It was designed for both single-player and Multiplayer, which is great!!!
Well, at first glance, the angularity of the territories is noticeable... but here it is a planned feature - you can feel it, however, it's a matter of taste.
Overall, it's good and there's a lot packed in. I won't judge the balance and accessibility, as it depends on the playing style, but of course, there is enough for both blitz and long games)). However... the fact that there are places with a bunch of dragon lairs or a bunch of hives in a row seems a bit wrong to me.
The balance in Multiplayer will be quite skewed... whoever grabs these places faster will have an advantage.
And there's a slight imbalance at the beginning - Red has a core Naga, while others don't have anything similar... not all 4 playable colors have a good start, for example, the Elves (purple) have unfavorable terrain... this is a disadvantage in development and breaking through defenses.
And the AI also has this... especially the Barbarian - not only will the battles take place underground (a bonus for underground units, not Barbarians), but they will also have to move armies across the sands with a 150% penalty...
But overall, I really like the map!!! but I can't play it... I don't have time