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World Championship in Heroes of Might and Magic III.

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#163
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Pit for LM (red, Conflux, random Enian, Arlak) def Neoandy (blue, Stronghold, Kreg, Kreg), Jebus, 134.
The opponent took both 111 restarts. It generated almost zero chance for the barbarians, although after 125 I found myself in a difficult situation after losing my army to neutrals.
111 - in the tavern there are 2 native heroes and Arlak with a gun; I kill a block of 14 diamond golems, losing the ballista. Air and earth altars. There is a hive. 112 - 2 fire altars and a hive behind the cyclops have been scouted by the road, swords +3 and +4. 113 - I see a couple of Pandoras, take the fire elemental caches, Arlak runs deep into the respawn via off-road, as there is nothing more valuable. 114 - altar of thought. 115 - altar of water, miracle armor, both secondary towns are blocked. 116 - dwarf warehouse with 15 each, money is tight. 117 - +6 wyverns. Birds are built in the fort.
121 - +6 wyverns, Arlak runs towards the Guard Post. A bird cache was found. 122 - +16 wyverns, large dwarf warehouse. 123 - 2 earth altars, +4 wyverns. 124 - village, +4 wyverns, bird cache, Pandora with 20 magma elementals, 7 of which I immediately waste pointlessly on 13 unicorns for 10000 experience. The chain doesn't come together; instead of taking the utopia, Arlak stands at the Guard Post. 125 - I attack the Guard Post, forgetting to put on the speed necklace, first move for the gold dragons, -4 birds. There is a utopia nearby; I enter - max stack. But I can't just leave it near the road and the respawn exit for the opponent! 29 wyverns and 25 magma elementals come out; they give mediocre loot - sphere of vulnerability, shield +4 all and +12-3, armor +4+4. 126 - I buy a few more troops, sit in the central tower to replenish mana. 127 - using the observation tower I see a couple of utopias, I run towards them.
131 - +20 wyverns, growth arrived. 132 - cloak +2 speed, utopia with a crown +4+4 for magic and a sword +6. It turned out the second utopia was inaccessible - a cliff. I crash into the tower. 133 - another utopia, max stack with armor +4+4, helmet +6 all, sandals +2 all, and an orator's hat. Here Kreg broke through the Guard Post, his army and stats look like zero, but I'm slightly out of reach. 134 - I crash into the tower, I wait. Kreg brings a decent army, puts on artifacts, and attacks.
Kreg (22, 16, 13, 10 (284)), expert attack, tactics, defense, earth, 34 Orc Chieftains, 30 Ogre Magi, 19 Wolves, 6 Royal Cyclops, 5 Dreadnoughts, 12 birds, 34 wyverns; Arlak (31, 25, 17, 17 (106)), expert attack, earth, 7 birds, 39 magma, 13 air, 8 mind, 34 fire, 21 water and 49 wyverns.
First move is mine, immediately anti-magic (from a very luckily found scroll) on the wyverns. In response comes mass slow. I fly in with wyverns to hit from wait. At the start of the second, mass shield, I respond by slowing. Wyverns eat the birds. In the third round, anti-magic on the magma elementals. Kreg blows up the fire elementals. But I also have blindness, which by some miracle came to the guild in the Tower (while lightning for some reason was not there). At the start of the fourth round, I blind the Dreadnoughts. Kreg starts summoning earth elementals. Wyverns take out 20 ogres. Then comes haste for the earth elementals, they kick someone, in response blindness on the orcs and a hit from air, magma, and wyverns in the new round. Blinding the enemy wyverns. Finishing off the summoned stack. Kreg is left with only ogres and 3 blinded stacks. He heals the Dreadnoughts, they hit the wyverns, but 3 die in response. Next turn the ogres are blinded, the Dreadnoughts are finished off. Then the wyverns deal with the blind ones one by one.
Thanks for the game.

Pit for LM (blue, Necropolis, random Nagash, Clavius) def Neoandy (red, Tower, Nila, Nila), 2sm4d(3), 131.
I played very doubtfully and managed to win only by a miracle.
111 - have gloves, 2 money-making necromancers, Erdamon, zombies are built, gold is lying near the castle, even though it's underground, I'll play. 113 - have sulfur for liches and enough gold for now. Skeletons 90+. 114 - liches, breaking through upwards via mummies and earth elementals, there is a Dungeon. 115 - made a mistake in building (put in vampires before I saw the eye cache). Decided to place eyes with a portal and defend/rush at the start of the second with 42 Evil Eyes, since the Guard Post is not on the road. 117 - took gloves, 69 skeletons left, everything is OK with the eyes, in the capital - liches with vampires in the fort.
121 - buying up, secondary town Rampart, stable. 122 - group of harpies, I buy more and prepare to rush, ring +1 speed. 123 - everything is going great, Nila is on the move, the army is one cell away from her with a zero mage and no money. I attack: Clavius (4, 4, 4, 2(12)), 42 eyes, 165+1+1+1+1 skeletons and 6 liches; Teodorus (0, 0, 4, 3(30)), 143 gremlins, 5 golems, 5 nagas, 1 mage, 1+1+2 gargoyles. Due to high magic power and mages, losses are significant, 19 eyes and 160 skeletons remain, but they give tactics, and I saved 8 mana points. I kill two more heroes and plug the hole on the road, isolating Nila.
124 - Nila runs to my respawn, I crash into her at the capital, killing another hero. With full mana, 3 angels are not scary. 125 - Nila continues running to my Dungeon, and I run to take the snow capital. 126 - I take the Stronghold, giving up almost all troops and almost throwing the game (mana ran out very unexpectedly, I didn't account for that, gargoyles might have been able to force a stalemate, but I got lucky). 127 - I control almost all cities, everything is fine, Nila runs to the treasury. 131 - that's where she dies immediately on 90+ medusas.
Thanks for the game.