Skip to content

Posts from FB-3 Auto-translated

No ratings yet — be the first to rate!
In reply to Medium_HP
User Avatar
#16
Auto-translated
Medium_HP
Medium_HP (blue, Castle, Valeska, Valeska) def Gomunguls (red, Barbarian, Crag Hack, Crag Hack), 2sm4d(3), 224
Thanks for the game.
Confirmed! The roads are horribly long... I spent a week just getting to the first secondary town... then another half week to the second... overall the game was long and nothing good was given (only lucky with 2 Griffin Conservatories and 4 Dragon Fly Hives).... throughout the whole game I destroyed 1 Utopia (the opponent was given 3), where I got a sword and the Water Book... then I went into the treasure zone... I break about 15 Black Dragons for a Pandora's Box and it gives me 15 Liches))))))))) all the other Pandora's Boxes were crap too... I cleared that treasure zone and went to another one, but there I saw everything was already cleared... in the end there's no magic, no decent artifacts either.... the opponent's parameters are high and I decided not to wait and there's nowhere to go anyway... I headed towards the opponent...
in the Fortress no chance, of course...
Thanks for the game!!!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to Gomunguls
User Avatar
#17
Auto-translated
Dear finalists! I'm back home and ready to play...
Write to me on ICQ and let me know when it's convenient for you, I'll adjust to any time.
User Avatar
#18
Auto-translated
Javdet (red Conflux, Kalt, Kalt\Lacus\Lora and Ivor on the way) def FireToSky (blue Swamp, Brogh, Brogh) 8mm6a 116 WT +2100

I made a poor trade by paying 500 for the Inferno regeneration - I wasn't in the right mood to cut them or, on the contrary, figure out how to kill them. And I could have gotten 3800 in cash, but greed)))) In the end, neither one thing nor the other, and the storms on the road cut down more than half of the fairies, but the guys from the tavern picked up an excellent pace - 3 folders with advanced learning, Lorka also picks up Navigation and Fireball. 4 passes are broken through, but news of the wipe arrives.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
#19
Auto-translated
Javdet
Javdet (red Conflux, Kalt, Kalt\Lacus\Lore and Ivor on the way) def FireToSky (blue Swamp, Brogh, Brogh) 8mm6a 116 WT +2100

I made a poor trade by paying 500 for regeneration of Inferno — I wasn’t in the right mood to cut them or, on the contrary, figure out how to kill them. And I could have gotten 3800 in cash, but greed)))). As a result, neither here nor there, plus the storms on the road killed more than half of the fairies, but the guys from the tavern gained excellent momentum — 3 folders with advanced learning, Lorca even catches Navigation and Fire Magic. Four passes were breached, but then news of the leak arrived.

Thanks for the game.
everything was going great until the computer messed things up :(
In reply to FireToSky
User Avatar
#20
Auto-translated
13.08.2010 OUTLAW (blue, Castle, Valeska, Charna/Rizza) def Captain (red, Rampart, Ivor, Ivor), Jebus Cross, 1-4-2
Starting on the slowest roads, archers are not built and the second hero has no archers. There is no one to even use for chump blocking, so we ran around, some on gremlins, some on pikemen. Decided to try leveling up the necromancer's knight. Found a Book of Earth behind the pits!!! and a Dragon Utopia, a Griffin Conservatory (3-4). By the end of the week, 2 minimum-level Griffin Conservatories are revealed on the secondary hero, and another one behind the gold golems.
