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World Championship in Heroes of Might and Magic III.

#165
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Deep Mike (red, Castle, Valeska, Crag Hack) def KobRa (blue, Fortress, Tazar), 2sm4d(3), 1-3-1
We played deep at night, apparently that's why I made a lot of blunders. On the first day, after digging up Crag, in my excitement I blindly charged at a block on the road with unupgraded pikemen, forgetting to take the ballista from Val that the scout hero had delivered. There turned out to be exactly 99 of them with 25 upgraded. As a result, I lost a bunch of decent starting troops and even 1 archer out of 24 and half the pikemen. On the second day, after upgrading the archers, I finally broke through to the secondary town, but after long deliberation and having already ended the turn due to the bad first day and a block of upgraded genies up from the castle, I decided to take a restart, forgetting that the rules don't allow it after the second day. I had to continue with what I had, and it turned out things weren't so bad after all. Crag immediately took Logistics, and then he got Armor and Earth; I had enough money for building, the Conflux secondary town was also good, there were hives on the respawns, though no cans. On the second week, I took the dwarf dwelling and the external dwelling of swordsmen with Crag, upgraded the horses in the stable, then took the hive on the native respawn for 8 Wyverns. I started building up Conflux. I couldn't decide on a plan for a long time — either go from Conflux to the muddy Treasure, or go home, break through, take another hive behind the genies and accumulate troops for a week. But when the scout hero near Conflux, not far from the hive I was heading to, opened a passage into the swamp, I decided I should try taking the second hive and, after buying a Slow book, attack the opponent before the next growth. The second hive was for 6 Wyverns. I even visited a Tree of Knowledge along the way and lost a level. But by the time I arrived at the opponent, I still had Expert Logistics, Attack, Defense, and Earth. In Conflux, I built birds in the fort; at the native town, I didn't build the castle because I ran out of money. On 1-3-1, I brought from Conflux what was there in the second week — 2 birds and a Psychic and 6 Air Elementals; from the native town, there were 5 Champions, 38 archers, and 15 upgraded swordsmen (2 external dwellings in the second week), plus 14 Wyverns. Tazar broke through home, but his army was smaller and not fully gathered: 2 Hydras, 2 Wyverns, 10 Basilisk lords, and chaff. Crag's might stats were slightly higher; Tazar's magic was higher but without expert skills; the arrow was at 70, same as Crag's. After Mass Slow, the Wyverns and 2 birds plus the archers should have handled the blue player, but the opponent also accidentally opened the castle gate for me, making it quite easy. Thanks for the game. 2-0.