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#62
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Piterius
Round 6
OUTLAW vs
Piterius 1-2

05.09.10 Piterius (red, Castle, Turis, Turis) def OUTLAW (blue, Dungeon, Shakti, Shakti), 8mm6a, 212 SoD
Thank you too, Peter, for the excellent battles!!
Here I don’t even remember what I fell for with 113 remaining, probably a Dragon Utopia in the neutral zone.... Had a bit over a hundred Troglodytes, quickly took my Inferno computer, there were Griffin Conservatory 3-4. Broke through to the center, and there was an immediate block, either a Dragon Fly Hive or some Dread Knight nests with piles of resources. The Miner got Earth magic, I put all my efforts in the second week into leveling this skill. Went onto the cracked earth, where I painted the Inferno village. Left a scout there to explore the area. Behind the block in the center, I noticed movement of red flags. Toward the end of the week, I finally take the Griffin Conservatory rank 3 with oil, but the power and mana amount are a bit low, I have to go to a well, luckily there was one nearby. Gunnar found a Griffin Conservatory, to which two paths led — one through the rough terrain of the dungeon, or through the subway from the Inferno village. Then Turis breaks through and rides straight in that direction, ruining my plans to take the Griffin Conservatory by chain. Just in case, I leave Gunja smoking on the sidelines, maybe I can set up a chain under him and take this Griffin Conservatory. Luna from our teleport bursts into the center and kills as many as 3 enemy scouts who were reconnoitering behind Turis. Mid-3rd week, I decide to cut Turis off from the capital and try to take it. From my capital, I could transport future growth through the bushes, so I wasn’t afraid of an enemy raid. I ride to the opponent, along the way I successfully free a 10th-level Necromancer from prison, who scouted the area and told me where the Miner should go. On day 137, through stables, I reach the red capital. Turis, in turn, revealed the Griffin Conservatory I had been dreaming of))), I release Gunja from guard duty. Having taken the Griffin Conservatory, Turis charges at me. At the blue respawn, a Dragon Utopia was found, I decide to break it, since there’s nothing else left. Here I make the first, non-decisive mistake — I defeat the Miner in Inferno, where I pass the army via chain and plan to buy a peace from the opponent, but I overdo the buyout a bit and end up with 4.5k gold left. Turis attacks, and for the peace, 6+K gold is needed — I think, what a deer I am!!(( I have to endure one round, losing precious Troglodytes and another 2-3 high-level units, and buy peace in the 2nd round. Having purchased the army from Castle, I break a 2 — КЗ and something for the stats!!!! I immediately breathed easier, an awesome number of plans flooded my head :cool: I buy the remaining army from Castle and portal to Inferno, where in a treasure there lay a sword +6 and shield +3/+3. I took all this loot and portaled to Dungeon to meet Turis, who had taken my Dragon Utopia. Here I make the second, probably decisive, mistake..... I thought for a long time about whether to accept battle behind the walls or meet in the garrison — I was very afraid of the Orb of Vulnerability, because in 8mm it’s often thrown, and not just one, especially since Peter also took a Dragon Utopia.... In short, I chickened out and accept the attack in the field.... where the opponent’s army decided everything((( No Orb and I realize that if I had played behind the castle walls, it would have been a win..... Oh well, trade and buy peace in Castle. Here I should have checked two Pandora’s Boxes on the grass next to Castle — 50/50 there could have been army, but I go stupid again, buy out tiers 1-4 from Tower and meet Turis at the teleport, again the trade not in my favor, again I retreat... The 5th week arrives, buying out the population from Castle, for as much gold as I had, and I decide to fight behind the Inferno fort. There, resistance decided in Turis’s favor. I don’t know how it would have turned out, if I had retreated right away and didn’t finish off Turis.... With Town Portal, I could have maneuvered for a long time, but I really didn’t want to let the reds out of my basement....
Thank you for the great game!!

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15.08.10 Piterius (blue, swamp, Tazar, Broghild) def OUTLAW (red, Conflux, Moner, Moner), 2sm4d(3), 124 WT under SoD
Here it’s purely an SM-layout with the opponent’s native secondary skill. ГО off-road. I didn’t force the meeting, and it wouldn’t have worked — the road to the opponent was blocked by Dragon Fly Hive guards. Birds spawned first.
On the second, 2 Griffin Conservatories (2+3) and I go to the General adjacent zone, where the swampers had appeared the day before. Then FF, where Brogh’s Wyverns were simply unkillable, and 21 young cows inspired despair....
The loss was purely due to the layout...
Thank you for the game!!!

