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Posts from Which units would you like to replace or add?

Academy Closed Topic
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19 years ago
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For the Djinn, either increase the number of hit points and slightly reduce the damage, or further increase the maximum damage (to very high values like 12-38). Plus, give them some kind of magical mirror, regardless of the owner. You could give them an interesting ability, for example, mana regeneration. Once per battle, a stack of Djinns could restore mana to any hero's caster up to the maximum amount. Don't change the appearance; it's original and unusual.

There's no need for Nagas or Rakshasa, especially not together with Nagas – they would look out of place. The Tumblers are fine; everyone is used to them, and I've already talked about the appearance of these units here.
Знание - это сила, сила - это свобода...
In reply to celt
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19 years ago
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celt;39561
You keep talking about a new race? What will it be? Ifrits definitely don't fit into the Academy... But Rukh could...
These are elementals.
Air elementals transform into Rukh.
Fire elementals transform into Ifrits, and so on.
I sent this description to Nival, but I haven't received a response yet.
And I decided that they will be elementals in the second expansion pack because the image editor contains the dwelling of the Phoenix, and it also says that it is the dwelling of firebirds, therefore level 7.
Firebird => upgrade to Phoenix.
In reply to celt
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19 years ago
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celt;39578
Wizards didn't have Djinns in the second game... And Gremlins were only in the third game, just like Gargoyles...

That's right - Gargoyles should be neutral creatures!

And instead of them - Hobbits-Imps!

And new heroes should be added, like Gandalf and Saruman...:D

Pendalf should have a special skill - +50% damage to magic!
Saruman - Enhanced Hypnosis (Remember Saruman's voice in the book...:rolleyes:)! So that his (hypnosis) is better and can be learned in the guild without the Darkness skill!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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19 years ago
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Darth Saruman;39796
That's right – gargoyles should be neutral!

And instead of them – hobbit-karapuzes!

And new heroes should be added, like Gandalf and Saruman...:D

Pendal should have a special skill – +50% magic damage!

Saruman should have Enhanced Hypnosis (Remember Saruman's voice in the book...:rolleyes:)! So that his hypnosis is better and can be learned in the guild without the Dark skill!
This person has watched too much Lord of the Rings...
Enough with all the Tolkien stuff here!
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
In reply to Darth Saruman
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19 years ago
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Darth Saruman;39796
That's right – gargoyles should be neutral units!

And instead of them, add hobbit-karapuzes!

And new heroes should be added, like Gandalf and Saruman...:D

Pendal should have a special skill – +50% damage to magic!
Saruman should have Enhanced Hypnosis (Remember Saruman's voice in the book...:rolleyes:)! So that his hypnosis is stronger and can be learned in the guild without the Darkness skill!
Dear user, this is Heroes 5, not Lord of the Rings.
In reply to Magnus
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19 years ago
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Yeah, they would actually fit in quite well...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to Darth Saruman
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19 years ago
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Darth Saruman;39841
Come on, they would fit in quite well...
Okay, but then we need to come up with a plot explaining how they ended up in Heroes 5.
And no one from Lord of the Rings would fit into the plot of Heroes 5 anyway, due to copyright issues; Ubisoft would be sued for using someone else's ideas.
In reply to Magnus
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19 years ago
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Magnus;39846
Fine, but then you'd need to come up with a plot as to how they ended up in Heroes 5.
And from Lord of the Rings, no one would fit into the Heroes 5 plot anyway because of copyrights; Ubisoft would have been sued back then for using someone else's ideas

I mean adding these heroes via a mod, unofficially...

It's just that there were Lord of the Rings maps for both 3 and 4, but I don't know if there will be such a map in 5 since some key monsters were removed...(hobbits):(

P.S. And by the way, I'm not a fan of the movie (Goblin doesn't count!;) ), and I read the book long before the movie came out (I was in 3rd grade then!)...
basically the book rules...
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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19 years ago
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In general, even without considering the game itself, what unique units could be added to the Tower faction?

The first things that come to mind:

- Dwarves (because mages are not just about magic, but also about the pursuit of knowledge. Dwarves are also inventors).

- Witch Hunters (an anti-magic unit in a magical castle).

- Soldiers in armor, of the same race as the mages themselves – that is, humans. Otherwise, it seems strange that everyone is a mage. Perhaps some don't have the gift or the money, or something else. There must be ordinary mortals...
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19 years ago
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And ordinary mortals go to Haven to wield a sword. Dwarves were in Might and Magic IV with the Mages, but didn't really fit in. Plus, in Heroes, dwarves have always been warriors with magic resistance, not inventors (i.e., not a Gnome, but a Dwarf).
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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19 years ago
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Well, there are different types of dwarves: ) Some have magic resistance, others are inventors. It's not that important. I've said what my assumptions are. What about yours?
In reply to gamehuntera
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19 years ago
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in my opinion, Dwarves should be classified as Mages!

they were really good in the 4th game!
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
In reply to gamehuntera
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19 years ago
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gamehuntera;40078
The first thing that came to mind:

- Dwarves (because mages are not just about magic, but also about the pursuit of knowledge. Dwarves are also inventors)

- Witch Hunters (an anti-magic unit in a magic castle).

- Soldiers in armor, of the same race as the mages themselves - that is, humans. Otherwise, it's a bit strange, everyone being a mage. Maybe some don't have the gift or the money, or something else. There must be ordinary mortals...
Dwarves are not needed by mages because mages deal with magic,
In reply to Magnus
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19 years ago
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Magnus;40096
Dwarves are not needed by mages because mages deal with magic, while dwarves deal with technology.

That's strange logic. If both types of units were engaged in the same activity, then one of the creatures would indeed have no place in the castle. But as it is, one doesn't interfere with the other...

Magnus;40096

Witch Hunters are not needed because there are already mages.

Witch Hunters and mages are not the same thing. A Witch Hunter is a melee unit with increased damage against magical creatures and monsters. Or, maybe no one is needed in the mage castle at all - aren't there already mages? And Titans. Why do we need anyone else...

Magnus;40096

What soldiers? Instead, there are golems, and mages are people who like to use magic, not wield a sword.

A golem and a human are two different things. I still can't quite wrap my head around it: there are people in the castle, but they are all mages. What about the division of specializations? A warrior caste, if you give them a good model - oriental armor, a light halberd, a large rectangular shield, would look good. You could say that they are one of the most organized and disciplined infantry in the world, and the formation bonus is that the more warriors there are, the higher the attack and defense (not too big a bonus). Well, I'm just talking about the game. I'm asking again: what are your thoughts? You just keep criticizing...
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19 years ago
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Regarding the dwarves – TO THE NORTH! Magic and Technology are too different things! (I haven't played Arcanum, so don't attack me!) Regarding the Witchers – GOOD IDEA! But a Witcher-Neutral would be better... Level 6, bonus attack against ALL non-humans, an ability similar to a Rakshasa's, but with a bonus to speed. Regarding the infantry – the idea is good... But instead of whom??? Instead of Gargoyles??? Not bad. And they should be FASTER than Golems! Ability – evasion (10% chance to take 50% of ranged attack damage), but with low health.




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