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Posts from Which units would you like to replace or add?

Academy Closed Topic
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And instead of genies, make ifrits...
They would definitely fit in... Give them abilities similar to genies (Ifrit - casts a random curse, Sultan of Ifrits - casts a random curse on multiple units for 2 turns).
And add health in exchange for speed.
And replace gargoyles with... Genies, but smaller and weaker...




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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No, gargoyles should be designed like the ones in Heroes 3. They would look great in 3D... And to portray genies in such a way is almost offensive.
In reply to gamehuntera
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instead of Genies – Rukh, and instead of Gargoyles – Hobbits!:D :cool:
and let Half-lings be weak, but fast, and have a good breeding rate, and they should be improved as archers...!;)
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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A good option... Otherwise, the gargoyles are kind of weak...
Скоро! Всем ждать! Они явятся!:smile20:
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Gargoyles are one of the key units for this Castle, especially when resources are scarce.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Let the gargoyles stay – they are a hallmark of the Castle.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
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The Wizard, Golem, and Titan are the signature creatures! Gargoyles were only in the third game...
Скоро! Всем ждать! Они явятся!:smile20:
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I'm talking about Heroes of Might and Magic V – the two most famous units for mages are Rakshasa and Tomb Guard.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
In reply to Tengro
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Tengro;39421
Instead of Djinns, why not use Ifrits...?
They would definitely fit in... Give them abilities similar to Djinns (Ifrit casts a random curse, Sultan of Ifrits casts a random curse on multiple units for 2 turns).
And add health in exchange for speed.
And replace Gargoyles with... Djinns, but smaller and weaker...
Djinns already fit in well, Ifrits would be better suited for a new faction.
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You keep talking about a new race. What will it be? Ifrits definitely don't fit in at the Academy... But Rukh could work...
Скоро! Всем ждать! Они явятся!:smile20:
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Ifrits are from Inferno, and elementals are not very effective – the Academy already has one fast unit.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
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So, replace the Rukh with Djinns... And you can also replace Goblins with Hobbits...
Скоро! Всем ждать! Они явятся!:smile20:
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No, I mean that having two lightning spells doesn't work, and where should I put the Djinns, as they have always been available to Mages? And the Gremlins are funny.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
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In the second game, mages didn't have Djinns... And Gremlins were only in the third game, just like Gargoyles...
Скоро! Всем ждать! Они явятся!:smile20:
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Unfortunately, I haven't played the second game, so I don't know, but I still don't think anything needs to be changed.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон

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