18.08.10 OUTLAW (blue, Castle, Valeska, Galtran) def Piterius (red, swamp, Bron, Solmyr), 8mm6(a),221, SoD
Here it gave Necromancer computer and Galtran in the tavern, and then it’s a matter of technique to amass an unkillable pile of skeletons.....
Peter hurried to gift me the victory by attacking himself.... Although if he had holed up in the castle, I really didn’t see how to kill him. Goshan already had all skill slots filled, no catapult skill. Breaking the catapult in the first round of siege would have led to disaster. I would have had to keep amassing and controlling the map, waiting for Solmyr to slip up. But I got lucky....
Thank you for the game!!
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#63
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FireToSky (blue, Inferno, Marius) def Medium HP (red, Conf, Monere), 8mm6a, 135, WT
Got a total of nearly 3k for color and castle:) On 111, Ignat arrived, 110+ imps and a Torosar with a ballista. 7 heroes
112 - in the stone, Maryka gets Loga
113 - I enter the lift, there's a block of Lota's gr. eyes. Started making demons - already 17, in the Pandora's Box got another 80 gr. imps
114 - Kalt broke through into another portal to the adjacent zone, fought, 29 demons, still 5 gogs in reserve
115 - a few squares from my home castle. 31 demons. On his turn, the opponent minuses 2 Loka
116 - I take the capital, lose a couple of demons, set efreeti at the opponent's. I run to kill his Pirr
117 - I kill Pirr, thought it was gg mate, but on his turn a scout hero takes back his capital :( Home: 1-5 with squares and a thousand in the Citadel, opponent: 1-6 in the Citadel with a thousand!
121 - I have to evict him from the castle with Maryka again, now for good. By chain, Bron takes the gnome dwelling
122 - difficult fight - a horde of mummies with Bron, behind it a Dragon Fly Hive with 6 Wyverns. 47 demons so far
123-124 - demon farming, flail +4 attack, Dragon Fly Hive with 8 Wyverns, I lose a few demons against fast mobs, break through to the center, there's a pipe +2 HP and I see a Dragon Utopia with a prison!
125 - one square from the Dragon Utopia, 68 demons and 10 Wyverns, 7 pits in reserve, 4 efreeti with Bron
126 - I take the HP ring and take a 3-stack Dragon Utopia, lost 10 Wyverns and 11 demons, got a generous drop: Celestial Helmet, All-Magic Shield, Earth Boost, and Book of Fire. I recall to town with Maryka to replenish mana, Bron takes Taver's village
127 - on the scout I recall to Taver with Kalt, because scouting decides it, Town Portal with Maryka, there's a market for hell hounds, I buy a Necklace of Speed, rings +1\1 armor\attack, and a Scout Pipe, I free Lora from the prison with the same scout:) I see a Griffin Conservatory and a Dragon Utopia. 66 demons already (gremlins + unpurchased imps from home), so I decide to take the Dragon Utopia without growth, then buy everything out via Town Portal from the Book of Fire.
131 - 2-stack Griffin Conservatory, 3-stack Dragon Utopia, gave an All-Magic Helmet, Gladius, Air Boost, Cuirass +4/4, and near the Dragon Utopia a necklace of 3\3 knowledge\power.
Scout heroes have scouted 2 Pandora's Boxes and a prison
132 - lots of battles, Pandora with 15 Archmages, with 5k gold, in the prison Alkin level 10, after all battles demons are already 169
133 - Alkin is already on the pink respawn, I take the pillar, see a prison, from there I free Oris level 1, she takes an external gnome dwelling, everything goes under the press, Kalt takes a Dragon Fly Hive, I unsuccessfully lose 4 demons on the Dragon Fly Hive's guard - 30 gr. minotaurs. Dragon Fly Hive with 6 Wyverns, Maryka has been resting for 2 days, runs along the path to the revealed red respawn. 176 demons
134 - running
135 - I attack Monere in the castle, stats are about 3 times superior. But here comes a clever move, I get berserk on the angels, pits, and demons. Pits kill themselves on the demons, demons break the catapult:) After that, I killed all non-immune units with magic, and killed the gr. psychos with mages and angels, then I incorrectly tried to use sacrifice (it turns out you have to first select the one you want to resurrect)))) In the end, I had to kill 160 demons to resurrect 2 angels:) And then it was gg!
Thanks for the game!
In reply to FireToSky
#64
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FireToSky
FireToSky (blue, Inferno, Marius) def Medium HP (red, Conf, Moner), 8мм6а, 135, ВТ
Due to the long distances to interesting objects, Monya spent more time running than fighting; on the second attempt, I misjudged the march through the block via the third (bugged) road from spawn—nothing interesting was there. On the third attempt, I went toward the corner village (of course, I should have scouted it earlier, but because of the horde of marks at the lift entrance, and not knowing who was below, I got lazy and hoped I'd find something useful even without that village); everything was crooked there too, while the blues were already stomping through my grass. I scattered in different directions, didn't find Fiona's Dragon Utopia right away; then by the time I reached it with Monya and took it (they gave a few magic artifacts), I ran to the split—I was short 600-700 moves to run to the fountain for mana. As a result, the battle happened on remnants—1 berserker and a couple of shooters; it wasn't enough.
Thanks for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#65
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19.09.2010 numOne (blue, Rampart, Mephala, Mephala) def Piterius (red, Conflux, Monere, Monere), mini-nostalgia, 134, WT