Week result - angels in the citadel, Rampart village. Charna levels up terribly... Second conservatory (1+1+2+3). The generator also threw in a setup in the form of an incredible long road to the GO (3-4 days on slow roads). Rizza grabs Defense and Earth, then advances Defense and expertises Attack, I decide to take the home Dragon Utopia for her, although her stats are laughable (7-3). Through View Air I see red shields in the treasure zone, which is sad, but I'm counting on the slow roads and it's not a given that Ivor has Logistics with Pathfinding. Charna ran for the KZ. I emerge from a level 3 Dragon Utopia with 7 angels (-all my money). Got +2 all, Wings, +15% to resistance, +1 to speed, and an artifact for level 5 growth. Movement is enough to break into a tavern for mana replenishment and chump blocking, where I placed a Castle and Griffins. On day 131, a chain along the path grabs +1 all, an angel upgrade, and I fly to the GO from a crowd of cyclops. On day 132, the GO falls, along the way a Pandora's Box with Greater Basilisks, behind the nagas I grab
+6 all and a Shield +6... freebies!!! Nearby a Dragon Utopia, 2 hives, and a Griffin Conservatory with artifacts behind Thunderbirds. The outline of a Fortress Castle is also visible. Red units are scurrying around nearby judging by View Air, but visually I don't see anyone yet. On day 133 I fly to the conservatory (1).. too bad((.. I take the Fortress, where the opponent left a few units, I chump block there for mana replenishment. A couple of scouts and Ivor himself are revealed in front of the Dragon Utopia. A Library is also visible. On his turn, Ivor takes the Dragon Utopia and disappears. On day 134 - Town Portal home, upgrade 1 angel, Town Portal back, I clear the Library and get a Sword +12, a Naga Bank, and then Town Portal to Fortress, chump block on Archangels. Through View Air I see that Ivor is operating nearby))), we don't engage yet... On day 135 - I fly to the Dragon Utopia, along the way - a Book of Fire behind Archangels, a Hive, the Dragon Utopia guard - Green Dragons, also guarding a Book of Water, Dragon Utopia (5) - from the useful stuff: +5 all and a Helm +10. Deep in my territory, scouts found 2 Dragon Utopias, a Library, a Hive, an external dwelling of Cavaliers, and Boots of Speed. I plan to eat all this in 2 days and start from the beginning of the new week on the edge of the remaining treasure zone, where from the overview I can see a Dragon Utopia, a Cap of Silence, and a Hive. But Ivor forces his turn, taking back the Fortress. On day 136 - I take Dragon Utopia (1) - Golden Bow. I built a chain from the tavern to the Cavalier external dwelling, finally built Cavaliers at home too)). Valeska reached the 2nd village - Dungeon, through the wilds, colored it, I place a portal with archers there. On day 137 - Charna breaks into the Black Market, where she buys +1 to speed and an artifact for level 3 growth, colors the Cavalier external dwelling, Rizza spends the night in the tavern on an Archangel. In the Dungeon, I build 1 GM so that on day 141 I can double the mana.
On day 141, Ivor, with a chump block and Dimension Door, is already on my territory, very close to the capital. On his turn, Cavaliers are brought from the external dwelling, Rizza teleported to the Dungeon for archer growth and mana doubling, Town Portal to the capital, where I upgrade the Cavaliers, buy out, and wait for guests. On day 142, Ivor attacks:
Ivor 24-26-23-24
7 Gold Dragons, 11 Angels, 6 Hydras, 33 Wight Monarchs, 13 Unicorns, 11 Greater Basilisks, 65 Grand Elves
Rizza 25-30-24-23
12 Archangels, 11 Champions, 27 Royal Griffins, 21 Zealots, 24 Swordsmen, 52 Greater Basilisks, 75 Marksmen
Ivor, with Expert Tactics, boxes in the Grand Elves, positions his flyers for attack. I set up my troops in the Castle the day before so that the Archangels could reach the catapult, counting on a fight without the Orb of the Firmament. The battle begins, I check the possibility of casting high-level magic - possible... I thought for a long time about what to cast and decided on Anti-Magic on the Archangels. The Archangels wait, the opponent casts Chain Lightning for almost 1K damage. The opponent's Dragons, Angels, and Monarchs, on their charge, took out only one of my Archangels each (-3), thanks to the Expert Defense skill,
which the forest brotherhood lacked. Then with 2 explosions I took out the opponent's Hydras and Angels, expecting that he could buy back at any moment, but the forest dwellers fought to the end. I managed to cast Armageddon for 1200+K, resurrect 6 Champions, and towards the end explode the Greater Gorgons, ending up with 6 Archangels and 6 Champions.
Thank you for the game!!!
