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The first part wasn't particularly impressive in terms of music and sound design, so what can we expect from the second one?
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The first part wasn't great in terms of music and sound, so what will the second one be like?
The first part wasn't great in terms of music and sound design, so what will the second one be like?
Well, the sound effects are understandable :) , but why bother with music? Just play your own music through any player :cool:
You could also add an option in the game settings to choose where to get the music from. For example, "My music is located at 'd:\music\audio\mp3' - play everything from there." ;)
the point is not just to have some music, but to have good music in the game that will perfectly complement it.
each continent will have its own "list" of melodies that complement the atmosphere. For Necromancers – dark and mysterious, and for Humans – softer, intriguing, and bright.
If Necropolis is like a plague, they need human flesh; it’s their food. But the goal of demons is the soul. They can latch onto one of the sins: pride, greed, gluttony… and exploit it.
Since there is no evil on the human continent initially, people are free from vices, so the only place where demons can gain a foothold in the world is the Necropolis continent. That’s where evil has accumulated in abundance.
Demons will be presented as an optional faction, only on the Necropolis continent and nowhere else. I'll explain why.
They are the second tier of evil. If Necropolis is like a plague, they need human flesh; it's their food. The goal of demons is the soul. They can latch onto one of the sins: pride, greed, gluttony… and exploit it.
Since there is no evil on the human continent initially. People are free from vices, so the only place where demons can gain a foothold in the world is the Necropolis continent. That's where evil has accumulated in abundance.
Thank you for your response:). Could you please elaborate on one of the necromancer factions:rolleyes:. What are their main features...:cool: