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Posts from - Heroes 5 of Might and Magic

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20 years ago
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Nival posts the full version of the developers' letter on the official Heroes V website:

The decision to involve Heroes of Might and Magic fans in the development of the fifth game seemed obvious to us. We don't believe anyone can be a perfect expert on the series, but several dozen or hundreds of people sending us their ideas and feedback can significantly help in the development process.

However, there remains a risk of being overwhelmed by the sheer volume of messages, or conversely, of implementing every single suggestion. After all, most of them contradict one another, and some could fundamentally alter the development direction of Heroes of Might and Magic V that we have committed to. Therefore, correctly combine and integrate all incoming feedback into the game is a massive undertaking. Simply tracking the feedback was a constant headache — though many communities helped us significantly in this regard.

The main challenge in organizing the beta test is the volume of work required to prepare the builds and regularly update them. Furthermore, during development, we constantly faced a difficult choice: either we delayed the beta update, or we fell behind on our game development schedule, or we fell behind on both counts!

On the other hand, conducting such a beta test is a truly unique experience! You communicate with hundreds of fans from all over the world, participate in long discussions, summarize results and polls — you are completely immersed in it. It is equally important to maintain the exchange of opinions among testers and continue development while taking all requests into account.

The process of recruiting beta testers was also very interesting. Using the registration form we proposed, we managed to create a fairly accurate profile of a typical Heroes of Might and Magic V fan. Thank you to the 15,000 registered testers! The average age of fans turned out to be quite high — around 24 years old. A large community was established in Israel. Russian fans once again proved their hardcore dedication. We were able to identify a substantial audience of casual players in the US. We also managed to determine which communities are the most authoritative. :

We were faced with the task of organizing work with all communities and testers. We needed to sort out the communication system on the forums, process bug reports, and the like, and the multilingual nature of testers also posed a complex challenge. We also had to handle the timely distribution of new keys — adding an extra month to the closed beta required additional keys. While running the open beta, we encountered a similar problem: the number of people who downloaded the beta exceeded our plans. :

The goal of any beta test is to gather feedback, and the bulk of the work was indeed related to processing it. Even after filtering out duplicate and clearly unfeasible suggestions, we were left with over 1,000 items that needed to be reviewed in the remaining three months. To date, a significant number of suggestions have been integrated into the game to some extent, even though their authors may not yet have seen it.

In addition to gathering specific suggestions, it was important for us to draw conclusions regarding how fans themselves evaluate Heroes of Might and Magic V. After two years of work on the project, we began receiving a very vague impression from fans about their priorities when evaluating the game. At the E3 and Leipzig shows, we received the most positive responses for Heroes of Might and Magic V, and journalists were extremely favorably disposed toward the game, but it was crucial for us to get feedback directly from the players. This became possible thanks to forum discussions with fans and communities. The opportunity to gain such insights into the game before its release is priceless.

Holding the open beta also allowed a greater number of people to get acquainted with the game. It should be noted that the game, presented in its current state (which, not being a demo version, is not polished to perfection) was received by the audience extremely patiently and supportively!
In reply to HwKeeper
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20 years ago
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A short excerpt from the official Nival website that quotes a well-known gaming magazine.

How long have you been familiar with the series, and which installment do you consider the best?

I've known Heroes of Might and Magic since its beginnings – since the days of King's Bounty. So, you could say I'm a veteran of the series. Honestly, I can't name any single Heroes of Might and Magic game as the best. Like any player, I see both pros and cons in each one. I like some things, and I don't like others. I evaluate the various innovations in my own way.

There were rumors that the sequel would be developed by a Russian team, and the first sketches appeared long before the official announcement. Were the works already underway at that time?

Yes, the work was already underway at that time, but we didn't see any point in telling the players about it, so as not to test their patience with an excessively long wait – because there were still about a year and a half left until the release. In addition, Ubisoft had its own plan for publishing news about the game at that time, and we had to follow it. And I must say that this plan was very reasonable, and we fully supported it.

Perhaps the most exciting question: why did Ubisoft entrust the development to Nival Interactive?

We participated in a tender organized by Ubisoft, and the decision made by the French was well-considered, thoughtful, and based on an in-depth analysis of the developers' capabilities. Most of Nival Interactive's employees are fans of the Heroes of Might and Magic series, and in addition to our extensive experience in developing TBS games, we had a passionate desire to work on this project. We prepared very well for the competition: we presented a concept for the game, sketches, a demo version, and even a video made on the "Demiurges" engine. I think that, in retrospect, it can be confidently said that neither side was disappointed with the decision made.

