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Alan, I decided to respond to you.
1. "In the 4th game, you can collect everything that lies around without any guards, because you have dozens of collectors... this destroys the balance and makes the beginning easier. If you don't understand this, then..."
No, I don't understand. Imbalance means unequal conditions and opportunities. Everyone has equal conditions and equal opportunities. And "an easier start" is a highly debatable statement, mainly due to the serious shortage of gold at the beginning. Even a magistrate is not a panacea.
If you mean that the first two levels are passed too quickly, then I disagree - the lack of gold introduces its own limitations. Although I don't see anything wrong with a more dynamic development, and I don't think there is an overabundance of this in the fourth game.
2. I don't know what you mean by "illusory choice." The choice will be determined not only by the opponent's decisions but also by other factors (terrain, resources, neutral creatures, etc.). And simply by the banal "I like it and I will play that way" or "I want to play that way now." What's wrong with variety? The "fork" fulfills its main task - it adjusts the strategy depending on the choice. Now you can play for the same Castle in different ways, without relying on the always identical set of creatures.
3. I agree that some campaigns were not very successful (I'm not talking about the plots and atmosphere). And even more so, they are not representative at all. I don't really like playing campaigns. I prefer scenarios with computer opponents - that's what's most important to me. The fact that your hero (and even only at level 10-12 (and how much higher?!) ) didn't get killed, and even more so, that your hero was hunted in another campaign - this is not a flaw in the concept at all.
It's the fault of the stupid AI and some stupid moments in the campaigns. I agree with that.
But the "independence" of the heroes is pleasing.
I don't think it's worth discussing the fourth point, everything has already been said.
With respect.
P.S.
"There are really a lot of people who are "zombified" by the third part, but has it ever occurred to you that this is because it is the BEST?"
Is this a question?
Many things come to mind - not everything remains. For example, I quickly discarded the thought that the third part is the best.
I play, I like it, it has both weak and strong sides. The project is, of course, the most large-scale and complex (in structure) in the series, but whether it is the best... I wouldn't categorically state which part is the best.
The third part was successful - that's why it has so many fans. And when a person is a fan, he doesn't like changes ("if it's good, why change it?"). The fourth game was unlucky that it was released after the third and was too different from it, however funny it may sound.