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Posts from World Championship in Heroes of Might and Magic III. Auto-translated

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#153
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Mike_SPb (red, Tower, Nelka, Nelka) def RomarioGrom (blue, Flax, random, Gosha) 2sm4d(3) 125

Mike_SPb (blue, Castle, Valya, Valya) def RomarioGrom (red, Tower, Nelka, Gosha) 2sm4d(3) 122

in both games, I lost on my own:p out of desperation, the respawn didn't help at all... and in both games, I fell for Gosha, even though my rest was 113, but the temptation was great:D the analysis showed that both times I saved my time.


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#155
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Round 4 in the losers' bracket is over. The deadline for Round 5 is August 15.
In reply to StickyFingaz
#157
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Deep Mike (blue, Rampart, Ivor, Moner) def KobRa (red, Castle, Valeska, Damacon), Balance, 1-2-6
I chose elves out of habit on the random, forgetting that the rules don't allow leveling Kira. But after we restarted on 111, it generated quite a rich map, and to top it off I found Moner in the tavern, so I immediately made him the main hero. On the first week, I first took secondary Inferno for Teleport, and then my native town. I placed cavalry in my castle. My native respawn had many money-generating structures: Naga Banks, Medusa Hives, and especially Dwarf Cottages; after taking 1 Angel at the minimal Griffin Conservatory, I decided to calmly clear the respawn for money, especially since Stat Boosters were scattered there too, and to start building a second castle. Which I was supposed to do calmly by the end of the second week, and then go looking for my opponent with a large army. But he had it much worse resource-wise, the cavalry didn't go up, and the template was clearly not for his style. In the end, there was a blowout. Thanks for the game. 1-0.
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#158
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Yes, the word "balance" in this template only appears in the title. The distribution is too uneven, and the morale of the Naga in the lower ranks, combined with the up-stack, further weakened the already weak army.
P.S. The templates are one better than the other: Smirka, Panic, and Balance :lol:
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#159
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I lost both games to Tiamat.
In the first one, there was a great surprise in the form of gold in the Dragon Fly Hives instead of ducks, and after violating the Hitra rule, I couldn't continue normally...
In the second game, I was left without outs even on the preflop :(
Despite having 12 Angels + 45 Crusaders in the second game, I still couldn't quickly break into the center - thanks to a block of GR Vampires.
I had no home ducks, so the Angels only got clogged up on 131.
My opponent, on the other hand, got something amazing.
On the respawn there were: 6 ducks, 6 cons, 9 Dragon Fly Hives, an external dwelling of bears, 2 birds, a native secondary skill, and a sea of resources. ГО was set up so that my opponent only had to beat 10-19 GR Hydras, while I had to beat 20-49 bears + 80 Champions + 10-19 GR Hydras + either 100+ GR Liches + 20+ Hydras or 50-99 GR Efreets.
I never found Mass Slow; I could only approach ГО on 126, where everyone who felt like it beat me up thoroughly and gave me no magic.
On 131, Gundula comes out, having not even eaten half the respawn, and easily and effortlessly takes my Archangels to the next world

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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#160
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I have 20-49 bears + 80 champions + 10-19 groups of hydras, or 100+ groups of liches + 20+ hydras, or 50-99 groups of ifrits.
Is this a bug? This is an expansion! (c) Wowa
Земля нуля.
Все в ней нулево и кукольно.
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#161
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Captain (blue, Conflux, Ciele) def Daisetsu (red, Tower, Vystan), Balance, 133