Read the full version of the interview in issue #4-2006 of the "Strana Igr" magazine.
In reply to HwKeeper
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20 years ago
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The official international website has posted biographies and images of the heroes from Haven – /topic/233/
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20 years ago
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The magazine "Strana Igr", together with Nival, is holding a contest with very attractive prizes. To participate, you need to collect 6 postcards from "Strana Igr" and come up with your own motto for Heroes. The winners will receive wonderful prizes provided by many large companies. More details here...

The promotion is being discussed on the official Nival forum in this thread: http://forum.nival.com/rus//topic/31799/
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20 years ago
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How do you like these news...? A demo is planned for the end of March. :)
I would like to draw your attention to the fact that: 1. the small map, 2. the weak AI, 3. the AI's arbitrariness regarding the number of units in stacks, 4. the uniformity of neutral armies, irritate most of the forum users who discuss this topic. Isn't it difficult to fix? Or are there compelling arguments in favor of keeping things as they are? Or do you intend to fix some of the listed issues in a patch? The map has been enlarged, obstacles are not only in the center. The AI has been improved. The arbitrariness has been fixed. The neutral armies will not be diversified. (And on Monday, they will shoot me for talking nonsense...) The beta version was released a long time ago, and it was also based on the pre-New Year version. A patch for the beta version is not currently planned, although the French apparently wanted to. The game is in the final stages of testing. No new features/changes are being made. Only bug fixes are being implemented. Therefore, insisting on anything now is pointless. But you can start a topic "suggestions for the future." Once again, fan feedback is NOT being ignored - many of the suggestions (which we, as professionals, as well as the publishers who own the rights to the HoMM universe, agree with) have already been implemented, and we are very grateful to you for that! You will even get a horse in the cursor.
In reply to ДАК
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20 years ago
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On the Nival website, translations of the heroes' biographies have been published. Everyone should check it out!
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20 years ago
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The third developer letter has been released, and it addresses all fan requests regarding increasing the size of the battlefield. The decision was made to make the field neither too large nor too small, but rather medium-sized. Now, the battlefield will be 10x12. You can read the English version of the letter either on our website at this link or on the UbiSoft website at this link. You can also read our battlefield review, which discusses the 8x10 fields from previous installments.
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20 years ago
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Greetings!
New heroes from the Academy!
And by the way, not just humans…
http://www.mightandmagic.com/uk/
Pay attention to Nur – I think she belongs in Dungeons judging by her clothing style :).
And there’s this line in Faiz's description:
His scars are the result of an encounter with Desert Orcs, and from that day the once light-hearted Mage turned himself to thoughts of devastation and ruin.
It’s interesting – given how often orcs are mentioned, wouldn’t it be reasonable to include them in the game? Are they saving them for an expansion?
By the way, Desert Orcs are mentioned here for the first time. Previously, it was said that they fled to the islands...

[from Admin: Thank you for the valuable information ;)
Now, hero biographies have been added to the corresponding topic - /topic/207/, although only in English so far, but Russian versions will follow soon.
Discussion about heroes is naturally in the general topic about them - /topic/189/
In reply to ДАК
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20 years ago
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Hurry up and buy!
Including paintings! :)
http://shop.ubi.com/hommv_uk/
40 euros. By the way, May is mentioned as the estimated release date.. So, it might be delayed.
I wonder what will be on the bonus DVD?
<from admin>
So, the French publisher of Heroes 5, UbiSoft, is now offering a collector's edition of Heroes 5 in its online store, which includes the items shown in the picture:

- DVD version of Heroes 5.
- + Bonus DVD, a gift from UbiSoft
- Map of Ashan [the world where the game takes place]
- Book with Heroes 5 artwork.
- Certificate [confirming that you are the owner of this treasure]
- Bag with the inscription "Heroes V", containing a coin [silver or gold (if you get a gold one, you will also receive a computer worth €1699) P.S. There is only one such coin:)]

UbiSoft sets the preliminary release date for May and offers to pre-order this collector's edition now for €59.99. Limited edition: 4000 copies.
[/list]
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20 years ago
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I have moved posts that are not related to the topic here:
/topic/12/
Dear forum members, please avoid off-topic discussions; otherwise, I will have to issue warnings!
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20 years ago
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Reading the News from the developers on the Ubi forum (of course, in English) http://forums.ubi.com/groupee/forums/a/tpc/f/1851065692/m/3291050524
A new contest :)
Now they want a fairy tale... :)
Time is ticking! The deadline is set for April 14, 2006 at 9:00am PST!
From the moderator:
Actually, this is another contest, but this time the initiative comes from Ubisoft.
All fans are invited to create stories based on the theme of the new Heroes world.
It would be all good, but:

The competition is open only to residents of Canada, the United States, and the United Kingdom. Submissions from others will only be considered for the downloadable story book publication.

