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Game saves from AYMAN: Blue Swamp vs. Killer Vampire, Red Castle (Gosha).
Especially for Vik, as he's the only one defending it for some reason.
Gosha makes a beautiful and clear move to a nice treasure through the barbarians' respawn point.
(It's not visible in the replay or overview what's there). But he went there.
Hehe :). Great saves. I actually liked the off-road trip across half the map for the Inferno secondary resource more than the barbarians' respawn point (that happens sometimes).
Even though he didn't try to bypass the storm block on one of the roads, even with weak units (he didn't bypass it, but it wasn't visible).
And the fact that Gosha ignored the entrance to the treasure right under the lift, starting to look for it in the middle of nowhere.
Just renumber the zones of this square according to the template. You'll see an extra path.
Even if the bug is in the extra path, it's still clear from the strength of the guards that this is the road to the Treasury, with more than 50 Orcs, and they are clearly positioned in the corner.
Even if the bug is in the extra path, it's still clear from the strength of the guard that this is a path to the Treasury, with more than 50 Orcs, and they are clearly positioned in a corner.
Yes, upon closer inspection. But with a cursory glance, the autopilot kicked in: "There can't be a Treasury here, it hasn't reached the computers yet," so I thought it might be a double connection in the center (it looks the same). I'm saying, I was too lazy to think...
Added 8 minutes later Still playing against Ayman, the final nail in the coffin - taking the schoolboy with armor using the father. A very bad move on a closed map.
Still playing with Ayman, the final nail in the coffin – taking a weak unit with a stronger one. A very bad move in a closed map.
That’s what I can’t agree with. Taking a weak unit is a bad move, but it’s not the worst – it doesn’t lose you the game, at least not immediately. But Valeska positioning herself behind a hill – that’s twice as bad.
That's something I can't agree with. Taking a schoolboy is a bad move, but not the worst – it doesn't cause you to lose the game, at least not immediately. But Valeska standing behind a hill is twice as bad.
Yeah – it practically guarantees ruining the path for the main hero in exchange for what? Sometimes a schoolboy stands on the road – you can just go around him, even if you don't have anyone to take him out. But Valeska behind the hill was just in a hurry to the restroom, like in the Castle tavern... she even took off some extra gear beforehand.
This is something I can't agree with. Capturing a school is a bad move, but not the worst – it doesn't lead to losing the game, at least not immediately. But Valeska standing behind a mountain is twice as bad.
Without artifacts – yes. With artifacts – it's fine; there's still an advantage in terms of army and stats (which can be seen in the tavern). Ah, as we agreed, the player simply forgot (or didn't have time) to equip the artifacts.
Capturing the school for Gosha, who urgently needs to level up his armor, necromancy, and earth skills, and all this in the Shadow of Death, where 70% of the skills are useless, is a very negative move.
Moreover, the negativity is measured not in absolute terms, but in comparison with alternatives. Sometimes all decisions lead to defeat, but with different probabilities. The decision not to take the school here looks significantly better than taking it.
Okay, the left skill will give Eagle Eye, but that's still not a reason to give up). I mean, it's at most an unwise move, but not to an extreme degree. For Gosha, of course, if Necro isn't leveled up, he shouldn't do this. And the main reason I don't like such arguments is — okay, he took Scholar — there could be many reasons, from a misclick to blind faith in one's luck. Or just goofed off — got distracted, etc. That in itself is far from a reason to suspect maphack.
Valeska didn't have an army advantage. Since she only carried a part of it with her.
And the other decisions are also amusing – instead of clearing out the remaining monsters (with archers and other delights), or at least checking with a scout for an alternate route around the Storms, Gosha rushes along a rough road towards the Inferno secondary stronghold, risking either taking damage or encountering an enemy and losing such a favorable position. In other words, he makes the opponent's task easier, who, seeing Gosha in the tavern, could very well try to arrange an encounter.
Definitely a negative.
Similarly, with the search for the Treasury – instead of going to the nearest Treasury, the entrance to which is visible and almost on the way, Gosha goes deep into the wilderness to another Treasury.
Also, purely negative.
Moreover, even if we assume that this decision is somehow justified, Gosha's route is positive (in the direction of the most likely location of the Treasury), while the scouts are clearly making a mistake – instead of spreading out to search for a teleport or a lift, they follow Gosha.
