Auto-translated
Is this now instead of experience?
А, вот почему.
??+⛓️♿=?
??+⛓️♿=?
New here? I'm Roha — want a quick tour?
Is this now instead of experience?
The homeland of the Necromancers is strangely listed as the silver cities.

So, maybe Necromancers are just mages who became outcasts, like evil wizards?
I don't understand why add randomness to a true chess-like game??? It will be good - you cover your archers, sit back, drink beer, and enjoy, but then bam - an obstacle, a cover disappears, and bam, your shooters are done, how great will that be!!
in short, a move towards casual reality - bosses, changing battlefields, one crystal....
For example, character progression will now depend entirely on the player, rather than on what the computer suggests. They promise more differences between the factions, which is generally a step towards more "competitive" games, where skill is more important than luck.
Yeah, yeah, and then everyone will take magic and Eagle Eye =)
Added 3 minutes later
if all skills are freely available, then in the end we will have roughly the same level for everyone, plus or minus, adjusted for intelligence!
still, we need to look at the plot and try to connect the events happening at that time with which races would be more logical to add at the beginning. maybe Dungeon will appear later, because it doesn't fit now. And elves will fight demons, just like humans... mages with necromancers, that's it. Then Tribes of the East will appear, dwarves will crawl out from under the ground, orcs will return, and maybe someone new will appear.
The Orcs will return, and maybe some new faction will be added.

But the symmetry between good and evil is broken in any case, since there are five factions.
A forgotten ancient faction? Hmm.
Yeah, and then everyone will take Magic and Eagle Eye.
We push one race into the neutral faction and just sit back and enjoy.