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#31
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Pit for LM (red, Necropolis, Galtran, Galtran) def Outlaw (blue, Rampart, Ivor, Ivor), Jebus, 137. Chose all restarts, the distribution was average. 111 - In the tavern of Ain, I found gremlins and gargoyles for boosting. Starting artifact - +5 necromancy. Roads are clear, there is gold, currently 5 heroes. 112 - Crypt, mini-gnome, I get air magic, and acceleration is available in the guild. There is a library near the castle, there is Utopia, but it won't be reached. 134 skeletons, 8 heroes. 113 - Ain reaches the dungeon village and takes it with an arrow. A Hive and a stash of Black Knights were found, so for now, I'm not taking the free stashes of skeletons and zombies. 114 - Galtran attacks a village with the intention of gathering some skeletons and taking a stash for 116. 115 - Necromancy is mastered, and the maximum demon warehouse is taken. Logistics is given, 223 skeletons are gathered. Pyra, from the observation tower, sees a second stash of knights next to the first. 116 - Kreg takes the first stash, 2 knights are summoned through a portal, another 3 stashes of skeletons and a Tower village are taken. 117 - Shield +4, stash of skeletons, knights. Construction - knights with a castle. 121 - Galtran returns home for mana, an angel is given in the refugee camp. Pyra finds a conservatory and shackles, which is already good. 122 - Hive +4 wyverns, library. Charna, level 5, is released from prison - she will take the conservatory. Galtran is given scouting. 123 - Galtran visits the stable and prepares to take Pandora and the helmet of thunder. 124 - In Pandora, there are 10000 experience points, tactics are given. I take the helmet, attack, double the mana. There are almost 600 skeletons, so I can attack the Guardian. 125 - Charna takes Pandora across the land without wisdom ((( and the conservatory for 1 angel (((. Galtran, with the angel, goes to the Guardian. 126 - Shackles, I kill the Guardian (ancient beasts, unicorns, and hydras) with almost no losses. +8 wyverns in the center. 127 - I take wings for the horde of cyclops, I release Tamika, level 20, she enters the Inferno city. Galtran is given wisdom. 131 - Pandora has 20000 experience points. The observation tower shows a very poor center. Shield +3+3, conservatory 3 angels, ring of speed. 132 - Sword +6, Pandora for 20 silver pegasuses, I take the central Rampart from the opponent, killing the growth there. With the help of wings and heroes from the tavern with a large movement reserve, I take two hives - both are minimal (((. 133 - Titan's cuirass, Pandora for 5 magic, Pandora for 15000 gold, hive for 8 wyverns. There is both an army and magic, so I can attack. 135 - The opponent's capital is taken without a fight, reconnaissance. Ivor appears in the desert and doesn't reach one cell to the city. 136 - I run towards him. He takes the city and runs to my respawn point. 137 - DD and in the last cells, I attack. Ivor's combat parameters are 23 higher, magic power is 6 more, but there is almost no army. The first turn is mine, after massive acceleration, a couple of wyverns, elves, and all 27 wolves remain. Chain lightning hits for 1500+, but shackles prevent escape. Thank you for the game.
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#33
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Pit for LM
Pit for LM (red, Necropolis, Galthran, Galthran) def Outlaw (blue, Rampart, Ivor, Ivor), Jebus, 137.
Should not have taken 113, although I thought about it for a long time. GO — angels, I broke my scout hero against them and saw a huge stack. But for GO I saw an external dwelling of horses in a treasure chest — clearly it was a Rampart treasure chest, so I decided to play hoping for a decent feast from Pandora's Boxes. From external dwellings — only 2 Centaurs and 1 horses, 1 Griffin Conservatory (mini), 5 beehives from which I managed to take 2 on the first one, the 3rd was on 8-12 Wyverns. No external market found, tight on money. Ivor eats chests for experience and runs around stat boosters. At home, I placed horses with the castle. At the start of week 2, I build chains to objectives, max beehive, Ivor opens a chest (10k experience), makes a run for GO, next to which behind liches is another chest (I very much hope for power of the dead — someone needs to beat the angels). I pick up artifacts with chains, including Golden Bow and Sword +12. Ivor eats another chest for 10k experience, but Earth magic was never given, even though I leveled up expert Defense and Attack. Another couple of beehives and with 11 horses, 36-38 Wyverns + feast and on 125 I break GO, losses — all the forest siblings, except the elves I didn't take + the remaining 27-28 Wyverns. No mana left, ahead is a horde of Master Genies behind a chest and a beehive, nothing to haste the ducks with. I rush the central Rampart, there behind the horde of Greater Wyverns I pick up the Book of Air Magic and +3/+3 to magic. Then a disconnect and after loading I simply forget to build the Mage Guild in the central Rampart. Because of this, to not lose a day, I break into the capital. There I take the Dragon Utopia (3) — it gave great stats, but very few Wyverns remain. I plan to break into the central Rampart and use Dimension Door to plunder there. The calculation did not work out, the treasure chest ended up on the computer screen and Goshran also has both Dimension Door and Fly, plus 900 skeletons and a lot of other power of the dead...
Thank you for the game!!
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#34
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One and a half rounds have passed.
As always, Javdet is in the lead, having already played 6 out of 9 games!
Piterius, where are you? It's time to start!

