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07/29/2010 Wlk777 (red, Barbarian, Tyrus) def. Van (blue, Dungeon, Shakti) 2smd4(3) 122 WT
Thanks for the game.
Thanks for the game.
New here? I'm Roha — want a quick tour?
I'm just saying, everyone has their own preferences. Why comment on something that others enjoy, even if you don't? :confused:
Firstly, weak defenses aren't there to make it easier to break through, but to make it faster, so as not to drag out the game.
It's like comparing apples to oranges. :D
+1
I don't even know how to explain the difference between the words "easier" and "faster" to you anymore :smile41:
For example, I don't think that 56 simple units are in any way stronger than 100 upgraded Basilisks. However, I somehow managed to get 116 kills for a tower, having only one small group of mages and one minimum-sized consulate. Lebron had around 50 Sorcerers, and Britvochka had 10+ Red Dragons or 1-4 Magic Dragons... roughly the same.
You won't be able to explain it. There is no difference because :)
I doubt you would kill more than 2-3 out of 10+ reds in the situation you described; it's not the same as shooting down hapless pawns with a crossbow and a cart =). So, don't brag too much :)
There is a difference.
Easier means a simplification, because something complex is beyond your capabilities.
You wouldn't have been able to achieve a good Guild Order score in the first week. You would have managed it in the second week. Therefore, at least in THIS case, easier = faster, and if you don't understand that, there's no point in continuing this discussion.
Finally, you realized that the weak monsters were placed there to speed things up, and not because we wanted some easy advantage!
I wonder, will you ever realize what you wanted or didn't want, but you still got something for free? =)

01.08.2010. GoD (Red, Castle, Valkyrie. Gundula) def theShevanesian (Blue, Swamp, Tazar, Tazar) 2SM4d(3) 133
We played according to the Hv rules.