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"1. monsters can wander wherever they want. for example, you could send 20 peasants one by one on the very first day. The imbalance is obvious." -
explain, what is this "obvious imbalance"?
"2. 2 lines of building construction. It's completely unclear why??? Why can't all buildings be constructed." -
as for me, it's all clear. Alternatives have diversified the process, providing more room for different tactical decisions. Building everything at once is exactly what would likely introduce imbalance.
"3. Heroes are on par with monsters, they can fight themselves and most importantly die both during battle and after it, and even be resurrected by mysterious potions." -
this is simply a slightly more RPG-like approach—that's all. There is nothing wrong with this; the "strategic component" doesn't suffer much )))
And as for daily growth—again, explain in simple terms, what is so bad about that? ))
I would still suggest playing for a bit longer ;)
Respectfully.
explain, what is this "obvious imbalance"?
"2. 2 lines of building construction. It's completely unclear why??? Why can't all buildings be constructed." -
as for me, it's all clear. Alternatives have diversified the process, providing more room for different tactical decisions. Building everything at once is exactly what would likely introduce imbalance.
"3. Heroes are on par with monsters, they can fight themselves and most importantly die both during battle and after it, and even be resurrected by mysterious potions." -
this is simply a slightly more RPG-like approach—that's all. There is nothing wrong with this; the "strategic component" doesn't suffer much )))
And as for daily growth—again, explain in simple terms, what is so bad about that? ))
I would still suggest playing for a bit longer ;)
Respectfully.