12 games have been played.
According to the map templates: 4 games each on 2sm4d(3) and 8mm6a, 2 on Jebus Cross, and 1 each on balance and panic.
By color: red won 5 times and lost 7 times.
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#36
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FireToSky (blue, Strong, Tyraxor) def Captain (red, Tower, Ain, Teodor), Balance, 124, WT without experience, tax, classes
111 - 32 wolves. 5 heroes, stables visible, fast roads
112 - through the stables we run along the road and take the village with the last tiles, from there a scout hero transports wolves for an upgrade off-road + there is an external market on the respawn!
113 - Tyras breaks through to Town Portal through 40+ stone golems - gets logistics, there is a horde of lizards, we turn back
114 - broke through through some meat, took the Conflux village. 8 heroes
115 - I run back with Tyras to break through the lizards, using scout heroes in a chain off-road to break through a bunch of chests. I put bears
116 - the scout hero took a lookout near Conflux, a passage is discovered there behind a horde of ogres to Necropolis through snow, a crypt and a shield +4 are also visible behind a horde of ogres, I break through there with Tyras, continue clearing the respawn with scouts
117 - I break through somewhere around 50+ ogres, lose the bird, a couple of wolves, the crypt, the shield, lose another couple of wolves due to carelessness on dendroids
Bears in the Castle! Tyras level 7
121 - a cool chain from the village off-road for the wolf upgrade (only enough for them). Total 80 wolves hit a horde of rags, there is a Pandora's Box for 5k experience, I run along the road
122 - I enter the Conflux zone. There are stables, a lookout - 2 Griffin Conservatories are visible in different zones, 2 turns to each and 3 Dragon Fly Hives in a clump on the grass!
123 - there turned out to be not 3, but 5 (!!!) Dragon Fly Hives :eek: :eek: :eek: Oh, this imBalance! I hit them all to hell, lose a feast of goblins and orcs, lose a bear at maximum stats (wolves in reserve). Stats are already good: 10-10-2-2 with expert armor, offense, logistics, tactics, and water, but no book.
124 - Teodor breaks through to Town Portal with nagas, gremlins, and 19 mages with weak stats. I engage with Tyras - attack...
Thanks for the game!
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#37
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FireToSky
FireToSky (blue, Stronghold, Tyraxor) def Captain (red, Tower, Ain, Teodor), Balance, 124, WT without experience, tax, classes
111 - 32 wolves. 5 heroes, stables visible, roads fast
112 - via stables we run along the road and take the village with the last tiles, from there a scout hero takes the wolves for an upgrade off-road + there is an external market on the respawn!
113 - Tyraxor fights his way to Town Portal through 40+ stone golems - gets Logistics, there is a horde of lizards, we turn back
114 - fought through some meat, took the Conflux village. 8 heroes
115 - running back with Tyraxor to break through the lizards, using scout heroes off-road in a chain to break through a bunch of treasure chests. I set Bears
116 - scout hero took a lookout near Conflux, a passage was discovered there behind a horde of ogres to Necropolis over snow, a crypt and a shield +4 are also visible there behind a lot of ogres, I break through there with Tyraxor, continue cleaning the respawn with scout heroes
117 - I break through somewhere around 50+ ogres, lose the bird, a couple of wolves, the crypt, the shield, lose another couple of wolves carelessly on dendroids
Bears in the Castle! Tyraxor level 7
121 - a nice chain from the village off-road to the wolf upgrade (only enough for them). Total 80 wolves hit a horde of rag troops, there is a Pandora's Box with 5k experience, I run along the road
122 - I enter the Conflux zone. There are stables, a lookout - 2 Griffin Conservatories visible in different zones, 2 moves to each and 3 Dragon Fly Hives in a bunch on the grass!
123 - there turned out to be not 3 Dragon Fly Hives, but 5 (!!!) :eek: :eek: :eek: Oh, this imBalance! I beat them all to hell, lose the chow from goblins and orcs, lose a Bear in the maximum stack (wolves in reserve). Parameters are already good: 10-10-2-2 with Expert Armorer, Offense, Logistics, Tactics, and Water Magic, but no spell book.
124 - Teodor breaks through to Town Portal with nagas, gremlins, and 19 mages and with weak parameters. I engage with Tyraxor - I attack...
Thanks for the game!
Confirmed. The opponent literally ran on 5 trees. No chance.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#38
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Volland (blue Rampart, Ivor Kir) def Captain (red Castle, Valeska), SM-ka, 132, BT without experience
Week 1 - horses in the Castle, external dwelling of dwarves, 3 secondary heroes, Griffin Conservatory-trong, money for buying is available
Week 2 - I check the Griffin Conservatory - max level - useless and I ran with Kir to the third zone, there with Ivor they took a bunch of chests - all for experience, Golden Bow, necklace and ring of speed, club +5, armor +3, shield +2 and hat +4, 24 wyverns from 3 hives - 19 remaining and 2 angels - 1 came out, 40 upgraded archers and in another snowy third zone another chest for experience, Valya is looking for a way to die - runs to me
Week 3 - I buy everything and take the Griffin Conservatory at home for 4 angels and on the second day I attack
Thanks for the game