1-0
Petr paid 2200 for Conflux and color. I got a small respawn, but there are 3 Griffin Conservatories on it; I looted a Chain Mail +4 and a Cuirass +2. By the end of the week, I eliminated all my computer opponents, and my homes are unified in Castle.
On the second week, I break the Conservatories (1+2+2), buy a spell book, spread out. Scout heroes take 3 Hives on different respawns; Mephala takes the fourth on the Castle one and runs into a swamp. Finally got the Log, also have Offense, Archery, Air. I build Angels in the Castle. On day 127, I camp at a Dragon Utopia in the corner swamp treasure zone.
On day 131, I take the mini Utopia, got a Helm level 5 and Shackles; I break 3 more Hives, a box for 15000 experience. Mephala runs into Castle, replenishes mana, and on the next turn camps at ГО, and through the mountains I’ve been spotting the opponent’s capital since the first week.
On day 134, I bring up everyone, including 40 Griffin Swans, 7 Angels, etc. Dimension Door to the red capital; Monere is nearby on 3 Phoenixes — I attack him, put on the Shackles, and the opponent surrenders.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#66
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20.09.2010 Gomunguls(Blue,Castle,Valeska,Valeska)def FireToSky(Red,Stronghold,Gurnisson,Gurnisson)mini-nostalgia,1.3.3
Start is normal..running to the enemy border, visit a stable nearby...at 112 I spot a respawn and see a conflux there...break through the guard, grab a max crypt and get a log..a Griffin Conservatory and an external market are visible..I don't take the last rest...successfully managed to kill the conflux heroes..I break into the dungeon..kill the necromancers there...at position 1 I placed 1-6 in the conflux and horses in the castle's citadel...at 1.2.2 I enter the Conservatory with a 3 on grass with a gr. stack...army has 28 archers and basic shooting...things aren't great, but I breached the Conservatory well...leveled the log to expert, speed up on angels and visit the stable...at 1.2.4 I'm already standing in the treasure zone...at 1.2.5 I broke 20 red titans for a grave where I got very lucky and was given КВ!!!!then I grabbed a couple of Dragon Fly Hives, farmed a lot of stuff there, and at 1.2.7 I grabbed a cap +5 to knowledge near the town...plans: at 1.3.1 kill gorgons for a +12 sword and a Pandora's Box and ghost dragons for normal artifacts...at 1.3.1 I did this and I'm running up to a Dragon Utopia...at 1.3.2 I see the opponent in the treasure zone where I wanted to run myself, since there's a book of fire and boots with a Conservatory there...I break the Dragon Utopia and it gives me КЗ and a cap of 5 levels...I portal back to the conflux, refill magic, and speed up on angels at the respawn borders...at 1.3.3 Dimension Door and, having broken the Conservatory, I attack...
Thank you for the game!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#67
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Gomunguls
20.09.2010 Gomunguls(Blue,Castle,Valeska,Valeska)def FireToSky(Red,Stronghold,Gurnisson,Gurnisson)mini-nostalgia,1.3.3
Start is normal..running to the enemy border, nearby I visit the stable...on turn 112 I light up the respawn and see a Conflux there...break through the guard, grab the max crypt and get a log..a Griffin Conservatory and an external market are visible..I don't take the last rest...managed to kill the Conflux heroes successfully..I break into the dungeon..kill the Necromancers there...on turn 1 I placed 1-6 without birds in the Conflux and horses in the Castle in the Stronghold...on turn 1.2.2 I enter a level 3 Griffin Conservatory on the grass with a glass stack...the army has 28 archers and basic shooting...things aren't great, but I stormed the Conservatory well...leveled up the log to Expert. I speed up on angels and visit the stable...on turn 1.2.4 I'm already standing in the treasure zone...on turn 1.2.5 I broke 20 red Champions for a tomb which was very lucky and gave КВ!!!!then I grabbed a couple of Dragon Fly Hives, farmed a lot of stuff there and on turn 1.2.7 I grabbed a hat near the town +5 to knowledge...plans - on turn 1.3.1 to kill Gorgons for the sword +12 and Pandora's Box and Ghost Dragons for normal artifacts...on turn 1.3.1 I did that and am running up to the Dragon Utopia...on turn 1.3.2 I see the enemy in the treasure zone where I wanted to run myself, since there is a book of fire and boots with a Conservatory...I break the Dragon Utopia and there they give КЗ and a hat of 5 levels...I portal to the Conflux, replenish magic and speed up on angels at the borders of the respawn...on turn 1.3.3 Dimension Door and after breaking the Conservatory I attack...
Thank you for the game!!!
I confirm. The streak of losses on soda continues :smile14:
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#68
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23.09.2010 Gomunguls(Red, Stronghold, Crag, Crag)def Pit for LM(Blue, Castle, Valeska, Moandor)Balance,1.4.6
