I'm not saying that there need to be many patches all at once, but rather that they should be well-thought-out...
And in general, I think 1.0 came out not bad. Maybe they could have patched it up after half a year, but with purpose.
As for judging the work only by complexity—that's nonsense: what is complex isn't always beautiful.
And who said that there need to be many all at once?? I simply said that it's impossible to do EVERYTHING in ONE go. It didn't work out after half a year because the first patches fixed multiplayer and they had to be released urgently. Hence the answer to Silovik
so that a month later they tell me we messed up a bit
And I don't understand what "complex-beautiful" has to do with this....