Posts from Heroes 6 - Discussion
"Jotunn" was a name I liked as a child, even though I didn't know what it meant. It's much more interesting than the boring "giant."
I didn't follow the news about the latest installment very closely; why are there only four factions?
I remember the "troll" and its upgrade, "troll".
"Jötunn" was something I liked as a child, even though I didn't know the meaning of the word. It's much more fun than the boring "giant".
I haven't been following the news about the latest installment, why are there only four factions?
Added 4 minutes later
And Juggernauts just don't fit. For three games in a row, we had Devils, and now Juggernauts, and where did they come from in Ashan??? What will they evolve into in the future:D :D :D
Moderated: OFF-TOPIC in the message
I would like them to bring back the Creatures, I really liked them:smile10:Added 3 minutes later
By the way, we should check the official website more often www.mmh6.com
Not four. Five, I think. Humans, elves, demons, necromancers, and something else unfamiliar.
Did I mishear or misread? Elves?? Was there an official announcement already? :smile44:
Will there be Titans in the sixth installment? I'll say this: no mages, no Titans. If they add mages in the expansion, Titans should appear. Oh, how interesting! :rolleyes:!
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
There are five, I think. Humans, elves, demons, necromancers, and something else unfamiliar.
🏹🎪+⛓️♿=💕
Yes, I'm also hearing about elves being officially announced as the fourth race for the first time. Could you please provide a link to the official developer announcement?
It would also be nice if each hero they create is unique in appearance, and not just the heroes from the campaigns. And also, that the hero's appearance changes depending on which skill path he follows.
I would like it if the mages, if there are any at all, didn't embrace Islam -___-
It would also be nice if each hero they create is unique in appearance, and not just the heroes from the campaigns. And also, that the hero's appearance changes depending on which skill path he follows.
Клан "Вершители Асхана" - "Masters of Ashan"
I would like to see a clear division of damage types added to Heroes of Might and Magic 6, like in King's Bounty. Yes, yes, I'm against total copying, but the system there is really good.
In King's Bounty, there are five types of damage - physical, magical, fire, poison, and astral - and four types of defense. There is no defense against astral damage. Each creature has a damage type and bonuses/penalties to defense against the four main types. Spells and War Spirits/Dragonling also have damage types.
And also add a penalty for ranged attacks for each cell.