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Looks like I played too much and went a little crazy! I'm dreaming that I'm buying a red Brogh for 20,000, and when I start playing, I think: "Yeah, maybe I went a bit overboard."))
Everyone has their own understanding of what makes a game enjoyable :) You can't blame him for that.
I completely agree! Recently, I played with a friend in War of the Titans at a limit of 1800+300 and realized that the limit is too low for me. Of course, it might be because I was playing with a smaller stack size (8mm6a instead of a standard stack), but still. Or, here's another example. I stocked up on beer, and in 4 hours, I'll go to sleep. I want to drink beer, play Heroes, and go to sleep without delay. I don't want to wait a long time for my turn in that state. Therefore, I suggest a limit of 600+300 (an average of 5 minutes per turn with battles). A separate thank you to ASM for the War of the Titans chat, where you can suggest a game by writing the conditions, and you don't have to write to everyone in ICQ. Someone mentioned above that it would be nice to organize a blitz tournament. If someone organizes it (not on SOD, where time doesn't count in battles), I'll sign up:smile13:. Maybe I'll take on organizing the tournament myself.
Discord 5884
Mizrael
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I was playing some 4fun maps the other day, quick games lasting 1-2 minutes per turn, small size, in GameRanger. It's already a funny experience in itself, but the real kicker was when a player generated 6 Level 10 Marksmen on Haven without a Dungeon (already interesting), but the main thing was when I broke through a two-level Fortress... Instead of getting two Griffins, I got 5! It's clearly something that's been manually tweaked in the game, but the guy is insisting that he's a newbie and has no idea how that could have happened. The game is meant to be fun, and in the end, he lost (although 2 Angels would have been enough), but the question arose - how can you tell if the host is cheating with the map's contents?
It’s better to create them yourself :) The Poles have scripts for reducing the number of cans; I played with them. There were 7 Angels on the first level, obtained from 2 cans. It’s a pity there wasn’t a Water Elemental nearby :)
pHOMM
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Well-known facts, unfortunately... the host and the joiner can have completely different prices for everything, for example... for instance, TE asks its text editors to be placed in the data folder... and if TE is installed on SOD (and the resources are shared, everything is in one folder), then when playing SOD with another SOD player, SOD will take the prices and other data from TE's text editors, and it will be a mess ))) for example, giants might cost 5000 and 7500 to build, and there doesn't seem to be any desynchronization...
BUT, of course, not all text editors are taken from the host's resources; some are still sent by the host, thank goodness.
And what, it's a great dungeon, compact. Once, on CM, I had a dungeon that was 1 cell wide and half the map long, right up against the edge. It was completely empty, of course.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
FireToSky
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Yeah, that's fine, I also had a treasury, just a standard one consisting of 3 lifts with guards.