Posts from Round table
For example, when generating without an underground layer, there is less water on one hand, but on the other hand, there are more water connections.
Stiky was also thinking about this...
In one game, which I eventually won, I attacked 6 or 7 Fairies with 6 Black Dragons. I forgot to remove the vulnerability aura and cast Armageddon. Only 2 Black Dragons remained.
Question: who am I after that? )
answer: A LOSER:D
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Were you having fun in SoD? :)
A comedian, right?
No. Just against experience and disabled morale :D
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Yura, let's have the save file and a description of taking the consulate with 5 Psychics – yesterday I was having fun on MininoStalgia when the opponent had already surrendered: I took tier 3 with 7 Psychics without losing any Psychics only on the third try (besides the Psychics there were level 1 Pixies and 27 Air Elementals).
Further details of implementation. It’s clear that no one has taken the maximum consulate with 5 Psychics from zero Morale :), the parameters were something like 8-7 and mana for 2 Blesses, it seems. However, this only partially compensates for their underperformance and lack of resilience.
It’s better not to take a stack of air creatures with you – they will be useful later. Instead, take a typical "feeding" force – earth and fire, обязательно 2 stacks, so that you can properly position them as support. In extreme cases, divide the air creatures in half.
When playing 2 vs. 2 on Jebus (and other templates), the question arises about the relevance of using the rule prohibiting the use of the spells Fly, Dimension Door, and Angel Wings when moving to allied territory...
When playing 2 vs. 2, it's easier for four players to agree on settings and rules.
However, overall, playing 2 vs. 2 is too time-consuming, in my opinion.
When playing 2v2 on Jebus (and other similar maps), the question arises about the relevance of the rule prohibiting the use of spells like Flight, Dimension Door, and Angel Wings when moving to allied territory without breaking the guard on the passage between them. If such movement is prohibited, then the City Portal spell should also be prohibited. Or everything should be allowed, but only for moving between allied respawn points.
Nah, just the opponent had experience and morale disabled :D
We didn't even have a similar question. IMHO, an allied town is basically your own. You can even buy a hero there, etc. What kind of restrictions could there be? :confused:
Added after 29 minutes
... And the fact that in SoD, Moner gives a bonus to speed and stats only to upgraded Psionicists (and as we all remember very well, upgrading them is prohibited) is a real problem.