A very interesting game turned out!...Good start, a couple of conservatories at the respawn..dogs built...scattering heroes to the sides..on the 2nd turn killed 20 magma spirits for access to the secondary...on the 4th turn broke the mini conservatory...by the end of the week monsters built in the stronghold and 4 towns...on the first day grabbed boots and looked at the second conservatory - level 3 or 4...but 500 exp short of expert earth magic..attack 50+ gr. demons and get myself into trouble, losing the monsters...((..then the level 3 conservatory falls very well...and the main hero gets wiped in the secondary...the scout hero runs to 1.2.4 to the grass respawn and there's the blue town...he gets killed there with 68 archers and 6 angels...I break a double GO in the treasure zone on 1.2.5...meanwhile the blues go through the village towards the capital...got very stuck in the treasure zone, but found gloves there...then a couple of Dragon Fly Hives...finally reached the main treasure zone...on 1.3.1 I buy the army from the capital with the last money, didn't build the castle there since there's no money at all...The blues captured the capital and then went to other towns...there a second hero offered resistance...and I won a couple more turns in the treasure zone...cleared the treasure zone completely and right then the blues capture that last defending town...I have just enough turns to reach the town to avoid dying in the open))all heroes from the treasure zone quickly home...when I was just running to the treasure zone with a scout, I revealed the enemy respawn...to avoid being intercepted during a speed boost...and it worked out, in the end it helped since I can see they are about to intercept me from the enemy respawn...took everyone into the army except the monsters and orcs...on 1.4.6 the enemy breaks the horde of red telepaths and attacks me...I'm on tactics...they cast Blind, but Anti-Magic repels it...angels chop the wolves...I cast Mass Slow and with my angels target the archers...then a single creature removes the retaliation from the skeletons and the wyverns gnaw on them..80 skeletons remain and wyverns get a morale boost...and GG
Thanks for the game!!!!!
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Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#69
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Gomunguls
23.09.2010 Gomunguls(Red,Stronghold,Crag Hack,Crag Hack)def Pit for LM(Blue,Castle,Valeska,Moandor)Balance,1.4.6
Yes, I misjudged the size and usefulness of the external dwelling with wyverns...
111 - many archers, 27 of them, spearmen too (30), there's Moandor, the lookout tower shows an external dwelling of archers and a conservatory on a nearby respawn, a couple of Pandora's Boxes. There's also a good road to the center - past the gold golems. Decent gold. 112 - found a village, next to it - a crypt. 113 - crypt with 5 vampires, village taken. Everything seems fine, but I had a feeling the opponent had a better setup and I'd lose... But it's a waste of time, I play on. 114 - captured the external dwelling of marksmen. 115 - prison with Gellar, he takes the medusa store for 4. 116 - medusa store for 6 by Moandor, cavalry are being built and bought. Tazar breaks through the medusas onto the lava, losing a few archers, and Valeska destroys 40+ gold golems and falls one hex short of Necropolis. A second conservatory is found in the corner of the starting respawn. 117 - Necropolis taken, next to it a shield +4. Cavalry and citadel built.
121 - Valeska beats a retreat home and through 2 arenas runs to the conservatory. Moandor from the stables goes towards the second one on the lava. 122 - I engage the griffins, they show 2-4, no time to check, I attack. Turns out it's the maximum. And Valeska is only level 5 with expert archery and leadership. But everything worked out, I lose 4 cavalry and 50 spearmen, +4 angels. Everything is given to Moandor, he approaches the second conservatory. 123 - perhaps this was the only chance to save myself, if I had sent Valeska home, bought her a spellbook and sent her to the GO. But the GO was inconvenient (magic elementals), positioned somewhat off to the side (who knew that from there it was significantly closer to the wyverns than from Crag Hack's portal), and a conservatory was found in the snow, where I sent Valeska. Moandor meanwhile took two angels. An enemy scout was killed, the central Conflux was taken. 125 - I see Crag Hack breaking through the GO. So I need to take towns faster and meet him at the exit from the treasure zone without mana, with blind. Maybe I can kill the fifty-odd wyverns somehow... 126 - first village taken. 127 - didn't quite reach the capital, roads are slow...
131 - took the capital, now I need resources for the Mage Guild. I run to the imp store (skeletons are also needed) and the cyclops store on the lava. By 134 I finish everything and run to meet Crag Hack. But the treasure zone turns out to be huge, and he's in no hurry... I realize I should still capture the remaining villages, but that only succeeds by 143. On 146 Crag Hack appears within striking range, I attack, but he greets me with full mana, a set of necessary spells (except maybe haste to expert air wasn't there) and two stacks of 50+ wyverns. Against that - no way...
Thank you for the game.
In reply to Pit for LM
#70
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From today until Tuesday, I can play in the evenings (approximately from 6-7 PM Moscow time). It’s best to arrange things in advance on the forum.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#71
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Medium_HP (red, swamp, Tazar, Tazar) def OUTLAW (blue, Rampart, Kyrre, Kyrre), 8mm6, 217, SoD