User Avatar
#21
Auto-translated
Javdet (blue swamp, Brogh, Brogh) def OUTLAW (red tower, Nila, Nila) 8mm6a 213 WT under SoD, -1300

I thought I'd lose... Vistan arrived; little money, but external dwellings of lvl 4 and 5 are visible. But.... It started with the fact that optional morale for various goblins halved the gnoll stack. Then it got worse: spotted a green hero on 112 under the teleport, the passage isn't breached, I put Vistan on a snake, maybe he can run in, the army is crawling to Moandor to take the crypt (forgot that in WT he has no haste). A wipe in max — vamp with 2 heals didn't let me shoot or retreat. If only I had at least five one-shot gnolls.... Left without cash, and then the camp performs a feat — attacks 20+ gr wolves at the teleport. Vistan perished, I buy back Brogh. 3 heroes left, damn. It ended with me even intentionally giving up my own town after building the pref. And still no luck — losing vivs... a stack of 21 cents gets morale twice in a row — just my luck)))
By the start of the 2nd week I obviously took back the capital, but it' same unclear what to do. Consa on 2, which should have been placed on 121 in one go, is postponed to the 3rd week. By a miracle I stopped myself from surrendering. And Nelka is already showing awesome stats something like 8-6-14-8.

On the 3rd I started picking up speed — 4, then another 4 angels, in the box 15 gr cows, 35 snakes. All the time waiting for a visit from the reds, but even though the passage to the center is fast — they spared me. New problems appeared — no Dragon Utopia. Seemed like scouting was decent.. again idk what to do. Collecting geese little by little with Taz, reach the village, and there Brogh is bought back at random. There is a Dragon Utopia!!! Even if there are 2 swords of justice in it, still — I was happy as an elephant)))) Then another one was found — there's a water book. Meanwhile Nilka is tearing apart my 2nd front — 100 lizzies, 18 gorgons and 3 hydras tu-tu. BUT I managed to recover, and the stats with the cloak of renunciation are far superior.
The meeting with Nilka was a walk in the park:
9 angels, 2 hydras, 65 ult.vaseks, 47 vivs, 31 ult.gorgon and 1+1 snakes. +2 speed, +3 morale\luck, and a red orb.
Nilka has 8 titans, 5 angels, 6 fire birds and shooters, stats 12-39 against 9-8.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
#22
Auto-translated
Javdet
Javdet (blue swamp, Brogh, Brogh) def OUTLAW (red tower, Nila, Nila) 8mm6a 213 WT under SoD, -1300
Thanks for the game.
Yes, I've forgiven him :(
The start was great, a bunch of crypts were revealed, I quickly broke into the teleport network, but then blocks of neutrals guarding decent artifacts and objects started appearing; because of this, I didn't take the brown Confluence on the first...
Along the chain, I took all the crypts (2 max, 2 pre-max, etc., total of 7-8 crypts)
Nelka is rushing boosters, pumped up fire. By the end of the week, giants are appearing in the Stronghold. The Confluence was scouted. On the second, I immediately break wood for a +6 cuirass, magic power becomes 12 - now I can tear through everyone and everything... The Confluence turns out to be mini. I push into the zone toward the orange player; on the next turn, I manage to successfully enter an empty Stronghold, immediately build the capitol there, then hit the scorpikors for a chest with 40 ogres, nearby is a Confluence and again it's mini(((. Nelka has fire exp, in the capital at 4GM they gave TP and berserk.... All that's left is to find the opponent.... but I messed around a bit..... Then I set out searching for Dragon Utopia, which simply refused to be found(((. At 5GM they gave DD, but Nelka only has 80 mana, can't jump much.... On the snowy treasure zone, using chains, I took another 2 Confluences and oh, curse it, those were minimal too(((. Gunnar enters the brown player's empty Confluence via the stables, mom immediately TPs there, builds phoenixes and speeds up. The rebuilds of 4GM still didn't give the long-awaited Armageddon(((. It seems the blues appeared in the teleport; I decide to try and catch Borgh since I have handcuffs. Brogh is not in a hurry, of course; Nelka rushes to the only found Dragon Utopia(1) - wings. There are no stats at all, while in the tavern every day Brogh gets fat on stats very well. While thinking where to go next - the edges of 2 treasure zones with Confluences and hives were revealed, as Taz appears in a treasure zone on the grass by 2 hives. I portal to the nearest town and speed up behind the mountain, calculating for Taz's advancement deeper into the treasure zone. But Taz, having taken 3 hives, split the purse and the stack of wyverns, and Nelka only had enough moves to reach one of them. Taz is on flies, the loser has the purse without wyverns; I attack the loser and wipe out the entire army. It seems I killed a decent amount of people, but the tavern still says that the swamp-dweller's army is cooler. Well, then a couple of strategic mistakes and I put myself in a position with handcuffs against Brogh who has impenetrable defense and red share. Playing as Nelka with full control could have gone on for a long time and it's unknown how it would have turned out....
