Skip to content
User Avatar
#72
Auto-translated
Medium_HP
Medium_HP (red, swamp, Tazar, Tazar) def OUTLAW (blue, Rampart, Kirr, Kirr), 8mm6, 217, SoD
In the first external dwelling, there were centaurs, elves, and pegasuses. The respawn point was large; I went to my computer but found a block of medusas, it seemed. I drove past them into the treasure zone. Along the way, there were two control points, and there are still three houses. In the treasure zone, two Dragon Utopias were spotted. I was simultaneously leveling up Gunnar and Kirr, and both were doing well. We found boots; there's another pair in the snow. I plan to equip both heroes with them, and then things will get interesting... The center turned out to be completely exposed for the opponent due to the visibility range. While I was aiming, trying to decide which control point would be best to take, Tazar breaks through and blocks the path to my capital with his chain. And right next to the capital is a control point (2-4) that must not be given up under any circumstances. I take Kirr to one of the control points on the rocks – level 3, and he has enough movement points to run close to Tazar. With these maneuvers, I made a big mistake and rushed to defeat Gunnar in the tavern, planning to use their next turn to capture a house control point, while Kirr would go after the Pandora box behind the necropolis dragons, hoping for a powerful artifact. On his turn, Tazar attacks; I immediately pay him off, so Gunnar disappears :smile35:. I take a control point again – level 3 – and sit down in defense. Tazar, having scouted my position, runs away towards the center. Kirr destroys the Pandora box (10K experience) and waits at home until the beginning of week three, when he can travel off-road into the treasure zone, where two Dragon Utopias are waiting. Tazar ran off to do his own thing; Kirr used the stables to rush toward the Dragon Utopias. In the process, I captured an enemy Stronghold, but a Barbarian came and reclaimed his ancestral home. The scout managed to spot a third Dragon Utopia during the attack on the Stronghold. Kirr defeats the Dragon Utopias – for stats and КЗ. I teleport to the recaptured Stronghold, losing my capital in the process (Tazar jumped there). I take the third Dragon Utopia – nothing for control(((. But I decide to fight for the center, where Tazar is maneuvering quite confidently. I doubled mana to 200 and head to the center, with an explosion dealing 1300 damage. Of course, Tazar meets me; I manage to destroy almost 40 out of his 50 units, including some high-level ones, by paying him off. Here, I needed to find handcuffs, which were critically located in the contact zone (there was another pair already in Kirr's inventory), but I didn't want to spend movement points and went back to the center again. I capture the central village of Rampart, drove onto rough terrain, from where Tazar Dimension Door-ed in an unknown direction – he took a control point (3) there. My scout spots a road that Tazar hasn't yet cleared; I start Kirr towards it. There’s a control point (1) there, and behind a group of mages, I first grab a scroll of Fly, then all the air units in Pandora to advance the skill. Things are starting to look up))), only Earth is missing, but there's a purple Conf on the map. I plan to rush there for free Phoenixes and the Earth skill. Then, without noticing, a new week began, and with the growth of the Stronghold, where I placed bears, scouts reached the village in the treasure zone, spotting another Dragon Utopia, a control point, and hives. Tazar returned to the center, having grown quite a bit in stats. He revealed a Town Portal, which isn't very good, and poor Kirr still can't teleport to the right village near the Dragon Utopia; along the way, there aren't any Pandora boxes to use to advance the Earth skill, which I finally got into the last slot. I lose the built Stronghold. With the help of Dimension Door, Kirr advances through Dungeon into a zone from which he can teleport. And here, a Dragon Utopia nest with a control point was spotted....I thought about it for a long time – should I stay and check out everything next turn or make a Town Portal (with great difficulty, I advanced Earth))). I decided to spend the night :smile21: ....And that was Tazar's cleared treasure zone, where he teleported with handcuffs and ended all attempts by Kirr to organize a draw :D
Thank you for the game!!