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In reply to Ganseng
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#50
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Or someone who doesn't know the abilities well (let's not point fingers:p).
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#51
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Here's how I would approach unit selection, focusing on countering the enemy and complementing my own build: 1. Against ranged units and spellcasters, armored units are often a good choice. 2. Against dark magic users, Paladins are effective, or you can use Dwarf Shieldbearers and deploy Imps. Armored units can also be used if you're not worried about Zealots taking out some of your units with their powerful attack. Against dark magic, Archangels are also a good option – it should be clear why. 3. Against attacking units, I would take crossbowmen, as they might survive long enough to get off another shot. You can also take Seraphs if you think someone will die quickly under high damage. However, Archangels are always in demand. 4. Against heavily armored units, take attacking units: Zealots, Imps, archers, and militia.

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#52
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Nah, Ganseng and Killandaction are underestimating Isabel. Firstly, with antimagic, no Berserk will be a threat to her. Secondly, two stacks – that’s not just one, and I think Lay on Hands is practically a useless skill. At least, if there’s antimagic.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#53
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And it’s a big mistake. The “Lay on Hands” ability has saved me from quite a few difficult situations. Two stacks of R. Isabel are easy prey for “Subdue” or “Berserk” => they will make life very interesting for their own allies, and not just one unit.
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#54
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Or vampirism. With vampirism, the Knight Isabel can basically become immortal... if, of course, you don't mess things up.

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In reply to Ereb
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#55
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What if there is no Antimagic?
Будьте осторожны со своими желаниями. Иногда они исполняются.
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Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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#57
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If Antimagic is available, then Knights of Isabel are definitely the best choice; it would be foolish not to use the strongest attacking unit in the game, especially under Axel's command.
In reply to KillAndAction
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#58
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KillAndAction
What if there is no Anti-Magic?!
Then there is vampirism:p
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#59
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My war griffin uses its devastating dive attack immediately after taking off, but my friend says his doesn't do that. The manual says the griffin waits 1 turn. What's the problem? Please help. Thanks in advance.
In reply to $an4es
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#60
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In version 3.1, there is definitely no feature where combat griffons immediately descend from the sky after taking off...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to $an4es
#61
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$an4es
My battle griffin uses its devastating dive attack immediately after taking off, but a friend says his doesn't do that. The manual says the griffin waits 1 turn. What's the problem? Please help. Thanks in advance.
Either he has a mod installed, or he has artifacts that give him +initiative and +morale.
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#62
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The mod exists and slightly changes the appearance of griffins. But even after I delete the mod, the griffins still fly immediately after taking off.

Added after 16 hours and 25 minutes
And another question, maybe it's not relevant, but still. If a Knight takes the "Empathy" skill and equips the Lion set, will the hero's turn order shift by 0.1 or 0.2 on the ATB scale?
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#64
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By the way, I reinstalled the game, and the ability now works normally. I installed patch 3.1, and the griffins are flying immediately after taking off again.