Skip to content

Posts from Heroes 6 - Discussion

4.3 (15 ratings)
User Avatar
Auto-translated
Is this now instead of experience?
Why "instead"? Experience is needed to gain a level, and points are awarded at the new level to develop skills.
А, вот почему.

??+⛓️♿=?
User Avatar
Auto-translated
still, we need to look at the plot and try to connect the events happening at that time with which races would be more logical to add at the beginning. maybe Dungeon will appear later, because it doesn't fit now. And elves will fight demons, just like humans... mages with necromancers, that's it. Then Tribes of the East will appear, dwarves will emerge from underground, orcs will return, and maybe someone new will join).

Be strong. Believe
Auto-translated
Considering that the plot revolves around five siblings fighting for the throne, each supported by one of the factions, it's easy to justify a battle between any two factions. However, something grand and epic is also planned for the plot, judging by these conversations about the Archangel, who wants to take revenge on his ancient enemies.

The conflict between mages and necromancers seems quite logical. But the symmetry between good and evil is still broken, as there are five factions.
User Avatar
Auto-translated
I remember that after switching from the third game to the fifth, I didn't like the reduction in factions; six was meager compared to nine. Honestly, it's a classic to divide into good versus evil pairs; they need a couple more fresh neutral factions, and then it would be a huge success. Although, I think they will appear later...
The homeland of the Necromancers is strangely listed as the silver cities.
Maybe the Necromancers are actually descendants of the Mages, i.e., evil outcasts?

За всем следят машины благодати и любви.
User Avatar
Auto-translated
So, maybe Necromancers are just mages who became outcasts, like evil wizards?
They already originate from mages, but in the fifth game, they had their own state, and here they haven't even had time to establish it yet. And if there are mages in the game, there will be two factions in the same territory, which is strange.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to WhiteLizard
User Avatar
Auto-translated
Have you heard about dynamic arenas – where obstacles disappear right during the battle, and even the battlefield can change in size?! I don't understand why they would add randomness to a hardcore chess-like game??? :confused: It will be fine – you hide your archers, sit back, drink beer, and enjoy, but then – bam – the obstacle, the cover, disappears, and bam, your shooters are done for, how cool is that!! In short, it's a move towards casual reality – bosses are inconsistent, battlefields are one crystal... It will be like King's Bounty; I personally played it once, the game is beautiful and well-made, but I don't feel like playing it a second time.
User Avatar
Auto-translated
I don't understand why add randomness to a true chess-like game??? It will be good - you cover your archers, sit back, drink beer, and enjoy, but then bam - an obstacle, a cover disappears, and bam, your shooters are done, how great will that be!!
They need to be protected by troops, not by random objects. However, we don't really know how this will be implemented yet.
in short, a move towards casual reality - bosses, changing battlefields, one crystal....
For example, progression will now depend entirely on the player, and not on what the computer offers. They promise more differences between races, which is generally a step towards more "competitive" games, where skill is important, not luck. You can sacrifice resources for this, and I think bosses will only be in the campaign.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
User Avatar
Auto-translated
For example, character progression will now depend entirely on the player, rather than on what the computer suggests. They promise more differences between the factions, which is generally a step towards more "competitive" games, where skill is more important than luck.
Yeah, yeah, and then everyone will choose magic and eagle eye =)

Added 3 minutes later
if all skills are freely available, then in the end we will have the same character build for everyone, plus or minus, adjusted for intelligence!
eno tuohtiw hguone yzarc si efil
nalp a deen od elpoep tsom
In reply to Somuraj
Auto-translated
Somuraj
Yeah, yeah, and then everyone will take magic and Eagle Eye =)

Added 3 minutes later
if all skills are freely available, then in the end we will have roughly the same level for everyone, plus or minus, adjusted for intelligence!
Come on, don't exaggerate. Now, each Castle has 2 main development paths, either towards swordsmanship or magic. They promise some "advanced classes," and it is very likely that this will be similar to the system in the 4th game. And as before, and as usual, depending on how long the game lasts, the development is structured differently, and different races-opponents also suggest focusing on different skills and abilities. On this forum, they even tried to turn a warlock, a magic hero, into a warrior hero, and there were some good ideas!

The only thing that worries me in this case is the poor balance and, as a result, the imbalanced builds. But this can be fixed with patches. In the 5th game, it wasn't all smooth in this regard either.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
User Avatar
Auto-translated
The expanded character progression is a nice addition. And, in general, I wouldn't mind taking a hero for another spin on the battlefield, although I doubt that's in the plans.
Просто еще один
In reply to Arandor
User Avatar
Auto-translated
Arandor
still, we need to look at the plot and try to connect the events happening at that time with which races would be more logical to add at the beginning. maybe Dungeon will appear later, because it doesn't fit now. And elves will fight demons, just like humans... mages with necromancers, that's it. Then Tribes of the East will appear, dwarves will crawl out from under the ground, orcs will return, and maybe someone new will appear.

Yes, but maybe the expansion will have only one race, and that's it :( In Heroes 4, the expansions didn't add any new races at all!
User Avatar
Auto-translated
They didn't add it in the 4th installment because they mixed the factions. There was simply nothing left to add. But they will definitely add it in the 6th installment, and besides, it's extra money. The more expansions, the more money. And I have no doubt that this is a purely commercial project.

Be strong. Believe
User Avatar
Auto-translated
The Orcs will return, and maybe some new faction will be added.
A forgotten ancient race? Hmm.

За всем следят машины благодати и любви.
User Avatar
Auto-translated
But the symmetry between good and evil is broken in any case, since there are five factions.
We remove one faction to the neutral side and enjoy the result.
A forgotten ancient faction? Hmm.
Swamp? *_*
Yeah, and then everyone will take Magic and Eagle Eye.
Thanks, and I was a fool, taking Leadership and Luck. Now I know which skills are the right ones.
А, вот почему.

??+⛓️♿=?
In reply to Драккошка
User Avatar
Auto-translated
Drakkosha
We push one race into the neutral faction and just sit back and enjoy.

Which one exactly?) In the world of Ashan, all races seem to be clearly divided into conditionally "evil" and conditionally "good." The Swamp doesn't appear anywhere in the history.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...

Statistics

Welcome our newest member: Emil