Thanks for the game!!
In reply to OUTLAW
User Avatar
#23
Auto-translated
OUTLAW
The 4 GM reloads didn't give the expected Armageddon after all.
It would be strange if they did. Armageddon is on the 5th turn in War of the Throne; study the game mechanics.
Всем удачи ! И Морали !
In reply to OUTLAW
User Avatar
#24
Auto-translated
OUTLAW
08/13/2010 OUTLAW (blue, Castle, Valeska, Charna/Rizza) def Captain (red, Rampart, Ivor, Ivor), Jebus Cross, 1-4-2

Thank you for the game!!!
Confirmed.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
User Avatar
#26
Auto-translated
15.08.2010 Pit for LM (blue, Castle, Valeska, Galtran) def Javdet (red, Inferno, Octavia, Aislinn), balance, 127. Roman immediately took both restarts, which generated a better map for me, especially in terms of heroes. 111 - all 6 heroes are running towards the stable, including Kaitlin and Tamika. Galtran is looking out from the tavern. Archers have been built, but only 5 of them arrived with the heroes. 112 - there are a couple of medusa lairs, an archer ambush, and a path through rough terrain to a dirt area. I bought Galtran. 114 - native village, Galtran finds another path through rough terrain to a secondary resource area. 115 - I sacrifice my entire army (30+ archers, 4 swordsmen, 30+ pikemen, 3 griffins, 3 blood eyes, and the remnants of troglodytes) to a group of giant flies guarding an obelisk and 2 resource piles. Galtran survived with 7 pikemen. Things are looking bad. 116 - I bring in the riders, use them and skeletons to take out a couple of guards, scout with an observation tower, and see a promising path, maybe it's still not too late. Also, I found a swordsmen ambush, and I'm building a chain there. 117 - the ambush is taken, riders and griffins are built in the citadel, 56 skeletons are gathered. 121 - a crypt for 1.5k, I buy back the riders and give them to Galtran, +40 skeletons. 122 - a medusa lair for 6, +50 skeletons. 123 - the army is heading to Tamika, I take the medusa lair for 8, riders are upgraded in the stable. 124 - more medusas for 8, Galtran appears in the center through a teleport with 30 archers, 5 champions, 15 crusaders, 20 pikemen, and 174 skeletons. 125 - I take the Conflux with a fort, there's a growth modifier there. 126 - a mini-naga bank, a Necropolis with a fort, from the observation tower I see a conservatory, and I send Galtran there. 126 - a ring of life and a naga bank for 2 by Tamika, a vampire cloak for Gunnar, the conservatory is taken by Galtran, and Valeska attacks Merista, who was exposed during a rush after breaking through the gate. Thank you for the game.
In reply to Pit for LM
User Avatar
#27
Auto-translated
Pit for LM
15.08.2010 Pit for LM (blue, Castle, Valeska, Galtran) def Javdet (red, Inferno, Octavia, Aislinn), balance, 127.
Roman immediately took both restarts; I got a better map, especially in terms of heroes.
111 - all 6 heroes are running to the stables, including Kaitlin and Tamika. Galtran is looking out from the tavern. Archers are built, but only 5 of them arrived with the heroes. 112 - there are a couple of medusa dwellings, an archer ambush, and a path through rough terrain to a dirt area. I bought Galtran. 114 - native village, Galtran finds another path through rough terrain to a secondary location. 115 - I sacrifice my entire army (30+ archers, 4 swordsmen, 30+ pikemen, 3 griffins, 3 cyclops, and the remnants of troglodytes) to a group of flying monsters guarding an obelisk and 2 resource piles. Galtran survived with 7 pikemen. Things are looking bad. 116 - I bring in the riders, use them and skeletons to take out a couple of guards, scout with an observation tower, and see a promising path; maybe it's not so bad after all. Also, I found an ambush of swordsmen, and I'm building a chain in front of it. 117 - the ambush is taken, riders and griffins are built in the Stronghold, and 56 skeletons are gathered.