Near the castle there are external dwellings of lizards and Wyverns, there's a Griffin Conservatory, two roads, one leads to a gap in the rocks (which turned out to be bugged, since the road continues to the distant computers), the other leads to the center through a mud gap, there's a lookout point, a passage through 2 zones to grass is visible, according to the mines it seems to lead to blue. The respawn is large, I built Hydras with the castle, but Tazik is only level 4 with basic Scouting (which helped a lot later, even if it's the SoD version) and basic Earth magic.
On 122 +2 angels, roads are long, on 123 only entered the mud, on 124-125 tree on 8, a couple of Naga banks, Tazik stands at the entrance to blue, on his turn Kyrre approaches from the side of his own computer, buys the retreat when attacked, on 126 Tazik goes along the road, didn't see the castle, on 127 only revealed Kyrre in the citadel with 5-9 angels, stats are close, didn't risk storming, turned back, the goblins took the central village. On 132 tree on 6 near the village, the passage to the computer's gap is broken through, there's a Dragon Utopia, but it's unclear how far to go around, the goblins found a Griffin Conservatory on the rocks on the other side of the map, Kyrre seems locked in her corner, chasing her and risking letting her into the center is undesirable. On 133 Tazik enters a dead-end treasure zone through a lift, takes the tree, Wyverns are already 36, the army goes to the rocks, there +2 angels. On 134 in the dead-end treasure zone there's a Dwarf Cottage for the goblins, nothing else is visible, Tazik goes towards the Dragon Utopia, a Griffin Conservatory is found along the way (Scouting rules). On 135 +3 angels, Tazik is at the threshold of the Dragon Utopia, the goblin from the rocks entered the basement and took the Castle village, there's an angel external dwelling, nothing else can be scouted due to blocks. On 136 Dragon Utopia with a shield +4 to all and a Book of Air Magic. On 137-141 we jump to the blues and take Rampart with the surplus, Kyrre has no towns, but hires her computer the next day. Then chasing, on 145 Kyrre clearly deliberately exposes herself, but I decide to attack anyway, on the chain with the Grands I get 2 explosions on the Wyverns (-36 units, terrible), Kyrre buys the retreat. Then more chasing, Tazik collects 3 Dragon Utopias, 3 Griffin Conservatories, 2 trees, an angel external dwelling, I start building the Castle village with plans for Archangels, but on 217 Kyrre exposes herself again, I stretch the goblins to the bracers, Tazik to Kyrre, more meat, +10 in combat stats, 12 vs 18 in spell power, but 1000 mana vs 100 for Kyrre, blue capitulates.
Thank you for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#72
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Medium_HP
Medium_HP (red, swamp, Tazar, Tazar) def OUTLAW (blue, Rampart, Kirr, Kirr), 8mm6, 217, SoD
In the first external dwelling, there were centaurs, elves, and pegasuses. The respawn point was large; I went to my computer but found a block of medusas, it seemed. I drove past them into the treasure zone. Along the way, there were two control points, and there are still three houses. In the treasure zone, two Dragon Utopias were spotted. I was simultaneously leveling up Gunnar and Kirr, and both were doing well. We found boots; there's another pair in the snow. I plan to equip both heroes with them, and then things will get interesting... The center turned out to be completely exposed for the opponent due to the visibility range. While I was aiming, trying to decide which control point would be best to take, Tazar breaks through and blocks the path to my capital with his chain. And