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Yeah, I know the Orcs' shock troop tactic... I've seen it myself!
There are some misunderstandings here:
It's better not to take Tactics against the Knight, because the Knight will most likely take it himself, and 2 Tactics will increase, not decrease, the distance. Let him position his troops closer to us, thinking that he will break through with Paladins and Archangels.
If the Knight has trained Paladins and rushes forward to attack, it means the Orc is in trouble because his rage definitely won't save him from that much damage + Archangels can help without getting into the thick of it - they can resurrect!
The Orc will immediately fall (if he's unlucky) or kill most of them (usually the free Cyclops!). And it will be easier, the ability of the Berserker will not work as well (or rather, it won't work at all!) because the Paladins will have more space to maneuver with Tactics!
And what will the Orc do without his key stack!?
...And they're also boasting about the Dwarven artifacts there, etc.! And what about the Haven hero, is he just sitting there?!
And the Haven hero has an empty inventory without artifacts for initiative (Dragon Shield or rings for initiative, and so on.... + mass speed and let's see who will move faster!)
..........................
Regarding skills (level 31-34):
Offense: Tactics, Battle Balance + Impact.
Defense: Resistance, Immovable, or Dodge.
Leadership: all perks for Empathy!
Light: Protector, Righteous Might....
Dark: Master of Curses, Master of Mind.....
Only one level left until level 34, you can send him to Blessing or whatever the situation requires.
Artifacts should be as many as possible for luck!! You can use the Knight's set, but instead of the +1 Defense amulet, it's better to look for something else! + fountains, etc!
And two Necromancer artifacts are desirable, their bonus will be useful to us!
The rest for defense, attack, and initiative!
If the Orc has Dwarven Boots, then mass speed + mass confusion (by the way, this spell will also be needed!), then either Subjugation or mass weakness or mass stone skin!
The problem is how the Orc will counter this, unless he has high initiative and attack! (if the Orc's attack significantly exceeds our defense, then the first spell should be mass stone skin!)
And if the Orc doesn't take Tactics from the Knight, the advantages in positioning casters and archers, Armored Warriors or Zealots can protect us from Centaurs and Cyclops (throwing Goblins)!
The situation is clearly not in the Orc's favor, UNLESS he has an advantage in initiative, then the Cyclops will quickly come to us(((but you can sacrifice Griffins to block the approach to the main troops!