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On the The Heroes Round Table forum, one of the fans shared their personal impressions after trying out the Heroes VI demo at Gamescom 2010. In short: * Objects on the map have become much more detailed than in Heroes V.
* Although the map remains three-dimensional, you no longer need to rotate it to avoid missing any object or item.
* Every other scenario will feature battles with "bosses" - huge monsters that occupy clearly more than a 2x2 tile.
* There will be composite artifacts.
* There is a Dungeon.
* A fort has appeared, from which mines within its zone are controlled. Whoever owns the fort receives resources from these mines.
* You can create bookmarks on the global screen and the battle screen. For example, on the battle screen, you can display your favorite spells on the panel and cast them from there, without having to search through the spellbook.
* The same map editor that the developers use will be released, but with a more "user-friendly" interface.
* There will be a tutorial map that can be skipped, and you can play the "real" Campaigns.
* After the player completes 5 Campaigns (4 scenarios each), the final Campaign will become available.