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Posts from Necropolis discussions.

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In reply to Gotay367
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Guys! What are we talking about? The whole point and development depend on the length of the game, and the focus should be on the lower-tier creatures of Necropolis, not the higher ones. Not skeletons, but zombies, which are hard to take down, ghosts, and vampires. With this army, you can ignore everything else; it's enough. But you also shouldn't rely too much on high-level spells; it's better to cast mass darkness, which is more effective than high-level spells. Think, experiment. You can't play Necropolis for a long time; in a quick game, you have a great chance of winning... with the army mentioned above. You can explore the entire map and don't need to return to the castle 50 times – this is a drawback in the game. The faster you get out, the harder it will be for your opponent, any opponent!!!
Вступление в клан"Lost Heroеs"






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I like that the Necropolis faction is durable. It has resurrection spells, weakening spells, and can resurrect not only the hero but also liches. It also has weakening and slowing magic. I played the campaign and noticed that the Necropolis hero had a skill to summon a monster. I don't remember exactly, but it cost 32 mana. However, it increased everyone's health and the attack was quite strong. He had 600 health. He summoned creatures in difficult battles.
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Has anyone ever wondered why Necropolis has the "Empathy" talent for their leader? This factor makes you think about the incredibly high level of intelligence of the Necropolis developer in the patches after 1.0. Or maybe it's the magic mushrooms.
Прячься,скрывайся,наблюдай,слушай,запоминай - и нанеси удар когда его меньше всего ожидают
In reply to Malder
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Could you tell me where I can find images of Heroes of Might and Magic V characters in the same quality as those found here: /topic/282/, or where else could I look for such images?
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Malder, I've been thinking about it. I've come to the conclusion that it works if you recruit non-native troops. Although, such a skill for a Necromancer is, of course, pointless. It would be useful for Humans.
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I agree with Mulder here; the empathy skill seems like a real gimmick. Even if a Necropolis has troops from another faction, there's a penalty to Battle Damage, and it's unclear whether anyone will even use it.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Does anyone know what the use of "Grave Chill" is? After all, considering that Necropolis has a fairly high defense, the damage dealt to it is already small. And 5% of that damage is simply ridiculous!!!
Even the damage from "Fire Shield" is minimal if an enemy attacks you (although if you attack, it causes quite a few problems), as the enemy's attack is usually less than your defense.
It turns out that this is a completely useless skill.
 Создается карта про эльфов: Воссоединение - готовность 71%
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Could you please clarify what "...Necropolis has a sufficiently high defense..." means?
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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Guys, I think Necromancers are the most overpowered faction. Not only can you resurrect units on the battlefield, but you can also do it again. And they can resurrect the largest number of unit types. Necromancers are just amazing!
In reply to KillAndAction
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KillAndAction
Could you clarify: what does "...Necropolis has a relatively high defense..." mean?
I would say: with skillful defense, the Necropolis will take relatively little damage. And in general, defense is their secondary characteristic, so it should be well-developed.
 

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In reply to Misterio
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Misterio
Guys, I think Necromancers are the most overpowered faction. Not only can you resurrect units on the battlefield, but you can do it again and again. And they can resurrect the largest number of unit types. Necromancers are just insane!
In general, the most overpowered thing about Necromancers is their building that converts troops into undead. Of course, there are also abandoned mines and diplomacy with the messenger, which can also be considered overpowered under certain conditions. But raising the dead and necromancy are far from being overpowered. In terms of effectiveness, necromancy is far inferior to almost all racial skills of other factions, even if we take runes for Dwarves, training for Humans, or Avenger for Elves. And the creatures of the Necropolis are not of the best quality, although they are not the worst either.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Sabir
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Sabir
I would like to see skeleton archers; it's a pity that there are no Dark Knights, I love them in the third part.
Death Knights have been excluded, and I doubt they will be brought back as they were in Heroes 3, because their death strike could wipe out half of any army at once (regardless of who was standing there):smile05:

Added 2 minutes later
Lordesat
In general, the most overpowered thing that necromancers have is their building for converting troops into undead. Of course, there are also abandoned mines and diplomacy with the messenger; these can also be considered overpowered under certain conditions. But raising the dead and necromancy are far from being overpowered. In terms of effectiveness, necromancy is far inferior to almost all racial skills of other races; for example, take the runes of the dwarves, training of the humans, or avenger of the elves. And the creatures of the necromancers are not of the best quality, although not the worst either.
Maybe, but agree, it's cool to beat everyone while practically not losing any troops (if, of course, the level is high)
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Necromancers are a rather weak faction, to put it mildly. Thankfully, they balanced it out with the right amount of energy.
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
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Morning
Necromancers are a rather weak faction, to be honest.
You just don't know how to play them properly. ;) ;) ;)
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Happy Life
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Morning
Necromancers are a rather weak faction, to be honest. It's good that they balanced it with energy as needed.

Actually, this statement is unclear. As far as I know, in version 3.1, Necropolis is the strongest faction on maps of any size. No other faction has a faster rush.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"

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