Skip to content

Heroes of Might and Magic II: "The Necromancer's Invasion"

#30
Auto-translated
LoKsI_$$;39941
Thank you for your response:). Could you please elaborate on one of the necromancer factions:rolleyes:. What are their main features...:cool:
Let me put it this way, I wouldn't want to reveal secrets prematurely, but here are a couple: ; )

- The zombie faction (not to be confused with zombies) will improve their warriors by gaining combat experience and accumulating aggression. If a human warrior can reach a higher level, become stronger, and more resilient through internal development, then the zombified have lost these advantages.

- It will be difficult to harm ghosts with steel. No matter how much you hit them with a sword, they won't be affected; the blade passes through without causing damage. But, if you use magic or energy-based weapons, the ghostly warriors become vulnerable.

- The development of the skeleton faction will depend on humans. : )

The sunny side (the human continent) is detrimental to Necromancers, and vice versa. But, if Ghosts and Undead without protection turn to dust in one or two turns, then the Zombified can stay on bright land for a long time. A kind of key to expansion.

Statistics

Welcome our newest member: artem

Users Online 1 users 1450 guests