We've been cheated:eek:

And it's also interesting who these are:
1. http://www.mightandmagic.com/uk/images/O_LEDROIT_Inferno_Succubus.jpg
2. http://www.mightandmagic.com/uk/images/O_LEDROIT_Sylvan_Blade_Dancer.jpg
3. http://www.mightandmagic.com/uk/images/O_LEDROIT_Academy_Witch.jpg
4. http://www.mightandmagic.com/uk/images/O_LEDROIT_Dungeon_Lord.jpg
More heroes? Or just artwork...
From the moderator:
artwork from Mr. Oliver Ledroit
You can also read an interview with him on the Ubisoft forum</
In reply to ДАК
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20 years ago
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Ubisoft continues to please fans by revealing more and more information. Now, on the American website of the company, you can view biographies of six more Sylvans heroes: here. You can also see the heroes on the forum in the corresponding thread. I have also aligned the translation of the biographies with the Nival website: here
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20 years ago
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A bit more press, summarized on the Nival website. Full versions are naturally to be read in the respective magazines.



HoMM, sweet HoMM

A heavily loaded train, wheels screeching strainedly and scattering showers of sparks, slowed its momentum as it rolled toward a crowded halt. The wheels thundered one last time; white clouds of steam enveloped the sleek lines of the chrome locomotive, licked the "Nival" inscription embossed on the side, and were swept away by the wind. An endless string of freight cars and open platforms, hitting the motionless bulk of the locomotive, rattled their couplings and finally stopped. The multi-voiced roar of unknown monsters echoed over the train; the people gathered on the platform instinctively recoiled; a griffin sleeping on one of the platforms woke up, raised its head, and curiously surveyed the motley crowd. Heroes V arrived at the "Open Beta Test" station exactly on schedule.

To everyone who lacked the connection to pull the substantial beta from the depths of the internet, I want to say the following: Friends, stop making assumptions and guessing what HoMM 5 will be like. Clear your mind; scrape out of your brain everything you've imagined and dreamed up while the game was in development. It will be easier for you to handle the shock that awaits you. I am not talking about the graphical shell, although there is plenty there to make one's eyes bulge and leave them speechless. I am talking to you about the internal combat mechanics and the logic of hero development.

At first, it seems like these aren't "Heroes" at all; it seems that Nival overhauled the entire internal structure of the game and produced something completely new. However, after a dozen duels and several matches on a large map, you suddenly catch yourself thinking that almost everything is familiar. The gameplay mechanics have been carefully preserved but are designed and presented in such a way that it's simply incomprehensible how four parts could be made without implementing such seemingly obvious things. It's surprising that NWC didn't think to add an element to the interface showing the sequence in which creatures will move. This immediately changes the player's approach, allowing for the planning of multi-move combinations almost like in chess. True, it won't be pure chess. As before, creature morale and player actions affect the turn order. Any reshuffling is immediately reflected on the panel, and the player can instantly adjust their plan of action. In general, it should be noted that Nival tends to display only useful information. Even the traditional tooltip doesn't look like in the fourth part: "Squad attacks with strength 17-38," but rather quite specifically: "Damage dealt will be 12-19, estimated losses: 1-2 creatures." Let us return, however, to the innovations.

Read the full text of the article in Navigator Igrovogo Mira magazine №2’2006











ON THE CARPET! HEROES OF MIGHT AND MAGIC V

Not every project is destined to make it onto the cover of "PC IGRI." The competition is serious: only twelve issues are released a year, and no one has counted how many games appear in that same period—one could easily lose track. Even own-weight hits are born several times more often. Realize the importance of the moment: the strategy Heroes of Might and Magic V has occupied our cover for the second time already, even though the game's release hasn't happened yet.

Such attention to the fifth "Heroes" is quite explainable—they mean too much to us (and surely to you as well). This is the main release in the turn-based strategy genre, which has long been neither alive nor dead; it is the hope for the revival of a great and truly beloved series in our country; and it is the loudest Russian project, after all. And we, perhaps even more than Nival itself, need only victory—that is, a perfect game—and we won't spare any price for it.

Anyway, enough rambling. The reason for writing this piece is more than worthy—the developers have finally shown their game, so to speak, face-to-face. To hell with idle speculations, absurd assumptions, and questions that have no answer. Now all the dots over the I's are placed; we know exactly what the project represents.

