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Posts from Which units would you like to replace or add?

Academy Closed Topic
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In reply to Tengro
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19 years ago
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Tengro;40109
Regarding the dwarves – TO THE NORTH! Magic and Technology are too different!

Yes, they are different. And both require high knowledge, at that. But, besides the ability to shoot lightning, wouldn't strong armor, metals for golems (which, by the way, represent technology; mages only animate them), high-quality siege weapons, and strong walls be useful? Well, I'm just saying, I probably wouldn't include dwarves.

Tengro;40109

Regarding the Witchers – A GOOD IDEA! But a neutral Witcher would be better... Level 6, attack bonus against ALL non-humans, an ability similar to a Rakshasa's, but with a bonus to speed.

Against all non-humans – yes, perhaps. However, Haven has an advantage – it has many, almost all, humans.

The higher the level of the creature, the higher the bonus to damage... You could make it a feature.

As for the ability, you could make it health regeneration (only health).

Level 5 is most suitable for Witchers – not in large numbers, but strong enough.

Appearance – of course, not like in Sapkowski's books – but you could make them have white hair and a dark cloak with a two-handed sword. Neutrals, like snipers.

History:

Some people are born with the Witcher's Sign – this gives them unprecedented qualities: agility, strength, intelligence – but makes them outcasts. Newborn boys with this sign are never left in their birth home: most often, they are given to be trained by the Forest Brotherhood [Forest Guardians] – an alliance of people who could not find a place for themselves in the lands of humans and mages, and decided to live independently.

[That is, this brotherhood is a small, hidden forest state where almost everyone is male and skilled with weapons – swords and bows. Snipers (from Heroes3), Witchers, some elves, and monks who decided to move to this place live there. You could, by the way, create a nation:

- they worship the Dragon of Air.

- and they appeared at the time when humans changed their patron dragon to Elrath – part of the monks went to the mountains and created a settlement there. Over the years, it grew and developed rapidly. But, one day, it was almost completely destroyed by an attack by human troops on the orders of the then-leadership against "heretics." Since then, the people of this kingdom do not trust humans. And, fearing repeated raids, the settlements of the Forest Brotherhood are carefully camouflaged, and a large part of the population is proficient in the use of weapons. No one who has not become a member of the Brotherhood knows exactly where the settlements of the Forest Guardians are located. Over the years, they have almost been forgotten, but they exist – a small, but powerful state.]

Young Witchers are raised in rather harsh conditions, under iron laws and strict rules. If they pass all the tests, including the final one, they become full members of the Brotherhood and take the Oath of the Forest Guardians...
In reply to gamehuntera
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19 years ago
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But gargoyles should be thrown into the furnace!
hehehehehehehehe

and genies! blockheads...
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19 years ago
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Don't be so harsh on the Djinn. Play more as the Academy faction, and you'll understand that the small number of hit points is more than compensated for by their huge damage output.
In reply to Pred@tor
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19 years ago
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It's not about the tier, but about how they look – they just look stupid!:mad: :(
In reply to Magnus
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19 years ago
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Wow!
Gargoyles – eliminate them, since they can’t draw normal monsters, only boxes.
Gremlins – leave them for the sake of humor, but give the upgraded ones a funnier-looking hat.
Djinn – leave them, they’ve always been wizards...
Mages – leave them, but change their appearance from an Eastern Cossack in baggy pants and a turban to a decent, neatly dressed magic professor.
Rakshasas – the idea is not bad, but nagas are more familiar, so you can leave them.
Titans – again, we don’t need half-naked black men!
This is just about the appearance.:)
In reply to Леля
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19 years ago
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Don't mess with Rakshasa and Titans.
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19 years ago
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Goblins are actually funny. Gargoyles are even funnier, but they're useless in battle; and they only appeared in the third game, so – forget about them! Golems are a symbol of mages. They are essential. They may be ugly and constantly shaking their… well, you know, but they've always been a part of this city. The mages themselves need to be made cooler; they're too emaciated. The fact that they moved here from Hogwarts to One Thousand and One Nights didn't initially please me, but now I've gotten used to it, and it even seems very natural.
Djinn are losers! And their tower was destroyed. But they crack skulls very satisfyingly with their fists. I think if one of them hits you in the face like that, you won't recognize your face afterward.
Rakshasas are good. The unupgraded ones meow and growl just like my cat. Very cool:D
Titans are kind of strange. Their face is like a hero from an action movie, and their build is also like that; but they don't have… well, you know. I'm not necessarily a proponent of crude naturalism, but the obvious emptiness under that rather frivolous loincloth is noticeable.
It's a pity they removed the dragon golems... they were so beautiful...:(
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19 years ago
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Gargoyles are even funnier, but they're useless in battle.
If you don't know how to use them, learn how to play instead of criticizing. They are excellently drawn.
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19 years ago
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No, why, they are useful—for pinning down enemy shooters, for example. Here, their immunity to various spells helps them a lot; and if you give them an attack artifact, they start hitting reasonably well. But then again, other second-level units fight well even without artifacts; though, of course, not all are as tough as gargoyles.
Wizards generally have big problems with the health-to-damage ratio: gargoyles (and gremlins, by the way—especially if you buy them a health artifact) have same high health and low damage; mages (at first) and (especially!) djinns have high damage and low health; golems, titans, and rakshasas have a normal ratio, but golems and rakshasas have small movement range and not the highest initiative (well, upgraded rakshasas have that "leap," although it's a pity to lose a turn).
And they are drawn coolly, am I even arguing :D?
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19 years ago
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You know, I’ve told this story many times, but I once played against the Academy faction. And in a battle, improved golems with an initiative of 15 ran across the entire map and started tearing me apart... It was just terrifying... And gremlins are very good for level 1... And genies are exactly what the magic castle was missing, namely, a FREE bonus because with the construction of their lair (+2 genies, +500 gold), they completely pay for themselves, without forcing you to spend the castle's treasury on their upkeep.
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19 years ago
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Exactly. I don't even always hire Djinns, but I always build an extra structure for gold. Accelerated Golems are incredibly powerful, especially considering they can't be slowed down. I just had a quick reminder of how strong they are, and I think there's nothing better than them on the third level (well, except for Elven Archers; but even that's debatable, although Elves are definitely more useful). For level 1, Gremlins are decent, but because the Mage hero doesn't increase attack, they don't deal much damage. However, this isn't a problem with the Gremlins, but with the Academy – it doesn't train its graduates very well.
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19 years ago
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Goblins aren't graduates. They are cheap labor that does all the dirty work. :) I can give you a link to a thread describing how Graguls were created: D LOL! - /topic/240/
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19 years ago
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Yes, I wasn't talking about gremlins at all! I was talking about heroes and magic. And thanks for the link to the gargoyles.

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