121 - a crypt for 1.5k, I buy back the riders and give them to Galtran, +40 skeletons. 122 - a medusa dwelling for 6, +50 skeletons. 123 - the army is heading to Tamika, I take the medusa dwelling for 8, and riders are upgraded in the stables. 124 - more medusas for 8, Galtran appears in the center through a teleport with 30 archers, 5 champions, 15 crossbowmen, 20 pikemen, and 174 skeletons. 125 - I take the Conflux with a fort, there's a growth miracle there. 126 - a mini-naga bank, a Necropolis with a fort, from the observation tower I see a conservatory, and I send Galtran there. 126 - a ring of life and a naga bank for 2 by Tamika, a vampire cloak for Gunnar, the conservatory is taken by Galtran, and Valeska attacks Merista, who was exposed during a rush after breaking through the defenses.
Thank you for the game.
At first, I was very upset, but after analyzing it, I realized that I deserved it...
Although, I played well from my position. I broke through the defenses on 127 without a conservatory or ambushes, and on the small map, I realized that the bottleneck is the lack of guards on the road. Too bad... I sent a rematch request and ended up on the same bad map.

Thanks for the game
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
User Avatar
#28
Auto-translated
FireToSky (blue, conf, Monere) def OUTLAW (red, Taver, Nilla), 8mm6a, 133, BT without experience, tax, classes
Got some sweet loot, and realizing it was just a matter of skill: native comp, by the end of the week scouted 6 Griffin Conservatories, 3 on my own respawn, 1 in an adjacent zone, and two min-level ones near the comp. The comp turned out to be a builder, and by 116 they had a Municipality up:) Birds were a tight fit, but I decided to buy at 121-122 to take the Griffin Conservatories, so I built 1-6 in the castle homes + water elementals from the comp
122 - min-level Griffin Conservatory by Monere
123 - gloves, another min-level Conservatory. Chain of 9 heroes to the home Conservatories:) Monere gets beaten - takes a level-3 Conservatory, passes it to a noob - another level 2
124-125 running on 3 fronts with Angels, noob takes another level-2 Conservatory at home and picks up a Psychic
126 - Monere takes a level-2 Conservatory in the adjacent zone (11 total) - runs to center, library, jumps into a 4-way intersection, sees a snow teleport there, where Taver usually hangs out, jumps there - straight road to the opponent
127 - take the capital, night there
131-132 - catch up, FB with the noob, more army
Thanks for the game!
FireToSky (blue, conf, Monere) def Volland (red, Castle, Valya), 8mm6a, 133, BT
Stables near the castle. On turn 1 took the native comp - Necro. Birds were built in the Citadel, also built more Vampires and the comp's Citadel
117 - Monere on birds stays overnight near a Conservatory in some unknown zone (thought it spawned off-road near a native village, turned out to be some unknown village)
121 - Conservatory 3-4, don't dare to go in, take a Rampart village
122 - comp takes back its castle:( Monere in center on birds and Psychics. With 100+ Magogs they give 30 Griffin Harpies, many roads, got some buggy spawn, took a while to figure out
123 - Dragon Fly Hive with 6 Wyverns
124 - in center see Valya off-road, roughly within Conservatory range. On the last move take it - Maxi! Despite base Offense, Expert Armor saved the day, lost a bird, a Psychic, and a few Air/Water Elementals
125 - Valya hid, didn't see the point in chasing her - since she had higher stats. Next few days ran around the Rampart, took a Naga Bank, Speed Cloak for 100+ Ogres, that unfinished Conservatory with a noob with Expert Offense (level 3)
On 131 I break back home with Monere, stables. Naga Bank with the noob.
132 - Valya shows up with 100+ Marks. Send the noob to check the army size - manageable. Go to the treasure zone, a level-3 Dragon Utopia arena. Got a +5 Cap, a +10 Cap, a Speaker's Cap, and an Air Book
133 - break into a Dungeon village, foolishly refill mana forgetting to put on the Cap. Jump to Valya, on her basic Tactics vs my basic Tactics I dive in with birds and Angels on the Marks, and just overpower with meat
Thanks for the game!
