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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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16 years ago
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And one more thing - I'm making an absurd assumption about the neutrality of the Necropolis faction.
It's quite possible. Although, stylistically, it's the hardest to portray the Necropolis as a neutral faction. Despite Arantir and others, they traditionally remain an "evil" race.
Believe me, I've played with people like that a couple of times - who chose skills almost randomly.
I don't like online games. So, I don't worry about character builds and choose what I like. I'll beat the AI anyway.
The developers definitely took shortcuts with the Dwarves. 6 different variations of fat dwarves and only one non-dwarfish creature (although, in my opinion, it's quite good).
Yeah, it feels like they were just too lazy to think about the appearance, they created rune magic and just sat back and enjoyed it. They could have added at least a couple of creatures for fun.
А, вот почему.

??+⛓️♿=?
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16 years ago
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Damn. Will they actually create a serious, in-depth storyline? Or at least a dark fantasy setting without the usual heroes and the tiresome conflict between good and evil?




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
16 years ago
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Has anyone tried to figure out the stats of the crossbowmen?



In my opinion, it's like this (from left to right, top to bottom):
attack, defense, morale (?),
mystical magical attack and defense, luck (didn't notice it right away, but this icon seems to be nothing other than a clover with 4 petals),
speed, initiative (?), health,
ammunition/area of the field within which shooting is carried out without penalty (?).

And in this regard, there are a few oddities:

Firstly, where do such monstrous attack and defense values come from for level 1 creatures? Is the hero that buffed? Maybe. But the health of the creatures hardly depends on the hero, and these guys have as much as 30 HP. It seems that the health of the creatures has been proportionally increased, but it's not clear why. This won't have much of an impact on the gameplay, except that it will be terribly unusual, because in the previous games, the values were always approximately the same.

Secondly, luck and (presumably) leadership have very large values, which suggests that the maximum value will be 100. That is, the squad's characteristics will show not just an abstract number, but directly the probability, expressed as a percentage, of luck or morale triggering (similarly, bad luck, negative morale).

Thirdly, where is the damage?!

Fourthly, by the standards of Heroes 5, their initiative is extremely low. However, here it doesn't seem to be as important as in Heroes 5, since initiative does not affect how often a squad moves with this round system.
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O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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16 years ago
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Thirdly, where is the damage value?!
If you look closely, you can see that there is another table behind this one, with two yellow swords and numbers on it, but I can't quite make them out; it looks like 43-76. I don't know, but it might be the damage value?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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16 years ago
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Yeah, it seems like they inflated the stats, just like in Adepts, where a creature with 150 hit points is now rare and takes multiple hits to defeat.
Question: what's the point?
А, вот почему.

??+⛓️♿=?
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16 years ago
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so you can attack it for a longer time, which means the battle will be long, maybe even tedious. But if there's a balance between damage and HP...

Be strong. Believe
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16 years ago
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so you can hit it for longer, which means the battle will be long, maybe even tedious. But if there's a balance between damage and HP...
Judging by what we see, there will be a balance; they just added a zero to all the parameters and are now happily sitting there.

Edited: OFF-TOPIC in the message

Were you paid to promote "Adepts" (or whatever the game is actually called), or did you set yourself the goal of repeating the word "adept" 1000 times in one thread?
I'm comparing two turn-based strategies. Is that not allowed? And by the way, this isn't off-topic.
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
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16 years ago
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Moderated: OFF-TOPIC in the message

Drakkosha


I'm comparing two turn-based strategies. Is that not allowed? And by the way, this isn't off-topic.
Yes, please, compare them, Royal Blood Flooder. We need to be friends with you because you have a ban hammer.
Thank you for reminding me about the off-topic.
To avoid the message being completely off-topic, I want to say that the main thing for me is to have a decent random map generator (RMG), because it's impossible to set up any computer opponent as a rival – over time, it starts to take a very, very long time to make its moves. And I would also like bosses to be present on the RMG maps, and not just in the scenarios. And I would like to have seas too!! It's time to populate them with monsters.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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16 years ago
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Moderated: OFF-TOPIC in the message

why I like Drakoshka
Thank you for the compliment, but
When addressing other users, it is recommended to use their original nicknames, in case you are not sure that the user will like your way of addressing them.
My nickname is spelled as "Драккошка".
And I would like to see the sea!! It's time to populate it with monsters.
I agree. In the fourth game, there were few sea units, but it was more fun to sail because of them.
And they should make a normal shore, because these "docks" in the fifth game look strange.
А, вот почему.

??+⛓️♿=?
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16 years ago
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It would also be cool if you could dive underwater and swim! For example, so that dwarves could swim underwater!
eno tuohtiw hguone yzarc si efil
nalp a deen od elpoep tsom
In reply to Андрей
16 years ago
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Andrey
Yes, please, compare away, you royal blooded Flooder. We need to be friends because you have a ban hammer.
Thanks for reminding me about the off-topic. To avoid the message being completely off-topic, I want to say that the most important thing for me is that they make a decent Random Map Generator (RMG), because it's impossible to put any computer opponent as a rival – over time, it starts to take very, very long to make a move. And I would also like bosses to be present on the RMG maps, and not just in the scenarios. And I would like to have seas!! It's time to populate it with monsters.
Then, Andrey, there will be good news for you. The developers promise to pay a lot of attention to AI, which means it should become smarter than in the 5th part, and - we all really hope! - the developers will also work on optimizing the AI.
And it would be cool if you could dive underwater and swim! For example, so that dwarves could swim underwater!!
If Knights, with their heavy armor, start to skillfully cross bodies of water by swimming, then that would be... quite strange :smile38:
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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16 years ago
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Major Whirlwind


If knights with their heavy armor start skillfully swimming across bodies of water, that would be... quite strange :smile38:
Ah... I almost dreamed of that (I mean the ability to swim underwater). We even created a thread about it. About the third (underwater) level of the map. I think we came up with the idea that an artifact would be sold at the entrance/exit of the underwater world, giving the ability to swim underwater (for races that don't normally live underwater) or walk on land (for races that normally live underwater), but they will never do that. It would be good enough if they populate the sea.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
16 years ago
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And how many will there be in total?
In reply to Mihal515
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16 years ago
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Mihal515
How many races will there be in total?
The developers stated that there will be 5 races.
In reply to Майор Вихрь
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16 years ago
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Major Whirlwind

And in this regard, there are a few oddities:

Firstly, where did such monstrous attack and defense values come from for level 1 creatures? Is the hero that powerful? Maybe. But the creatures' health barely depends on the hero, and they have as much as 30 HP. It seems that the health of creatures has been proportionally increased, but it's unclear why. This won't have much of an impact on the gameplay, except that it will feel very unusual, as in previous games, the values were roughly the same.

There are 2 opinions:
1st: either it's an archer of level 3-4
2nd: that low-level units have been strengthened so that they would be more useful than in previous parts and wouldn't die so quickly!

Added 2 minutes later
It's strange that there is no damage value.
It will be interesting if luck and morale are now in percentages!

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