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They carry me out. But that's not the point. The interesting thing is that it's fun to play.
New here? I'm Roha — want a quick tour?
This is an excellent map!!
It was designed for both single-player and Multiplayer, which is great!!!
Perhaps the only thing that stands out at first glance is the angularity of the territories... but this seems to be a deliberate feature, although it's a matter of taste.
Overall, it's well-made and has a lot of content. I won't judge the balance and accessibility, as it depends on the play style, but there is definitely enough for both blitz and long games.
However, I think it's a bit off that there are places with a bunch of dragon lairs or a bunch of hives in a row...
This will create an unbalanced Multiplayer, where whoever grabs these places first will have an advantage.
Also, there's a slight imbalance at the beginning - Red has a core Naga, while others don't. Not all of the 4 playable colors have a good starting position; for example, the Elves (purple) have unfavorable terrain... this is a disadvantage in development and breaking through defenses.
And the AI also has this issue... especially the Barbarian - not only will the battles take place underground (which is a bonus for underground units, not Barbarians), but they will also have to move armies across the sand with a 150% penalty...
But overall, I really like the map!!! But I can't play it... I don't have time.
Here I am, finally playing through this map. I usually don't meticulously study maps in the editor beforehand; it's not as fun to play when you already know everything, but some maps are designed specifically with such a preview in mind – otherwise, it would be almost impossible to complete.
I have some questions.
1. A garrison with 70,000 Azure Dragons in a Dungeon, which cannot be joined to your army – is this a bug or a cruel joke? If it was intentional, then WHY are they there?! (I think it's still a bug). It would be logical to break through to them (killing 671 Crystal Dragons!), join them, and defeat all the enemies. But no!
2. "Scams" (that's what I call them): The Seer gives the Shield of Lion's Courage, but to obtain it, you have to give up the Statue of the Legion (not the "Legionnaire," by the way!). What is more valuable to the player? Personally, for me, it's the Statue!
3. A scroll of "Summon Ship" in a hard-to-reach location, guarded by Azure Dragons and Magic Elementals. What's the point? I learned this spell a long time ago! Is this the author's joke?
My playthrough is far from over, and the Author's Vision has not been revealed, so there may be new questions and comments.
I don't want to offend you; I'm just trying to be objective. Good luck to you in mapmaking!
As per the Seer's request, the exchange is not for a statue, but for a Horn of Plenty.
Regarding the scroll... I didn't place any dragons to guard it; that's a mistake.
I finished it in about 4 hours, played on 130% difficulty, just killed everyone, didn't find the Grail, the map is cool and not stressful.
Finally, the other day I finished playing this map after a short break.
The main thing: I liked the map! You need to keep in mind that I don't like "Impossible" difficulty (this is the 3rd one I've completed out of those). And from the very beginning, I didn't believe I could do it. But when I did!.. I've never gotten almost 1.5 million experience points in a single battle before! And, by the way, the result took the top spot in the leaderboard; all the previous ones are much more modest.
I won by fulfilling the first condition: I captured Mazata and built the Grail there. I tried to defeat the remaining enemies, but the battle with Valeska (pink) cost me too many of my units, and with the available army and skills, I couldn't defeat Axis (orange) and Nagash (pink).
What's good (in my opinion):
1. There is no dictation from the author: the player is free to choose both the method of victory and the path to follow. The Seers give side quests, which are not required to complete. The Guardians can be bypassed by obtaining the Wings of the Angel (I was even disappointed when I got them: if I had known where they were, I would have flown a long time ago). Personally, I didn't give anything to anyone, I just received a gift from the Seer for having initial skills of 40+.
2. There are many artifacts, some even 2-3 of each. Everything you could wish for. I collected 2 Statues of the Legion, 2 or 3 Horns of Plenty.
3. There are enough "enhancers" in the Dungeon (Libraries of Enlightenment, Arenas).
4. There are also plenty of monsters to upgrade.
Now about hiding the monoliths behind volcanoes: on the one hand, it seems like an original trick (I haven't seen anything like it yet), but on the other hand, you have to look for them! Pixel-hunting is not a very pleasant activity, especially in "Heroes". Besides, you can't get to Mazata otherwise.
What personally bothers me:
1. The deliberate rectangularity of the landscape.
2. Inferno on patches of clover among the lava. It's humor, I guess...
What remains unclear: How did Orange (Axis) manage to get 700+ Phoenixes, if, in theory, Phoenixes are everywhere as guards? I even checked in the editor later: he definitely took them from the Blue Tent, but that's impossible, because they are set not to join! But this is a question for WoG, not for you, Samatron (as I already said, I play everything in WoG: it's more interesting).
My final rating (the answer options in the poll are not very detailed): approximately 8.5 out of 10. That is, "very good, except for minor flaws".
I wish you many more interesting maps! Keep making them!
Now I'm playing your "Island of the Lesser Skull".
Samatron I give you my wise advice. Think more carefully about your maps! It's interesting up to the point where it becomes difficult.
Good map, there's a struggle, but at a certain point, the Dimension Door spellbook appears!!! and everything becomes ridiculously easy. I even stopped playing, although, as a rule, I don't do that.