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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15 years ago
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The Jotunn cost 2000+ stone, although they were weaker than Phoenixes and Skeletons. This is how our translators handled it. Titan, both in English and in our language, was a 5-letter word, but Giant didn't fit into 5 characters, so they called it Jotunn. The same happened with Unicorn and единорог (unicorn). And our talented translators turned them into rhinoceroses. If the sixth installment follows the principle of not changing much, it will be terrible.
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15 years ago
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I remember the "troll" and its upgrade, also called "troll."
"Jotunn" was a name I liked as a child, even though I didn't know what it meant. It's much more interesting than the boring "giant."
I didn't follow the news about the latest installment very closely; why are there only four factions?
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
15 years ago
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Morning
I remember the "troll" and its upgrade, "troll".
"Jötunn" was something I liked as a child, even though I didn't know the meaning of the word. It's much more fun than the boring "giant".
I haven't been following the news about the latest installment, why are there only four factions?
Not four. There are five, I think. Humans, elves, demons, necropolises, and something else unfamiliar.
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15 years ago
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Yeah, I think the demons have been nerfed. Archdevils completely retired in the 4th game, even though they could teleport anywhere. In the 5th game, they became weaker, and now in the 6th, they're some kind of Juggernauts, a mix of earth and fire elementals, and judging by their appearance, they won't be able to teleport anymore... probably they'll run around like Cyclops from the add-on. Overall, it's a disaster:rolleyes:

Added 4 minutes later
And Juggernauts just don't fit. For three games in a row, we had Devils, and now Juggernauts, and where did they come from in Ashan??? What will they evolve into in the future:D :D :D
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15 years ago
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Moderated: OFF-TOPIC in the message

Well, for example, I don't like Nagas, they are too slow....:)

Added 2 minutes later
I would like them to bring back the Creatures, I really liked them:smile10:

Added 3 minutes later
By the way, we should check the official website more often www.mmh6.com
In reply to Раван
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15 years ago
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Ravan
Not four. Five, I think. Humans, elves, demons, necromancers, and something else unfamiliar.

Did I mishear or misread? Elves?? Was there an official announcement already? :smile44:

Will there be Titans in the sixth installment? I'll say this: no mages, no Titans. If they add mages in the expansion, Titans should appear. Oh, how interesting! :rolleyes:!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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15 years ago
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I would like to see a clear damage division system implemented in Heroes of Might and Magic 6, similar to that in Knights of the Blood. Yes, I'm against total copying, but the system there is really good. In Knights of the Blood, there are five types of damage – physical, magical, fire, poison, and astral – and four types of defense. There is no defense against astral damage. Each creature has a damage type and bonuses/penalties to defense against the four main types. Spells and War Spirits/Dragonlings also have damage types. In general, tanky creatures are good in the Adepts difficulty. Nothing too extreme (except for units in campaigns), but it still requires some effort. I really hope that there will be an option not only to fight the boss but also to play as them. I hope that in the sixth installment, the barbarians won't have battle cries. I have nothing against them, but in the fourth game, barbarians could easily defeat other factions simply by using their creatures, without using any magic. And battle cries, in my opinion, are an alternative form of magic. It would be better if they increased the direct damage and stats of the barbarian hero. And yes, if the new creatures are something like "elf mage, elf archer, dwarf mage, dwarf archer, dwarf warrior, human molecule," and so on, it will be boring. The Necropolis castle gives hope that the developers will draw inspiration from mythology.
There are five, I think. Humans, elves, demons, necromancers, and something else unfamiliar.
Yes, I'm also hearing for the first time that elves have been officially announced as the fourth race. Could you please provide a link to the official developer announcement, if possible?
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
15 years ago
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Drakkoska


Yes, I'm also hearing about elves being officially announced as the fourth race for the first time. Could you please provide a link to the official developer announcement?
I just heard it on Google. But the fact that there will be 5 races is already well known. And elves are quite likely.
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15 years ago
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I would like it if the mages, if there are any at all, didn't convert to Islam -___-
It would also be nice if each hero they create is unique in appearance, and not just the heroes from the campaigns. And also, that the hero's appearance changes depending on which skill path he follows.
In reply to Адоларис
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15 years ago
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Adolaris
I would like it if the mages, if there are any at all, didn't embrace Islam -___-
Is this a hint about H5? Well, I think they are not Arabs there, but rather Indians. Considering that India has always been perceived by Europe as some kind of fairytale country, Indian mages look quite good.
Adolaris
It would also be nice if each hero they create is unique in appearance, and not just the heroes from the campaigns. And also, that the hero's appearance changes depending on which skill path he follows.
I completely agree. And also, that each race has several hero classes, such as elves = ranger + druid, humans = knight + cleric, etc.
 

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15 years ago
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I want there to be 3 more new castles and more spells than in the fourth part!!! Please do it!
My sword, my trusted ally, unphased by my aspect.
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15 years ago
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Perhaps there could be mages at the beginning, some kind of renegades who started studying necromancy and changed over time; it would be interesting to observe the transformation. :rolleyes: P.S. And I want them to give a chocolate bar for every new idea. :D
:smile24: Клан ВАМПИРЫ:smile19:
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15 years ago
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Mages didn't adopt Islam; they simply live in the desert. And who lives in the deserts on Earth? That's right, Arabs, and that's where the costumes with turbans and robes come from. By the way, djinns are also of Arabic origin.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
In reply to Драккошка
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15 years ago
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Drakkoska
I would like to see a clear division of damage types added to Heroes of Might and Magic 6, like in King's Bounty. Yes, yes, I'm against total copying, but the system there is really good.
In King's Bounty, there are five types of damage - physical, magical, fire, poison, and astral - and four types of defense. There is no defense against astral damage. Each creature has a damage type and bonuses/penalties to defense against the four main types. Spells and War Spirits/Dragonling also have damage types.
It would be even better to divide physical damage into piercing, slashing, bludgeoning, fire, acid/poison, and astral, and magical damage into elements.
And also add a penalty for ranged attacks for each cell.
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