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#41
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Medium_HP (blue, Castle, Turis, Turis) def Volland (red, Tower, Ain, Edric), 8mm6a, WT, 126

I bought Castle for 2000, sold the color for 1100. Big respawn, 2 exits, but the guard is 20+ marksmen and 50+ blue caps, didn't want to fight without cavalry, decided to wait, plenty of money, by 113 it seems 8 heroes, scoured everything, found an external marketplace, 2 Griffin Conservatories in the far corner, stables in the other corner, on the way from the castle a witch with logistics, 2 external dwellings of monks. Spent a day going for logistics, at 116 with champions took the dwellings and went through the marksmen into the underground gap. At 117 went through the monks into the underground center, there's a fork, one road goes to the gap through the monks, right behind them a breached teleport, apparently to red, on the other road Turis sits down to boost into a village, hometown Castle.
At 121 nearly died from a red rush, Edric came out of the teleport with a full buyout and almost didn't reach the village with Turis. On my turn I sent Turis home, leveled up on the gnome dwelling for 20 and a horde of ground-based dwellings for a bag, ran to the Griffin Conservatories. Long run, at 123 2+3 angels, lost swordsmen and half the pikemen, the corner was empty, no one to fight, back on foot, upgraded 15 monks, at 125 returned to the center, on the way scout hero ran to a dead-end treasure zone for the Golden Bow. Judging by the appearance at 121 from the teleport of a red noob with a starting army, Turis should reach the main by 126. On their turn, reds surrender.
Thanks for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс