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Posts from Advantages of Mages over other races.

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Here, Jalib is useful because he also has his own mirror, with a 40% chance (and an additional 1% per level) to redirect a spell towards an enemy or any other target)... and if you consider that other mages' mirrors don't trigger as often, then Jalib only needs Sandro's cloak and a spellpower of around 45 to be effective in battle.

За кланы! За кровь!
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The point is that he can redirect the spell not only to enemies but also to allies. What difference would it make if the control effect targets titans instead of rakshasas? I think magical resistance is better, like Marbas has, but as it is now, it's not very effective, especially against Necropolis.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Саня Изи
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I understand that resistance is better in this case, but we were specifically talking about Jaliba's ability...
Будьте осторожны со своими желаниями. Иногда они исполняются.
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Okay, let’s leave Jalib alone. Let’s talk about what advantages a Mage has when fighting Necropolis. I think it’s the incredible initiative, and if they also have a cloak, it’s even more devastating. Honestly, I don’t even know how to defeat them in that situation.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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A scream of terror is one of the options. And it's also desirable to have a Ring of Broken Spirit and a Cloak of Deadly Shadow. With -11 to the morale of the mage's troops, they will lose turns one after another, giving us complete control over the battlefield.
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A scream of horror is certainly good, but how do you defend yourself against Armageddon? (not with artifacts!)
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Few mages would venture into a chaotic battle against a Necropolis hero. Vampires, especially when buffed with vampirism, are incredibly powerful and can defeat anyone. And if he also levels up his empathy skill, that will only benefit us, as the mage will cast spells much less frequently.
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I don't know, you can gather artifacts on the battlefield, learn leadership, visit flags, and fountains... and not take empathy. Even if the hero doesn't go into Chaos, but, for example, into Haven, you can still beat the Necropolis army due to its high initiative.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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It’s quite challenging to get 11 Battle Damage (BD) for a Wizard. Let’s calculate:
Hero from the Academy faction: +1
Only Academy troops in the army: +1
Skilled Leadership skill: +3
Banner of Unity: +1
Church on day 7: +2
And, for example, a Lion Helm: +2

Total: +10 BD. The chance of missing a turn still remains. Besides, it’s very difficult for a Wizard to acquire the Leadership skill, so this setup won’t happen often.
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There are also other artifacts (armor, mane, necklace – a total of +4) and mini-artifacts (though these are rare).
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No one will equip the Armor of Fearlessness in the late game. Perhaps the Grimoire. A Necklace is also questionable.
In reply to Ganseng
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Ganseng
No one will wear the Armor of Valor in the late game. The Mane might be an option. A necklace is also questionable.
The armor might not be worn (there are many other, surely more useful, items instead), but the Mane and the necklace can definitely be used – because, combined with the Lion Crown, they help the hero move more often (the effect is similar to "Empathy").
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Sandro's Cloak + SA + Righteous Wrath + Mind Lord + mini artifacts for Initiative and regular artifacts for Initiative. An example: Ring of Swiftness + Haste + mini Initiative + Acceleration + Slow + Staff of the Underworld = 160% Initiative difference^^). I don't think the Necromancer ever gets a turn. Even if we exclude the Initiative artifacts, mass acceleration + mass slowdown + mini artifacts = 100% Initiative difference. And it would be good to find a Dwarven Shield. Thanks to the artifact shop in our castle, we have a good chance of finding something.
And yet, the Necromancer is a very difficult opponent against us, at all stages of the game. If we find Sandro's Cloak, we can end the game; if not, we'll have to work hard, or maybe just lose xDDDD. Overall, I still think we have a pretty good chance, at least 50/50. And the Seal of Darkness with Eternal Light is also good).

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