Took the native village on a dirt road on turn 116, and took the swamp on turn 114.
On the rest of the map, there was only one hidden stash of air units. On turn 117, I broke through to the Barbarian lands and wandered around there for a few days... about 3 days... looking for a castle and passages. Then I found gloves and boots and took a powerful unit in the castle with 300 attack and 260 mana.
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#162
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Today, from 2 AM to 4 AM, we tried to connect with Dunpel. It didn't work. After discussing it, we decided to ask if it's still possible to have our opponents replaced. I work during the day, and he works in the evening. We can only connect from 2:00 AM to 6:00 AM Moscow time. Considering the connection issues, which we don't know how to resolve, the game is becoming virtually impossible.
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#163
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Pit for LM (red, Conflux, random Enian, Arlak) def Neoandy (blue, Stronghold, Kreg, Kreg), Jebus, 134.
The opponent took both 111 restarts. It generated almost zero chance for the barbarians, although after 125 I found myself in a difficult situation after losing my army to neutrals.
111 - in the tavern there are 2 native heroes and Arlak with a gun; I kill a block of 14 diamond golems, losing the ballista. Air and earth altars. There is a hive. 112 - 2 fire altars and a hive behind the cyclops have been scouted by the road, swords +3 and +4. 113 - I see a couple of Pandoras, take the fire elemental caches, Arlak runs deep into the respawn via off-road, as there is nothing more valuable. 114 - altar of thought. 115 - altar of water, miracle armor, both secondary towns are blocked. 116 - dwarf warehouse with 15 each, money is tight. 117 - +6 wyverns. Birds are built in the fort.
121 - +6 wyverns, Arlak runs towards the Guard Post. A bird cache was found. 122 - +16 wyverns, large dwarf warehouse. 123 - 2 earth altars, +4 wyverns. 124 - village, +4 wyverns, bird cache, Pandora with 20 magma elementals, 7 of which I immediately waste pointlessly on 13 unicorns for 10000 experience. The chain doesn't come together; instead of taking the utopia, Arlak stands at the Guard Post. 125 - I attack the Guard Post, forgetting to put on the speed necklace, first move for the gold dragons, -4 birds. There is a utopia nearby; I enter - max stack. But I can't just leave it near the road and the respawn exit for the opponent! 29 wyverns and 25 magma elementals come out; they give mediocre loot - sphere of vulnerability, shield +4 all and +12-3, armor +4+4. 126 - I buy a few more troops, sit in the central tower to replenish mana. 127 - using the observation tower I see a couple of utopias, I run towards them.
131 - +20 wyverns, growth arrived. 132 - cloak +2 speed, utopia with a crown +4+4 for magic and a sword +6. It turned out the second utopia was inaccessible - a cliff. I crash into the tower. 133 - another utopia, max stack with armor +4+4, helmet +6 all, sandals +2 all, and an orator's hat. Here Kreg broke through the Guard Post, his army and stats look like zero, but I'm slightly out of reach. 134 - I crash into the tower, I wait. Kreg brings a decent army, puts on artifacts, and attacks.
Kreg (22, 16, 13, 10 (284)), expert attack, tactics, defense, earth, 34 Orc Chieftains, 30 Ogre Magi, 19 Wolves, 6 Royal Cyclops, 5 Dreadnoughts, 12 birds, 34 wyverns; Arlak (31, 25, 17, 17 (106)), expert attack, earth, 7 birds, 39 magma, 13 air, 8 mind, 34 fire, 21 water and 49 wyverns.
First move is mine, immediately anti-magic (from a very luckily found scroll) on the wyverns. In response comes mass slow. I fly in with wyverns to hit from wait. At the start of the second, mass shield, I respond by slowing. Wyverns eat the birds. In the third round, anti-magic on the magma elementals. Kreg blows up the fire elementals. But I also have blindness, which by some miracle came to the guild in the Tower (while lightning for some reason was not there). At the start of the fourth round, I blind the Dreadnoughts. Kreg starts summoning earth elementals. Wyverns take out 20 ogres. Then comes haste for the earth elementals, they kick someone, in response blindness on the orcs and a hit from air, magma, and wyverns in the new round. Blinding the enemy wyverns. Finishing off the summoned stack. Kreg is left with only ogres and 3 blinded stacks. He heals the Dreadnoughts, they hit the wyverns, but 3 die in response. Next turn the ogres are blinded, the Dreadnoughts are finished off. Then the wyverns deal with the blind ones one by one.
Thanks for the game.