I think that if we dig through the saves a little more, we can find other examples. But the ones already presented, in my opinion, are more than enough for an indictment; they are all too obvious.
Gosha is rushing along the rough road towards the Inferno outpost, risking getting ambushed or even losing this advantageous position. In other words, he's making things easier for his opponent, who, seeing Gosha in the tavern, could easily try to initiate a battle.
Definitely a negative.
It can easily be attributed to a lack of skill.
and these guys are clearly playing poorly - instead of scattering to find a teleport or elevator, they're chasing after Gosha.
Well, that's just their style – not engaging in scouting, not bothering with map exploration, but running after their "dad." Who said you can't play that way?
And in general, I think you're confusing weak gameplay with unfair play.
Without artifacts - yes. With artifacts - it's fine, there's still an advantage in terms of army and stats (which is evident from the tavern). And, as we agreed, the player simply forgot (or didn't have time) to equip the artifacts.
Yur, you know yourself – rearranging the units at the end of the turn and changing artifacts has long been done automatically by everyone. even when you're just running down the road forward into the darkness – you switch from fighting neutrals to fighting the opponent. Here, the opponent is clearly close – you can only fail to prepare if you're sure there won't be a battle... or if something is wrong with your brain – but how do they manage to win with such glitches? :eek:
P.S. And, Yur, don't forget: you defend yourself freely, boldly, and expansively because you have nothing to lose ;) Maphacking itself is inherently underhanded, a scoundrel (even an in-game one) clearly isn't comfortable with boldness and won't be able to defend himself like that, even if his life depended on it... well, and if there's underhandedness with audacity, then the maphack would be even more blatant, more obvious, and wouldn't need to be proven, it would be evident anyway... the only thing to be afraid of is underhandedness, audacity, and intelligence in one package!.. but IMHO, such a combination is impossible in principle – the subject demonstrates a synthetic case, where one messes up, and the other covers for him, even though he wouldn't mess up himself even under the threat of a permanent ban :D :D :D
The topic is updated almost every 5 minutes, with new assumptions, facts, etc. It seems like everything is logical, but I can't figure out what else we can talk about without mentioning the Key Question:confused:
Also, you can find out what the flaws in my gameplay were. For example, starting from level 121, there wasn't enough of everything available on the first map.
It's perfectly reasonable to attribute it to a lack of skill.
Well, it's a style – not to engage in scouting, not to get distracted by exploring, but to follow the leader. Who said you can't play that way?
And in general, in my opinion, you're confusing weak gameplay with unfair play.
Let's continue the educational session on the theory of catching maphackers. First, solve a small mathematical problem:
There are 2 decks – red and blue, each with 100 cards, and each card has either a zero or a one drawn on it. In the red deck, there are 80 zeros and 20 ones. In the blue deck, it's the opposite – 20 zeros and 80 ones.
The dealer takes one of the decks (you don't know which one), shuffles it, draws a random card, and tells you what it is; you write it down. Then, the dealer puts the card back into the deck, shuffles again, draws another card, and so on.
Your task is to determine, after a certain number of iterations, which color deck the dealer is using. Obviously, you'll call the red deck if more ones appear, and the blue deck if more zeros appear.
Now, the question is – how many iterations do you need to perform to ensure that your answer is correct with 99% accuracy?
Once you've solved it, think about what this task has to do with recognizing maphacking. And why I consider one set of arguments to be sufficient, while another is not.
And why I consider one set of arguments sufficient, while another is not.
No, I don't understand why one argument in a game between Britva and Valenko can be considered sufficient, especially for systematic cheating.
I don't believe in a single maphack. Especially one that manifests itself in this way. If you maphack to 14+, you can already understand that you've lost the game. And in general, I don't know if one maphack per game will fundamentally help – does it guarantee a win? __________________
No, I don't understand why one instance of cheating in a match between Britva and Valenko can be considered sufficient grounds for a ban. Especially for systematic cheating.
The backlash against Britva had a long history. Many considered him a cheater even before this incident. Essentially, all that was required was for him to clearly expose himself once, giving people a reason to solidify the public opinion at an official level. He did that. And even the fact that the AC (Anti-Cheat) team backed down doesn't change the situation.