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In principle, I think it's better to play what the developers created, rather than what the community creates. (Although, to be fair, the community often creates something quite good!)
DeniusM
19 years ago
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But still, the game needs to be released when it's ready, not in a way where we release it, and you download 200 MB... This reminds me of a joke:
- How many programming teams does it take to paint a fence? - 3! The first prepares a demo version, the second paints, and the third fixes the second's mistakes.
In Heroes, the third patch has already been released, and you still don't like it. Maybe some gamers are just greedy and insatiable?
But still, the game needs to be released in a finished state, not like this: we released it, and you download 200 MB... This reminds me of a joke:
- How many programming teams does it take to paint a fence? - 3! The first prepares a demo version, the second paints, and the third fixes the second's mistakes.
In Heroes, the third fix has already been released, and you still don't like it. Maybe some gamers are just greedy and insatiable?
No, not 3 teams are needed!!!!! The answer is 0 because the fence is painted with molars.... Many people don't even know what they want; some moments don't suit me either, but there are no games that completely suit everyone...... But even the poll on the main page shows that Heroes 5 is better than the other games.....
DeniusM
19 years ago
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They released the game, and that's good: now work on the 6th one. And patching up holes is the job of carpenters... Besides, what a 4th installment it was... But the 5th one turned out great, starting with version 1.0. And if a few new features were missing, they could have released one patch to fix everything.
Isn't it a bit early to be working on the 6th installment, when they haven't even fully polished the 5th one yet? :rolleyes:
СКИФ
19 years ago
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Not the best timing! People will forget about the shortcomings of the 5th installment. ;)
Alien8
19 years ago
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The Undead faction has been significantly weakened; previously, with enough mana during resurrection, I didn't know what losses were!
Added 17 minutes later
And the Twilight Elves have suffered due to their focus on magic and doubling of spells; now, no amount of knowledge will be enough to cast spells from the beginning to the end of the battle!
DeniusM
19 years ago
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On the contrary, I found that I have enough mana now. It's even strange... You just need to change your tactics and refine them for each new update, which takes some time. But here, you don't have time to devise a strategy, and new rules are already being introduced... If the rules of the road are changed before the end of driving school, no one will know them. And here, you can't go against the rules, so they keep tormenting us with endless patches...
Silovik
19 years ago
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By the way, my version 1.0 has 3 difficulty levels, and I didn't notice any bugs. I played through the whole game like that. Why do I need to download patches 1.1, 1.2, and 1.3 separately? A single, unified patch would be much better, even if it were a bit larger.
DeniusM
19 years ago
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I didn't experience any glitches during my playthrough either! But I'm not against improving the game; I'm against releasing "unfinished" content! Couldn't they have released one patch that fixes almost all the bugs and shortcomings, instead of releasing half-baked updates? Otherwise, it feels like they're conducting experiments on people and their mental state...
DeniusM;43330I didn't have any glitches during my Walkthrough either! But I'm not against improving the game, I'm against "raw" actions! I mean, couldn't they have released 1 patch that fixes almost all the bugs and shortcomings instead of churning out half-baked stuff! Otherwise, it becomes a kind of experiment on people and their psyche... Excuse me, young man, do you have any connection to the gaming industry, are you part of some game company??? Do you know how a patch is made?? Or did you just blurt that out?? It is a very labor-intensive process and not everything that needs fixing can be seen immediately, while fans on all the forums scream "patch faster-faster, we have glitches (while playing a pirated copy, but they're still glitches)". And often, by releasing a patch and fixing something, you can create an error in another algorithm, etc.....
Therefore, dear sir, next time do not evaluate people's work so negatively without having the slightest idea about the subject of conversation.
Excuse me, young man, do you have anything to do with the gaming industry? Are you part of some gaming company? Do you know how a patch is made? Or did you just blurt something out? This is a very laborious process, and not everything that needs to be fixed can be seen immediately. And fans on all forums are shouting, "Patch faster, faster, or we have glitches" (even though they're playing a pirated copy, but still, there are glitches). And often, releasing a patch and fixing something can create an error in another algorithm, and so on...
Therefore, dear sir, next time, don't be so negative about the work of people when you have no idea about the subject of the conversation.
By the way, glitches in games often occur due to users' own incompetence and the specifications of their computer. I often play, including pirated copies of games, and I haven't encountered the problems that are often described on forums; I'm always surprised where they find them. As for patches, I buy a disc for 300 rubles not so that a month later I'm told that we made a few mistakes, download a 40 MB file, and you'll be happy until next month.
DeniusM
19 years ago
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I'm not saying that many patches are needed right away, but rather that they should be well-considered... And in general, I think version 1.0 was released quite well. Perhaps they could have polished it a bit more in half a year, but it was done properly.
Judging the work solely based on its difficulty is nonsense: what is difficult is not always beautiful.
I'm not saying that there need to be many patches all at once, but rather that they should be well-thought-out... And in general, I think 1.0 came out not bad. Maybe they could have patched it up after half a year, but with purpose.
As for judging the work only by complexity—that's nonsense: what is complex isn't always beautiful.
And who said that there need to be many all at once?? I simply said that it's impossible to do EVERYTHING in ONE go. It didn't work out after half a year because the first patches fixed multiplayer and they had to be released urgently. Hence the answer to Silovik
so that a month later they tell me we messed up a bit
they didn't mess up, it's just that testing the network mode with a couple hundred beta testers is not the same as the full load of millions of users. And I don't understand what "complex-beautiful" has to do with this....