Pit for LM (blue, Necropolis, random Nagash, Clavius) def Neoandy (red, Tower, Nila, Nila), 2sm4d(3), 131.
I played very doubtfully and managed to win only by a miracle.
111 - have gloves, 2 money-making necromancers, Erdamon, zombies are built, gold is lying near the castle, even though it's underground, I'll play. 113 - have sulfur for liches and enough gold for now. Skeletons 90+. 114 - liches, breaking through upwards via mummies and earth elementals, there is a Dungeon. 115 - made a mistake in building (put in vampires before I saw the eye cache). Decided to place eyes with a portal and defend/rush at the start of the second with 42 Evil Eyes, since the Guard Post is not on the road. 117 - took gloves, 69 skeletons left, everything is OK with the eyes, in the capital - liches with vampires in the fort.
121 - buying up, secondary town Rampart, stable. 122 - group of harpies, I buy more and prepare to rush, ring +1 speed. 123 - everything is going great, Nila is on the move, the army is one cell away from her with a zero mage and no money. I attack: Clavius (4, 4, 4, 2(12)), 42 eyes, 165+1+1+1+1 skeletons and 6 liches; Teodorus (0, 0, 4, 3(30)), 143 gremlins, 5 golems, 5 nagas, 1 mage, 1+1+2 gargoyles. Due to high magic power and mages, losses are significant, 19 eyes and 160 skeletons remain, but they give tactics, and I saved 8 mana points. I kill two more heroes and plug the hole on the road, isolating Nila.
124 - Nila runs to my respawn, I crash into her at the capital, killing another hero. With full mana, 3 angels are not scary. 125 - Nila continues running to my Dungeon, and I run to take the snow capital. 126 - I take the Stronghold, giving up almost all troops and almost throwing the game (mana ran out very unexpectedly, I didn't account for that, gargoyles might have been able to force a stalemate, but I got lucky). 127 - I control almost all cities, everything is fine, Nila runs to the treasury. 131 - that's where she dies immediately on 90+ medusas.
Thanks for the game.
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#164
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Another round of the World Championship has ended. The deadline for the next round is September 5th for the lower bracket and September 26th for the upper bracket.
In the PReDS - Dunpeal match, the latter was replaced by yarzapp due to a poor connection.
The deadline for the matches 2positive - dread1, Daisetsu - Captain, and KobRa - Deep Mike has been extended because they really want to finish playing.
In reply to StickyFingaz
#165
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Deep Mike (red, Castle, Valeska, Crag Hack) def KobRa (blue, Fortress, Tazar), 2sm4d(3), 1-3-1
We played deep at night, apparently that's why I made a lot of blunders. On the first day, after digging up Crag, in my excitement I blindly charged at a block on the road with unupgraded pikemen, forgetting to take the ballista from Val that the scout hero had delivered. There turned out to be exactly 99 of them with 25 upgraded. As a result, I lost a bunch of decent starting troops and even 1 archer out of 24 and half the pikemen. On the second day, after upgrading the archers, I finally broke through to the secondary town, but after long deliberation and having already ended the turn due to the bad first day and a block of upgraded genies up from the castle, I decided to take a restart, forgetting that the rules don't allow it after the second day. I had to continue with what I had, and it turned out things weren't so bad after all. Crag immediately took Logistics, and then he got Armor and Earth; I had enough money for building, the Conflux secondary town was also good, there were hives on the respawns, though no cans. On the second week, I took the dwarf dwelling and the external dwelling of swordsmen with Crag, upgraded the horses in the stable, then took the hive on the native respawn for 8 Wyverns. I started building up Conflux. I couldn't decide on a plan for a long time — either go from Conflux to the muddy Treasure, or go home, break through, take another hive behind the genies and accumulate troops for a week. But when the scout hero near Conflux, not far from the hive I was heading to, opened a passage into the swamp, I decided I should try taking the second hive and, after buying a Slow book, attack the opponent before the next growth. The second hive was for 6 Wyverns. I even visited a Tree of Knowledge along the way and lost a level. But by the time I arrived at the opponent, I still had Expert Logistics, Attack, Defense, and Earth. In Conflux, I built birds in the fort; at the native town, I didn't build the castle because I ran out of money. On 1-3-1, I brought from Conflux what was there in the second week — 2 birds and a Psychic and 6 Air Elementals; from the native town, there were 5 Champions, 38 archers, and 15 upgraded swordsmen (2 external dwellings in the second week), plus 14 Wyverns. Tazar broke through home, but his army was smaller and not fully gathered: 2 Hydras, 2 Wyverns, 10 Basilisk lords, and chaff. Crag's might stats were slightly higher; Tazar's magic was higher but without expert skills; the arrow was at 70, same as Crag's. After Mass Slow, the Wyverns and 2 birds plus the archers should have handled the blue player, but the opponent also accidentally opened the castle gate for me, making it quite easy. Thanks for the game. 2-0.
In reply to Mike_HP
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#166
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PReDS (red, swamp, Taz, Taz) lose to yarzapp (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 134.
Due to an inconvenient time for gaming, they agreed to play 1 match. At 5:50 on map 134, he went to attack GO: 100+ gr. of liches at the entrance to the elevator, which were defeated without problems, but almost fifty bears with a gremlin at the bottom dealt significant damage. In principle, he could have continued, as there were 2 phoenixes from the Refuge, a hidden lair of hydras was painted, and they could be placed without problems until the end of the week, and the blue player in the tavern looked weak. But time was running out, so he surrendered.
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#167
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Javdet (red snow, Iona, Darkstone) def 2positive (blue inferno, Marusya) balance 123 WT under SOD 1-0

Respect to the opponent, played great. On turn 116, 27 demons with only 1 imp. On turn 123, 65 of them... well, and he confidently attacked me, didn't kill anyone - Darkstone had around 220 mana, blind and ice spell dealing 270 damage, weekly growth, plus a fresh giant and angel from turn 115... mages rule... even though this balance is garbage, I love it for the mages.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#168
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2positive (Kirrya) def Javdet (Valya, Taz) – WT match under SOD rules, 1-1. Someone mentioned that on the WT map, giving up one town to the red player is a better strategy. Although there was a chance to win, at 3 AM, after gathering a large army with Viv and attacking Taz's town, I forgot about the army at the neutral town in the middle of the chain. This turned out to be the only chance. After that, the dragon ambush and the red player having more outposts decided the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.