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FireToSky
FireToSky (blue, Strong, Tyraxor) def Captain (red, Tower, Ain, Teodor), Balance, 124, WT without experience, tax, classes
111 - 32 wolves. 5 heroes, stables visible, fast roads
112 - through the stables we run along the road and with the last tiles we take the village, from there the horse carries the wolves to the upgrade off-road + there is an external market on the respawn!
113 - Tyras breaks through to the TP through 40+ stone golems - gets logistics, there is a horde of lizards, we turn around
114 - after some meat, I broke through, took the Conflux village. 8 heroes
115 - I run back with Tyras to break through the lizards, with horses off-road in a chain I break through a bunch of chests. I place bears
116 - the horse took a scout around the Conflux, there a passage was found behind a horde of ogres to the Necropolis through snow, also a crypt and a shield +4 behind a lot of ogres are visible, I break through with Tyras there, continue cleaning the respawn with the horses
117 - I break through about 50+ ogres, lose the bird, a couple of wolves, the crypt, the shield, lose a couple more wolves due to carelessness on the dendroids
Bears are in the castle! Tyras level 7
121 - a cool chain from the village off-road to the wolf upgrade (I only had enough for them). Total 80 wolves hit a horde of rags, there is a pandora's box with 5k experience, I run along the road
122 - I enter the Conflux zone. There are stables, a scout - 2 Conservatories visible in different zones, each 2 turns away and 3 relics in a pile on the grass!
123 - there turned out to be not 3 relics, but 5 (!!!) :eek: :eek: :eek: Oh, that imbalance! I destroy them all, sacrifice goblins and orcs, lose a bear in the max level (wolves in reserve). Parameters are already good: 10-10-2-2 with expert armor, offense, logistics, tactics and water, but without the book.
124 - Teodor breaks through to the TP with nagas, gremlins and 19 mages and with weak parameters. I break through with Tyras - I attack...
Thanks for the game!
How can you get so many wolves without external dwellings?
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#39
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Volland
Volland has a blue Rampart, Ivor and Kiry def Captain, a red Castle, Valeriska, a Scout, 132, and a War Troll with 3 experience points.
Week 1: Horses in the Castle, exploring the outskirts of the Gnomish lands, 3 secondary locations, a strong defense, and enough money to buy more units.
Week 2: Checking the Consulate – maximum potential. Kiry ran around in the Treasure location, and with Ivor, they cleared a lot of chests – all for experience. They found a Golden Bow, an Amulet of Speed, a Ring of Speed, a +5 Mace, +3 Armor, a +2 Shield, and a +4 Hat. 24 Wyverns and 3 Hives remain – 19 and 2 Angels left to spawn – spawned 1. 40 Grade 6 Archers, and in another snowy Treasure location, another chest for experience. Valya is looking for a way to die – she's running towards me.
Week 3: Buying units and taking the Consulate with 4 Angels, and on the second day, attacking.
Thank you for the game.
Confirmed. One path leads to the main location, the other to a secondary location – it takes about 4 days to reach the Treasure location from the secondary location, while the opponent has 4 paths from their capital.
Thank you for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#40
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Volland
...
How did so many wolves manage to spawn without any external help?
They were balancing the game, and that's their home village, after all.
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#41
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Medium_HP (blue, Castle, Turis, Turis) def Volland (red, Tower, Ain, Edric), 8mm6a, WT, 126

