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For the fire trap, the crystal of secrets, the phantom on fury, the celestial shield, and the phoenix. You can even trick the same Orc; he'll start leveling up the Chaos skill, and then, bam, it turns out that HE was leveling up the Summon skill.
If a Dark Elf doesn't develop Chaos magic, then they should focus on Darkness. Summoning, as the only school of magic developed by the hero, is not capable of significantly influencing the positive outcome of a battle. After all, summoning is more of a supporting magic than a primary one, and it needs support in the form of Darkness, for example. But, unfortunately, having a second magic school will greatly hinder the Warlock.
A pack of mines is when there are 16 of them on a 5x5 field. All a Warlock can manage is 8 mines, and Crystal and Phantom spells are like a gamble, depending on how the AT (Attack) stat rolls. Summoning is not combat magic, and you yourself said that the opponent already has Anti-Chaos. It still makes sense to clarify which faction we are playing against.
I agree that 2 schools of magic are good for a Mage, but not for a Warlock. If we have 2 schools of magic, Education and Sorcery, then we will end up with a weak Warlock: only 1 base will remain free, and everything you take in addition to the aforementioned skills will be an incomplete build.
Warlocks specialize in chaos. I would only take Summoning if facing Orcs.
I would level up Dark factions like this (if the opponent isn't an Orc):
1. Lucky Wizard
2. Higher Education - Magic Attraction - Secret Revelation
3. Protection - Stone Skin - Impenetrable Defense
4. All Lords in Chaos
5. And you can also focus on Wizardry with a mana-based build.
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For a Dark Elf, two schools are usually developed: Chaos and Summoning. Of course, it's most logical to focus on Chaos, but when, for example, in long games there's no Armageddon, or there are other reasons preventing its use, you can utilize Summoning. For instance, the Phoenix, Phantoms, or Celestial Shield. In general, there are many options if the guild has good spells. However, most players focus solely on Chaos and seem to neglect Summoning. I think that's a mistake.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Think about it yourself, why would a Summoner go into draft if their specialization is Chaos? It only happens in rare cases. And why would you level up two magic skills?
If you have Shock Earth, you probably won't use summoning.
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I don’t really play with summons myself, but our guild has both summoners and chaos mages, so theoretically, a dark elf should have access to two schools of magic. What’s wrong with, for example, the Phoenix spell for a Warlock? Or Phantoms? Besides, the opponent might have a lot of artifacts and perks to protect against magic, so then you’ll have to use summons to compensate for the relative weakness of dark elves in melee combat.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Quoting: Besides, the opponent may have a lot of artifacts and perks to protect against magic, which means you'll have to use summoning to compensate for the relative weakness of Dark Elves in melee combat.
Dark Elves have a specialization in UNRESISTIBLE MAGIC. So even black dragons take damage from magic, and no defense can save them. By the way, all factions have 2 magic types in the guild - you don't level up any others, do you? And Dark Elves don't need to.
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It may be overwhelming, but there is still magic resistance. So summoning isn't as useless for a dark elf as you say. Since the developers included it, it means it can be useful.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Well, again, it depends on who you're playing against and with which faction. I would take Summon as a skill for Necropolis.
But it doesn't look very good for the Academy. And resistance won't help much. It's been tested.
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If there’s no Arcomage, you can quickly get through, for example, with Earth Shock, if the opponent has high magic resistance (like Marbas). This is in reference to the post where you claimed that if you have Earth Shock, summoning isn’t necessary. I just don’t know where and how you tested and proved that magic resistance is insignificant; I can just as easily claim the opposite.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
So, which spells will you use from the summoning spells? Phoenix? Elementals? Why would Dark creatures need a phoenix that deals approximately 200 damage when their magic deals 1000 damage or more?
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Now, compare how often a phoenix attacks and how often a hero attacks; this will give you an approximate idea of your 1000 damage plus the damage from retaliatory attacks. Have you ever tried casting Crystal Prison on ranged units and then following up with a Fireball on the next turn? You'll get the same 1000 damage, but it will affect an area instead of a single target.
I still don't understand why everyone underestimates the Fire Trap so much. With spell power, these traps will deal devastating damage to infantry units.