But before moving to business—an important note. As it happened, two correspondents went to see the game. The first disappeared for a long time in the world of the fifth "Heroes," and when he emerged from it, he could talk about nothing but the beauties there. You will find his impressions in the second part of our "Cover Story." I, on the other hand, tried not to pay attention to the fairytale landscapes (easy to say, hard to do) and focused on the features of the Gameplay. The graphics have already been praised more than once or twice, and we've taken plenty of screenshots—you can see everything with your own eyes. For any fan of strategic projects, the subtleties of gameplay are far more important than the game's appearance. That is what we will be talking about!

Read the full text of the article in PC Igry magazine №3 2006







The fifth series of Heroes of Might and Magic is coming. All guesses regarding the castles are behind us; the faction composition has been approved and is not subject to appeal. Many inhabitants of Ashan are our old acquaintances, and in this regard, one wants to look back and cast a glance at the loyal units that fought and died for the glory of their heroes throughout the series. In the article, we consider only those creatures that were present in all previous parts and provide their image from Heroes of Might and Magic V (if such exists, of course). To make it easier for you to understand which part is being discussed, we use the names of the worlds. The action of the first and second "Heroes" series unfolded in Enroth, the third—in Antagarich (and the kingdom of Erathia), and the fourth part—in Axeoth.
Peasant

An unsightly little man with a pitchfork—traditionally the weakest warrior in the game, all of whose parameters in the first part were equal to 1. In Enroth, he lived in Knight castles and helped achieve the first victories. In Erathia, no place for peasants was found in cities, and only the Necromancer, who knew how to turn every weakling into a full-fledged skeleton, rejoiced at finding a peasant settlement. But in Axeoth, peasants, homeless again, became "meatier," and in hundreds, they could even stab a dragon! Furthermore, they paid taxes, and their desire to join the ranks of subjects was welcomed in every way by the commander.











Fairy

"Butterflies," as they are called for their characteristic wings, were a very fragile unit, useful at all stages of the game thanks to their same-turn strike. In Enroth, fairies lived in the Sorceress castle and inhabited numerous field dwellings, of which there were as many as two types. In Antagarich, where they were sheltered by elementalists, they became the only first-level army capable of destroying large squads of slow pedestrians. In Axeoth, fairies settled with elves again, becoming the main force of the castle at the start of the game, and could still exhaust "slowpoke" armies without losses; and if comrades covered the battlefield with quicksand, then any infantry at all, up to a Megadragon.











Centaur

First-level cannon fodder, centaurs were constantly "moving." In Enroth, centaur archers were the only shooters in the Warlock castle and the strike force of the first week. In Antagarich, they took root with elves, fought with spears, and were first-class infantry useful throughout the game. In field battles, they shielded elves with their bodies, and during assaults, they distracted tower fire, saving the scrawny shooting squad. And in Axeoth, centaurs were welcomed with open arms by barbarians. There they learned to throw—albeit not far—their spears.












Read the full version of the article in №4-2006 of "Strana Igr" magazine.
In reply to HwKeeper
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20 years ago
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Another preview of Heroes of Might and Magic V was published by Games Radar
By the way, there is information about Chost Mode there.
In reply to Katrine
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20 years ago
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This moment is drawing near! Only a few weeks remain until the release of Heroes of Might and Magic V. The anticipation of the most devoted fans can be satisfied right now on the website of the online store Ozon, where pre-orders for the game are now being accepted!
admin
Many are now asking themselves: "Where can I buy Heroes 5?". But in reality, the game hasn't even been released yet. The release date is still being decided, although the official Nival website mentioned:
This moment is drawing near! Only a few weeks remain until the release of Heroes of Might and Magic V. The anticipation of the most devoted fans can be satisfied right now on the website of the online store Ozon, where pre-orders for the game are now being accepted!
. So, the wait won't be long. But for now, the answer to the question remains: "You can't buy Heroes 5 anywhere yet." However, you can already pre-order it, and even in several different package options.

You can now place pre-orders for Heroes 5. There are many who want to, so you should hurry.
Possible order options:

Here are the system requirements provided by the online store Ozon. Let's hope they were obtained from official sources.

System requirements:
Minimum system requirements:
- OS: Windows 2000/XP, DirectX 9.0C
- CPU: Pentium 4 / Athlon 1.5 GHz
- 512 MB DDR Ram
- 64 MB AGP GeForce4 Ti4200
- CD/DVD-ROM speed: 32x
- Sound: DirectX compatible PCI 16-bit sound card

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