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Posts from Gameplay tactics with the new features.

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20 years ago
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The latest patch introduced many new features, such as commanders! How has the gameplay strategy changed?
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20 years ago
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And what has changed? A tank appeared that, after level 20, defeats everyone; the conclusion is to disable the option. The squire is the same.
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20 years ago
Eto ia tak. A voobsche, mne bi xoteloc, chtobi tyt obsySdali taktiky igri - kak luchshe igrat, i ta de.
In reply to Braineater
19 years ago
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Braineater;30177
That's just my opinion. In general, I would like to discuss game tactics here - how to play better, and so on.

If there is any new tactic, it's in TE!
There is indeed something to discuss. But it all depends on the map.
The main change is that before, there was essentially one main hero, and the rest were only auxiliary for chains. Now, the auxiliary heroes have their own tasks: some increase the number of creatures, some transform artifacts, or even the terrain, etc.
The innovations are described in the manual, which is included with TE. And all this weighs about 1 megabyte!
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19 years ago
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And, with the right build, the commander turns into almost a tank and starts wreaking havoc on the battlefield!!!!!!:D :cool:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
19 years ago
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Hmm... of course, dealing with the commander is unpleasant... you just need to eliminate him first, and everything will be fine...
In reply to 3uma
19 years ago
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3uma;37276
Hmm... of course, the commander is an unpleasant thing... you just need to eliminate him first, and everything will be fine...
You just need to play without them, and everything will be OK.
But seriously, it's better to install Tournament Edition on top of WoGa!!! ;)
In reply to nprf
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19 years ago
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although when playing against the AI, the commanders clearly disrupt the balance – the AI levels them up very poorly:mad:, while compared to it, yours are quite good!:cool:
not like in Heroes of Might and Magic IV – there, the AI could level up its heroes very well!:D
but here – its commanders are just weak...:mad:
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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19 years ago
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I remember WoG back when the project was just starting, one of the first versions. And now, after a long break, I realized that the project didn't die, but rather it's alive and thriving! Tell me, how difficult and time-consuming is the transition from version 3 to 3.5? Did they change many things fundamentally?

Как много в жизни есть путей
Для добродетелей и мира.


Я вернулся...
In reply to Prorock
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19 years ago
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Prorock;40295
I remember WoG when this project was just starting, one of the first versions. And now, after a long break, I realized that the project didn't die, but 오히려 it's alive and developing!

Tell me, how difficult and long is the transition from version 3 to 3.5?
Did they change many things drastically?


Not really, except that it took me a while to get used to the Commander...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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19 years ago
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And is the commander actually a worthwhile UNIT?
And another question: which SKILLED individuals made the portal using fire magic?
I'd cut off the hands of whoever did that, I swear to GOD!
To ruin magic like that...:(:(:(

Как много в жизни есть путей
Для добродетелей и мира.


Я вернулся...
In reply to Prorock
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19 years ago
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Prorock;40329
Is the Commander actually a worthwhile unit?

Generally, yes!:cool: But the AI uses him in such a way that it's amazing! He becomes more of a liability than an asset and is easily defeated...:(
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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19 years ago
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Darth Saruman;40365
Actually, yes!:cool: But his computer runs so poorly that it's amazing! He doesn't play like a commander, but more like a noob, and he's easily defeated...:(

So, it's a good thing that he plays so badly!?

Как много в жизни есть путей
Для добродетелей и мира.


Я вернулся...
In reply to Prorock
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19 years ago
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No, that's not good! :( :mad:
Because he's too slow, and it's not interesting to play with his commander... :mad:
But the fact that his creatures gain a little experience for free every day makes the AI very strong (at the beginning of the game, monsters are level 4-8!) (if experience gain for monsters is enabled).
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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19 years ago
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So, does the commander become a significant force, like in Heroes of Might and Magic IV?
And does the computer become much weaker without him?

Как много в жизни есть путей
Для добродетелей и мира.


Я вернулся...

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