Starting on the slowest roads, archers are not built and the second hero has no archers. There is no one to even use for chump blocking, so we ran around, some on gremlins, some on pikemen. Decided to try leveling up the necromancer's knight. Found a Book of Earth behind the pits!!! and a Dragon Utopia, a Griffin Conservatory (3-4). By the end of the week, 2 minimum-level Griffin Conservatories are revealed on the secondary hero, and another one behind the gold golems.
Week result - angels in the citadel, Rampart village. Charna levels up terribly... Second conservatory (1+1+2+3). The generator also threw in a setup in the form of an incredible long road to the GO (3-4 days on slow roads). Rizza grabs Defense and Earth, then advances Defense and expertises Attack, I decide to take the home Dragon Utopia for her, although her stats are laughable (7-3). Through View Air I see red shields in the treasure zone, which is sad, but I'm counting on the slow roads and it's not a given that Ivor has Logistics with Pathfinding. Charna ran for the KZ. I emerge from a level 3 Dragon Utopia with 7 angels (-all my money). Got +2 all, Wings, +15% to resistance, +1 to speed, and an artifact for level 5 growth. Movement is enough to break into a tavern for mana replenishment and chump blocking, where I placed a Castle and Griffins. On day 131, a chain along the path grabs +1 all, an angel upgrade, and I fly to the GO from a crowd of cyclops. On day 132, the GO falls, along the way a Pandora's Box with Greater Basilisks, behind the nagas I grab
+6 all and a Shield +6... freebies!!! Nearby a Dragon Utopia, 2 hives, and a Griffin Conservatory with artifacts behind Thunderbirds. The outline of a Fortress Castle is also visible. Red units are scurrying around nearby judging by View Air, but visually I don't see anyone yet. On day 133 I fly to the conservatory (1).. too bad((.. I take the Fortress, where the opponent left a few units, I chump block there for mana replenishment. A couple of scouts and Ivor himself are revealed in front of the Dragon Utopia. A Library is also visible. On his turn, Ivor takes the Dragon Utopia and disappears. On day 134 - Town Portal home, upgrade 1 angel, Town Portal back, I clear the Library and get a Sword +12, a Naga Bank, and then Town Portal to Fortress, chump block on Archangels. Through View Air I see that Ivor is operating nearby))), we don't engage yet... On day 135 - I fly to the Dragon Utopia, along the way - a Book of Fire behind Archangels, a Hive, the Dragon Utopia guard - Green Dragons, also guarding a Book of Water, Dragon Utopia (5) - from the useful stuff: +5 all and a Helm +10. Deep in my territory, scouts found 2 Dragon Utopias, a Library, a Hive, an external dwelling of Cavaliers, and Boots of Speed. I plan to eat all this in 2 days and start from the beginning of the new week on the edge of the remaining treasure zone, where from the overview I can see a Dragon Utopia, a Cap of Silence, and a Hive. But Ivor forces his turn, taking back the Fortress. On day 136 - I take Dragon Utopia (1) - Golden Bow. I built a chain from the tavern to the Cavalier external dwelling, finally built Cavaliers at home too)). Valeska reached the 2nd village - Dungeon, through the wilds, colored it, I place a portal with archers there. On day 137 - Charna breaks into the Black Market, where she buys +1 to speed and an artifact for level 3 growth, colors the Cavalier external dwelling, Rizza spends the night in the tavern on an Archangel. In the Dungeon, I build 1 GM so that on day 141 I can double the mana.
On day 141, Ivor, with a chump block and Dimension Door, is already on my territory, very close to the capital. On his turn, Cavaliers are brought from the external dwelling, Rizza teleported to the Dungeon for archer growth and mana doubling, Town Portal to the capital, where I upgrade the Cavaliers, buy out, and wait for guests. On day 142, Ivor attacks:
Ivor 24-26-23-24
7 Gold Dragons, 11 Angels, 6 Hydras, 33 Wight Monarchs, 13 Unicorns, 11 Greater Basilisks, 65 Grand Elves
Rizza 25-30-24-23
12 Archangels, 11 Champions, 27 Royal Griffins, 21 Zealots, 24 Swordsmen, 52 Greater Basilisks, 75 Marksmen
Ivor, with Expert Tactics, boxes in the Grand Elves, positions his flyers for attack. I set up my troops in the Castle the day before so that the Archangels could reach the catapult, counting on a fight without the Orb of the Firmament. The battle begins, I check the possibility of casting high-level magic - possible... I thought for a long time about what to cast and decided on Anti-Magic on the Archangels. The Archangels wait, the opponent casts Chain Lightning for almost 1K damage. The opponent's Dragons, Angels, and Monarchs, on their charge, took out only one of my Archangels each (-3), thanks to the Expert Defense skill,
which the forest brotherhood lacked. Then with 2 explosions I took out the opponent's Hydras and Angels, expecting that he could buy back at any moment, but the forest dwellers fought to the end. I managed to cast Armageddon for 1200+K, resurrect 6 Champions, and towards the end explode the Greater Gorgons, ending up with 6 Archangels and 6 Champions.
Thank you for the game!!!