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Hello!

Kyle, I have a suggestion for you:
I had an idea regarding the lectures... I'm even sure that not all our masters know how points are awarded after completing a specific scenario... So, if the tournament is not based on time (skeletons, experience), but on points, and that's exactly what's planned for the near future, then we should probably add this to the lectures, like, digging up the Grail gives +50 points, speed of completion, collecting an artifact, map difficulty, etc. What do you think?

Best regards, Ley.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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How points are calculated when completing a map in Heroes 3
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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The topic is interesting, and here's a request to everyone who plays: share all your experience and knowledge about the heroes, any tricks, but without cheats. Try to explain everything in a way that is easy for beginners to understand (including me).
Нам хорошо иногда, Богу - всегда.

Счастье - на стороне того, кто доволен :)
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Please explain in more detail what the rule "restarting the game is prohibited" means – does this mean that starting the game from the beginning or loading from a previous save is prohibited? And if so, how can compliance with this rule be verified? Even if the difference between the file creation times is 24 hours, who can prove that the computer was turned off during those 24 hours? Maybe the person was just thinking for a long time?
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Aivengo, a restart means that you go back to the main menu from a save and choose "Replay Scenario." In essence, the game creates a new set of random objects and parameters as defined on the map. You can achieve the same result by simply reopening the map without touching the initial save. In other words, if you save the game after a restart, the save file will show that it is no longer a continuation of the game based on the save file provided by the organizers, because everything will be different there (e.g., spells in magic towers, artifacts in utopias, etc.).
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Now I understand, thank you very much!
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I would like to discuss one more thing, just to be sure...
If a hero has an artifact that suppresses the natural magic resistance of creatures, and magic works even in an antimagic garrison, is this a bug or not?
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Okay, let's assume that's how it's supposed to be. :)
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Ivanhoe;140561
I would like to clarify something else to avoid...
If a hero has an artifact that suppresses the natural magic resistance of creatures, and magic works even in an antimagic garrison, is this a bug or not?
I apologize for the delay in responding, but I didn't have internet access... :(

Now, to the point: Yes, it is a bug. And it is prohibited. See rule #1.4.2.
prohibited:
....
1.4.2. using magic in antimagic garrisons;

If you have any more questions, feel free to ask, and we will answer. ;)

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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Dirty_Player;139019
Walkthrough of Stage 1-2

Day SEVENTH.
Alagar collects mercury and prepares for battle with the Dragons.
Alagar (8-10-6-9) against 150 Ghost Dragons.
Army BEFORE: 1 Silver Pegasus, 119 Grand Elves, 1 Silver Pegasus, 1 Silver Pegasus, 1 Silver Pegasus, 1 Silver Pegasus, 1 Silver Pegasus.
Alagar tried by all means to win, but luck didn't favor him too often, and in the end, the cowardly Alagar flees the battlefield…
Army AFTER: 5 Ghost Dragons…

Attempt #2 turned out to be more successful. Kirr easily defeats 5 Ghost Dragons. 10 mercury is exchanged for 2500 gold, Alagar is bought, and Gem takes all unnecessary artifacts from him. All unnecessary heroes are dismissed (Alagar cannot be dismissed because he has no turns left). And Kirr grabs the Amulet of the Necromancer!

Dirty_Player

It is clear that in the given example, the neutral army consists entirely of upgraded creatures. And in 1.4.10, "it is forbidden to weaken non-upgraded neutral armies through repeated defeats, in the case where they contain an upgraded unit." This refers to non-upgraded armies. But I would like to clarify one point for myself.
I thought that if a neutral army has upgraded creatures, then losing to them, eliminating part of the monsters, is prohibited.
From the explanation: "When attacking a non-upgraded neutral army that contains upgraded units, they must be destroyed with each attack." Does this refer to the army as a whole, or only to the upgraded unit in that army?
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This is an excerpt from Phizmig regarding the description of bugs; you will understand the origin of the limitation:
There is one feature that manifests when your hero attacks an army of unupgraded neutral creatures, among which there is one upgraded stack. It turns out that, regardless of the outcome of the battle, all remaining upgraded units after the battle leave the neutral army. Therefore, after destroying the unupgraded units, your hero can safely flee the battlefield without finishing the battle. After fleeing, the neutral army will still disappear. This is also true if your hero is destroyed by the neutral army - no upgraded unit will remain in it.
We don't use bugs; that's the main thing.
If you prove that you completely eliminated the entire upgraded stack in one go, then it seems there was no bug....
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Ivanhoe is my doppelganger)))))
And how many bugs are there in the game in total? Is there an exact number? Have they all been fixed, and what do I need to download in addition to the game itself to avoid bugs?
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I understand that the question wasn't directed at me. The Sir Knight was just amused by our similar portraits.
I can only answer the last question – you need to download the patch, which is easy to find on this website.
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Guys, I can't seem to set up Heroes 3 for online play, can you help me?

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