In reply to FireToSky
User Avatar
#29
Auto-translated
FireToSky
FireToSky (blue, conf, Moner) def OUTLAW (red, Taver, Nilla), 8mm6a, 133, VT without experience, tax, classes
Got some kind of chocolate distribution; as for implementing it, that was just a matter of technique: native computer ally, by the end of the week scouted 6 cons, 3 at my own respawn, 1 on the adjacent and two minimals near the same-faction ally. The same-faction ally turned out to be a builder, and by 116 there was a municipality there:) Birds were set up with difficulty, but I decided to save up on 121-122 to take cons, so I put 1-6 in the Castle at home + water elementals near the same-faction ally
122 - minimal con with Moner
123 - gloves, another min con. A chain of 9 heroes to the home cons:) Moner gets defeated - takes a 3-con, passes it to a lackey - another 2-con
124-125 I run on 3 fronts with angels, the lackey takes another 2-con at home and a niche of psychs
126 - Moner takes a 2-con on the adjacent (total 11) - runs to the center, library, jumps into a 4-way portal, a snow teleport is visible there where Taver usually dwells, I jump there - direct road to the opponent
127 - take the capital, spend the night there
131-132 - catch up, FB with the lackey, more power
Thanks for the game!
FireToSky (blue, conf, Moner) def Volland (red, Castle, Valya), 8mm6a, 133, VT
Stable near the castle. On day 1 I took my native ally - a necromancer. Birds were set up in the citadel, built more vamps and a citadel for the same-faction ally
117 - Moner spends the night on a bird near a con in some unknown zone (thought it distributed along the road to the home village), turned out to be some random village
121 - Con 3-4, I don't dare go in, take the ramp village
122 - same-faction ally takes back their castle:( Moner is in the center on birds and psychs. For 100+ magogs they give 30 gr. harpies, many roads, it distributed bugged somehow, took a long time to figure out
123 - clues for 6 vivs
124 - in the center I see Valya off-road, roughly in the course of a con. On the last move I take her - Maxi! Despite base offense, exp armor ruled, lost a bird, a psych, and several air\water elementals
125 - Valya disappeared, saw no point in chasing her - since her parameters were higher. For the next few days I ran near the ramp, took the naga bank, speed cloak for 100+ ogres, that remaining con with a lackey with exp offense (3-con)
On 131 I get defeated back home with Moner, stables. Naga bank with the lackey.
132 - then Valya arrives with 100+ marks. Give up the lackey to check the amount of power - tolerable. Go to the treasure zone, Dragon Utopia arena 3-con. Got a +5 hat, a +10 hat, an orator's hat and an air book
133 - get defeated into a dungeon village, stupidly refill mana, forgetting to put on the hat. Jump to Valya, with adv. tactics against Valya's basic tactics I attack marks with birds and angels, and there I simply overpower them with meat
Thanks for the game!
Man.... That was definitely a conf day.... Should have taken re, although my gut told me so... In the end, the opponent got 6 cons against my 4 (11 angels against my 7). And everything would have been great if the generator hadn't thrown an overview of the opponent's native respawn, which exposed a decent chunk of the grass treasure zone where my power had run off.... Nelka was planning to fight there from the other end of the map, and there was a con, a hive and possibly a Dragon Utopia. But our maneuver was spotted and via a chain an Inferno village was taken, where all the power was hanging out. The defeated Moner wipes out the army of the loser, ГГ.....
Thanks for the blitz!!
In reply to FireToSky
#30
Auto-translated
FireToSky (blue, conf, Moner) defends against Volland (red, Castle, Valya), 8mm6a, 133, VT
Thanks for the game!


It generated a bugged map – on the passage to the center, there were strong ranged units and melee troops; it was impossible to quickly break through. The path to the bot also turned out to be only through the center. There was no room to maneuver – no Dragon Utopia, and I couldn't build guild number 5 in the castle either because everything was blocked. The only way forward was through the center where my opponent should have been long ago – so, on week 3, I had to go to the bot, where I saw the Dragon Utopia through the center that my opponent had scouted a long time ago, and of course, they met me there.
Thank you for the game