right next to the capital is a control point (2-4) that must not be given up under any circumstances. I take Kirr to one of the control points on the rocks – level 3, and he has enough movement points to run close to Tazar. With these maneuvers, I made a big mistake and rushed to defeat Gunnar in the tavern, planning to use their next turn to capture a house control point, while Kirr would go after the Pandora box behind the necropolis dragons, hoping for a powerful artifact. On his turn, Tazar attacks; I immediately pay him off, so Gunnar disappears :smile35:. I take a control point again – level 3 – and sit down in defense. Tazar, having scouted my position, runs away towards the center. Kirr destroys the Pandora box (10K experience) and waits at home until the beginning of week three, when he can travel off-road into the treasure zone, where two Dragon Utopias are waiting. Tazar ran off to do his own thing; Kirr used the stables to rush toward the Dragon Utopias. In the process, I captured an enemy Stronghold, but a Barbarian came and reclaimed his ancestral home. The scout managed to spot a third Dragon Utopia during the attack on the Stronghold. Kirr defeats the Dragon Utopias – for stats and КЗ. I teleport to the recaptured Stronghold, losing my capital in the process (Tazar jumped there). I take the third Dragon Utopia – nothing for control(((. But I decide to fight for the center, where Tazar is maneuvering quite confidently. I doubled mana to 200 and head to the center, with an explosion dealing 1300 damage. Of course, Tazar meets me; I manage to destroy almost 40 out of his 50 units, including some high-level ones, by paying him off. Here, I needed to find handcuffs, which were critically located in the contact zone (there was another pair already in Kirr's inventory), but I didn't want to spend movement points and went back to the center again. I capture the central village of Rampart, drove onto rough terrain, from where Tazar Dimension Door-ed in an unknown direction – he took a control point (3) there. My scout spots a road that Tazar hasn't yet cleared; I start Kirr towards it. There’s a control point (1) there, and behind a group of mages, I first grab a scroll of Fly, then all the air units in Pandora to advance the skill. Things are starting to look up))), only Earth is missing, but there's a purple Conf on the map. I plan to rush there for free Phoenixes and the Earth skill. Then, without noticing, a new week began, and with the growth of the Stronghold, where I placed bears, scouts reached the village in the treasure zone, spotting another Dragon Utopia, a control point, and hives. Tazar returned to the center, having grown quite a bit in stats. He revealed a Town Portal, which isn't very good, and poor Kirr still can't teleport to the right village near the Dragon Utopia; along the way, there aren't any Pandora boxes to use to advance the Earth skill, which I finally got into the last slot. I lose the built Stronghold. With the help of Dimension Door, Kirr advances through Dungeon into a zone from which he can teleport. And here, a Dragon Utopia nest with a control point was spotted....I thought about it for a long time – should I stay and check out everything next turn or make a Town Portal (with great difficulty, I advanced Earth))). I decided to spend the night :smile21: ....And that was Tazar's cleared treasure zone, where he teleported with handcuffs and ended all attempts by Kirr to organize a draw :D
Thank you for the game!!
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#73
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04.10.2010 numOne (red, Inferno, Calh, Isra) def Captain (blue, Barb, Gunnisson, Gunnisson), balance, 133