I bought Castle for 2000, sold the color for 1100. Big respawn, 2 exits, but the guard is 20+ marksmen and 50+ blue caps, didn't want to fight without cavalry, decided to wait, plenty of money, by 113 it seems 8 heroes, scoured everything, found an external marketplace, 2 Griffin Conservatories in the far corner, stables in the other corner, on the way from the castle a witch with logistics, 2 external dwellings of monks. Spent a day going for logistics, at 116 with champions took the dwellings and went through the marksmen into the underground gap. At 117 went through the monks into the underground center, there's a fork, one road goes to the gap through the monks, right behind them a breached teleport, apparently to red, on the other road Turis sits down to boost into a village, hometown Castle.
At 121 nearly died from a red rush, Edric came out of the teleport with a full buyout and almost didn't reach the village with Turis. On my turn I sent Turis home, leveled up on the gnome dwelling for 20 and a horde of ground-based dwellings for a bag, ran to the Griffin Conservatories. Long run, at 123 2+3 angels, lost swordsmen and half the pikemen, the corner was empty, no one to fight, back on foot, upgraded 15 monks, at 125 returned to the center, on the way scout hero ran to a dead-end treasure zone for the Golden Bow. Judging by the appearance at 121 from the teleport of a red noob with a starting army, Turis should reach the main by 126. On their turn, reds surrender.
Thanks for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#42
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Javdet (red, Castle, Valya, Korbak) def Piterius (blue, conf, Moner, Moner), 8mm6a, 143, WT

Javdet (red, Dungeon, Miner, Miner\Marusya) def Piterius (blue, swamp, Brokh, Brokh), 8mm6a, 143, WT

Played to 2 wins, I don't remember the 1st one anymore. In the 2nd one, I undersold something - gave up Brokh for 3000, bought color for 700, although in the end, color was what decided it. But at the start there were more than 10 restarts, including 2 due to meetings in bugged generations - salvation in the form of blue flags came when there was nothing left to believe in (I especially remember the 1st re: computer necromancer, I track him through many forks, run for 3 days boosted by stables and a group of Pyre harpies, hoping that the computer hasn't slotted vamps yet, and right under the castle, the Dragon Utopia guard blocked the road. Dammit. I turn my horses toward a hole upwards with weak guards, hoping to kill at least some computer.... and land right on the swamp-dwellers' respawn:eek: )

In the last one, it gave several forks near the castle, good. On 112, I go out to the Inferno computer and in the final cells I hit the computer's Octavia with a combined army - I thought that was GG, not many chances against a computer on lava. But the computer kindly lets me into the castle. A couple of Dragon Utopias are visible nearby, so I decided to switch to Inferno. At home there are ifrits and pits in the castle, 2 external dwellings of gogs. And on 121, Marusya appeared in the tavern!!! I don't have much experience cutting demons, I stalled a lot, it could have been 30 units more. For example, trogs should have been converted immediately with the Miner. Also -1 morale played a part - in one battle, 50% of stacks completely shat themselves, and at the most unnecessary moment.

