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It would be interesting if luck and morale were now expressed as percentages!
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It would be interesting if luck and morale were now expressed as percentages!
There are 2 opinions:
1st - either an archer of level 3-4
2nd - that low-level units were enhanced so that they would be more useful than in previous parts and wouldn't die so quickly!
Added 2 minutes later
It's strange that there is no damage.
It will be interesting if luck and morale are now in percentages!
It seems like there is damage.
The damage seems a bit too high for a single archer. Maybe now the damage is displayed directly, showing the total damage dealt by all creatures in the unit? I don't believe they would increase the damage numbers for everyone like that!
most likely yes, otherwise how to explain that the HP is lower than the damage?
Ah... I almost dreamed about it (I mean the possibility of swimming underwater). We even created a thread about it. About the third (underwater) level of the map. I think we came up with the idea that an artifact would be sold at the entrance/exit of the underwater world, giving the ability to swim underwater (for races that don't normally live underwater) or walk on land (for races that normally live underwater), but they will never do that. It would be good enough if they populated the sea.
* A fortress has appeared, from which the mines within its zone of control are managed. Whoever controls the fortress receives the resources from these mines.
* After the player completes 5 campaigns (4 scenarios each), the final campaign will become available.
Various types of terrain
Jungle, Plains (summer and autumn), Lava, Wastelands (Necropolis), Dungeon.