Isra and Pyr came, I decide to play. Although there were no caches, there was plenty of gold. On the first day, I painted my native town, took a small Dwarf Cottage, Isra grabbed Eagle Eye, Offense, and Air. I placed Efreeti in the castle with their own upgrade.
On the second day, I break a Medusa Cache for 6, paint the Necro town, Loaches shows a scout - empty, I go to my other secondary, paint the Swamp town, collecting all the skill upgrades along the way. I got Cloak 2/2, have Haste and Bolt to Expert Air, was given Log, freed Ciele level 5.
At the start of the third day, I finally found Teleport in the very corner of the respawn, bring up the machine and speed up on the Efreeti. I came out on the other side, and there is Gunn on 1 bird - he attacked with Tactics and bought himself off, and immediately came word of surrender. So the Skeletons never even swung their swords the whole game..)

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#74
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numOne
04.10.2010 numOne (red, Inferno, Calh, Isra) def Captain (blue, Barbarian, Gunnisson, Gunnisson), balance, 133

Isra and Pire came, I decide to play. Even though there were no treasure chests, I had plenty of gold. On turn 1 I painted my native village, took a mini Dwarf Cottage, Isra got the Eagle Eye, Offense, and Air. I put Efreets in Castle with their own upgrade.
On turn 2 I break the Medusa Store for 6, paint the Necropolis village, the Flashes reveal an empty overview – empty, I go to my other secondary hero, paint the Swamp village, meanwhile collecting all the upgrades. I got Cloak 2/2, there's Haste and Bolt to Expert Air, I was given Logistics, freed Ciele level 5.
At the start of turn 3 I finally found a Town Portal in the most remote corner of the respawn, bring the Machina and accelerate on the Efreets. I came out on the other side, and there's Gunnisson on 1 bird – he attacked on Tactics and bought himself off, and immediately came the news of surrender. So the Skeletons never even swung a sword once the whole game..)

Thanks for the game!
I confirm.
Decided not to torture my opponent, or myself :)
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#75
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Round 7
01.10.10 Piterius (red, Stronghold, Gunnisson, Gunnisson) def Gomunguls (blue, Castle, Valeska, Valeska), 2sm4d(3), 216, SoD

This wasn't a game, it was a fairytale. Everything went as planned. External dwelling of bears on the spawn (though I only grabbed it on the second), they were also in the castle, secondary skill Conflux with an external dwelling of birds and two Psychic Elementals, ideal leveling, correct Dragon Utopias, conservatory along the way, and in the end I flew to the blue player's spawn with uber parameters and power, where the opponent attacked me himself because there was nothing else to do on the map. 15 bears would wipe out any stack except 80+ ducks, but overall I also had a significant advantage in power.
Seems like everything is great and I should be enjoying it, but again, this is such a handout, and changing something is not always easy and not always possible. I don't know about others, but my anticipation of a battle of abilities significantly decreases when XL templates are played as first picks on the map. And I've noticed this among many FB players. :)

Thanks for the game!
Хаос - это порядок, которым сложнее управлять.

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skype: piterius_i

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#76
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Piterius
Round 7
01.10.10 Piterius (red, Stronghold, Gurnisson, Gurnisson) def Gomunguls (blue, Castle, Valeska, Valeska), 2sm4d(3), 216, SoD

Thanks for the game!

I confirm!
There was a lot of money at first... that's why I didn't take rest... everything else was complete trash... the respawn was huge and pointless... the logisticians still didn't give 2m GG and there was no tempo at all... only towards the end of the game did I find KV and gloves... Dragon Utopia wasn't great, and I lost a lot of troops there... had bow snipers, was short by 1 artifact for armor((((, had a red orb... and was a couple of artifacts short of red armor.... in short, it sucked... when they arrived I decided to attack.... the advantage in stats and having the defense skill obviously decided it....
Thanks for the game!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
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