There were 3 losses of small packs, and this was during times when finances were tight (the last little loss was interesting - Brokh appeared where an apiary with 3 hives had been scouted, guards were defeated, I buy the Miner 20 zombies to go with 2 ifrits, couldn't kill them, but the opponent thought I teleported or crashed and didn't enter it while running past, even though it was only 1 cell to walk:cool: )

Marusya takes a Dragon Utopia mini - okay, there is a cap there, and she intends to crash into another one, but the edge of yet another one is visible - maxi. I didn't bring an eater and lost 18 vivs(((( Miner runs to the home Dragon Utopia, again mini, crappy, but it would have been better to start with it - +4 armor\offense. Brokh, however, steals 2 of my spotted Dragon Utopias, but got overexcited with the 2nd one. This was 137, and after buying growth and cutting demons, I attack counting on berserk - but it turns out there's a trinket on the neck:( also 40% resistance (in fact it turned out to be more than 50 - 4 imps hit nothing) It became an exchange - dogs, 8 ifrits and 70 demons for 9 angels and 2 packs of experienced shooters. Also got a decent amount of money. But the most important thing is the untaken Dragon Utopia, and again maxi.
Then we ran around a bit, I replenished demons. And when Brokh appears on my lava, I'm already rubbing my hands to Armageddon with the Miner using a black orb and then finish him off with Marusya, but Petya didn't give me that pleasure)))

Thanks for an interesting game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#43
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Javdet

I've been running for 3 days, using a Harpy that I leveled up in the stables.
Who gave you permission to level up Harpies??? :D That's just "crazy" :D Technical support will be angry with you :D
Всем удачи ! И Морали !
In reply to Wlk777
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#44
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Wlk777
Who gave you permission to upgrade harpies??? :D That's just "nonsense" :D Technical support won't help you :D
I knew you'd get into trouble...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Medium_HP
#45
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Medium_HP
Medium_HP (blue, Castle, Turis, Turis) def Volland (red, Tower, Ain, Edric), 8mm6a, WT, 126

I bought Castle for 2000, sold color for 1100. Big respawn, 2 exits, but guards are 20+ marksmen and 50+ blue caps, didn't want to fight without horses, decided to delay, lots of money, by 113 around 8 heroes, searched everything, found an external market, 2 Griffin Conservatories in a far corner, stables in another corner, on the way from the castle a witch with logistics, 2 external dwellings of monks. Spent a day going for logistics, at 116 with champions took the external dwellings and went through the marksmen into the basement corridor. At 117 went through the monks into the basement center, there's a fork, one road to the corridor through the monks, right behind them a broken teleport, apparently to red, along the other road Turis sits down to speed up in a village, home castle.
At 121 nearly died from a red rush, Edric came out of the teleport with a full buyout and almost reached the village with Turis. On my turn I beat Turis home, leveled up on 20 gnome huts and a horde of earth dwellings for a bag, ran to the Griffin Conservatories. A long run, at 123 2+3 angels, lost the swordsmen and half the pikemen, the corner is empty, no one to fight, back on foot, upgraded 15 monks, at 125 returned to the center, on the way the scout hero ran to a dead-end treasure zone for the Golden Bow. Judging by the appearance at 121 of red's scout hero from the teleport with a starting army, Turis should reach the main by 126. On their turn the reds surrender.
Thanks for the game.
Saw that at 116 Turis was near the guard of the central village 20-49 monks, from my side 10-19 monks, on my 117 I built a chain to capture a Griffin Conservatory far in the snow — didn't check it, from scouting I saw that the central village is a Tower and that at 117 the opponent would hit the monks, didn't think about it — otherwise would have caught him on a red rush
On the second week I bought out, upgraded nagas and didn't go into the conservatory, thought it would be better to break the chain and drive Turis away with the new week's growth from the central home village, but in the village the only tasty thing was a chest with useless magic, then I ran around looking where to gather meat but found nothing, when the opponent started catching up, I found a conservatory in the basement — decided to take it and built a chain to the home conservatory, but the conservatory turned out to be the maximum size — couldn't handle it
Thanks for the game