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I found a bug in the physics model, so to speak, in Heroes 5...
It concerns a griffin move called "strike from the heavens."
quote from MIR FANTASTIKI magazine:
"Winged steeds are generally impractical for close combat with an enemy's ground forces. A griffin cannot drop like a stone upon its victim, as a hawk does. To prevent inertia from flattening it against the ground, a heavy griffin will be forced to start braking long before descending to human height. And it will slowly lower its belly onto spears.
Aerial cavalry may attack infantry with slightly more success using a low-level flight. But in doing so, griffins will be forced to approach the target in a sparse chain to avoid hitting each other with their wings. They themselves will suffer heavy losses from pikes braced against the ground. Flying creatures, as a rule, have hollow bones. And an eagle's skull is as fragile as an eggshell compared to a horse's."
What do you think, eh?
It concerns a griffin move called "strike from the heavens."
quote from MIR FANTASTIKI magazine:
"Winged steeds are generally impractical for close combat with an enemy's ground forces. A griffin cannot drop like a stone upon its victim, as a hawk does. To prevent inertia from flattening it against the ground, a heavy griffin will be forced to start braking long before descending to human height. And it will slowly lower its belly onto spears.
Aerial cavalry may attack infantry with slightly more success using a low-level flight. But in doing so, griffins will be forced to approach the target in a sparse chain to avoid hitting each other with their wings. They themselves will suffer heavy losses from pikes braced against the ground. Flying creatures, as a rule, have hollow bones. And an eagle's skull is as fragile as an eggshell compared to a horse's."
What do you think, eh?
Скоро! Всем ждать! Они явятся!:smile20:
