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Hardcore+ (blue, Rampart, Kyrre) def Gomunguls (red, Castle, Val, Crag) 1-4-7 2sm4d(3)
111 - Centaur upgrade, 2 roads: 1 to GO, the other to the underground for souls. Along the way, from the castle, [take] outside [dwellings of] elves and centaurs. With scout hero, I take elves. Kyrre stands on a crypt at the entrance to the underground.
112 - Supply elves from the main [town] and outside; total 18. I break a crypt for 5 souls and go into the underground. At the exit, 25 Cerberi. I lost ~20 centaurs. Immediately I see a Dragon Utopia and run into a block [by] lots of Faerie Dragons for wood.
113 - Elves to upgrade. Kyrre runs through the upgrade building into their [enemy's] respawn, through the mountains to a revealed outside [dwelling] of Behemoths, for Hogs, and an adjacent passage to a secondary [town] nearby. The secondary [town] is mine, because it generated a road from the underground Necro secondary down through a treasure zone, which I detected with the lookout tower by the Dragon Utopia. Army is transferred to Sorcha to clean the upper respawn. She takes treasure chests, enters stables, and then a Dwarf Cottage [with] ~20 [dwellers]. In the army: 18 elves, 30 centaurs, 5 dwarves, and swamp troops of the second hero to take. Morale is critical while I'm thinking; instead of canceling, I press OK. Have to fight. Lucky: dwarves only [procced] morale twice, not critical, and [I] successfully exited with all elves and nothing else. Money jumped sharply; hired an 8th hero.
114 - Kyrre ran to the Behemoth outside [dwelling]. Sorcha takes more money. I set up a chain to transfer the army to Kyrre.
115 - Hired Pegasi and Dendroids. 50 Hogs easily give up the Behemoth outside [dwelling]. I break through 2 adjacent guards onto another grassy respawn, run down to look for a secondary [town]. A Griffin Conservatory and a crypt are discovered.
116 - Scout hero takes the crypt and checks the Griffin Conservatory — minimal [guard]. I bring more Behemoths from the castle and easily take [it] with the loss of Dendroids and 5 elves; very many Griffin moral [procs]. A Naga Bank is visible below.
117 - Naga Bank 3-4; I don't touch it yet, waiting for growth. Enter the Medusa Hovel — minimal [guard]. Return to the Naga Bank and camp there for the night. Behemoths [are built] in the Citadel.
121 - Enough money; I bring Behemoths from the castle and the outside [dwelling]; get 10 pieces. Pity about the Necro. + elves and centaurs. Because of a lousy chain, Kyrre loses almost the entire turn, but still enters the Naga Bank — [guard of] 4 with a large [growth] stack. Here, in the first turn, 2 moral [procs] for the Nagas, then in the second another 2, and in the 3rd 1. In short, they shredded me considerably: -2 Behemoths, all centaurs, and several elves.
122 - Open the lookout tower. Ran in the wrong direction; can't approach the secondary [town] — surrounded entirely by mountains. Split into the main [town] and hit 30 Faerie Dragons; again moral [procs]; lost a Behemoth.
123 - Bring the remaining centaurs and enter a wood [zone of] 12. Killed a Behemoth. +8 Wyverns. [Kyrre] got Expert Earth; there is a Slow scroll, which I transferred. Take the Necro secondary and run down the road going through the treasure zone.
124 - Bring all remaining [troops]; put them on Silver [Pegasi]. Hit 30 Dendroids for a bag of gold, then 8 Crystal Dragons for a Pandora's Box. Lost a Behemoth, a couple of Wyverns, several elves. In the Pandora: [a stack of] 20 Pit Fiends. Run sideways, not on the road, to take another wood [pile of] 8, and below another [pile of] 4. A horde of Grand Elves took 6 Pit Fiends with them on 2 moral [procs] in the first round.
125 - 35 native Behemoths for a Pandora's Box [giving] 10k XP and resources. Speed up on Silver [Pegasi]; prepare to split in the Necro and run further down the road.
126 - Reached the exit to the surface. Took [a fight with] 25 Grand Nagas for an Earth power-up.
127 - Take the Conflux and sit there to replenish mana. Behemoths in the Castle + added Dwarves.
131 - Split in the Necro; speed-up before the Dragon Utopia. Scout heroes take minimal Dwarf Cottages and scout a passage to another underground treasure zone next to the Well.
132 - Full buyout of everything. Enter the Dragon Utopia with 10 Behemoths, 18 Unicorns, an Angel, 14 Pit Fiends, and 3 [units of] fodder. Take [it] with the loss of 3 Behemoths, a couple of Unicorns, and all the fodder. Gave Earth [spell] Book and junk. Spell Power 4, Knowledge 4 — can't jump around much. Jump to the main [town] and run to take the Medal [+3 Morale/Luck] next to GO.
133 - Take the Medal. Buy out all the fodder from the secondary [towns]. With Kyrre, Town Portal to the Necro and run to the Well at the entrance to the treasure zone, where radars have already spotted movement of the reds. Got Expert Air and found a scroll.
134 - Place Darkness [curtain] at the Necro and speed up Kyrre at the entrance to the treasure zone. Spell Power only 4 and 40 mana, but with power-up, Implosion hits for 900. Have money for buyout, so nothing much to fear. Judging by the radar, the reds will income both treasure zones at once with a huge chain — that only helps [me]. On red's turn, they seem to have sensed the blues' appearance and immediately scattered to their towns; I can't reach any red shields.
135 - Scout discovers armor +4+4 left by reds behind a horde of Efreeti, which I take, and jump to camp in the main [town].
136 - Kyrre runs to the Dragon Utopia on the native respawn; camps there at speed. On his turn, Crag hits the GO [for a] lot of Arch Devils and captures the empty main [town]. The army is decent: 120 Archers, 30 Crusaders, 30 Unicorns, and the rest. Looks like a double build. We hope there's no control there.
137 - Take the Dragon Utopia; also [guard of] 3. I give up 2 Behemoths, the Angel, and a couple of Wyverns. Give me, as luck would have it, the Air [spell] Book. Plus a Sword +12 and a bag of gold. I Town Portal to the Conflux, where a decent amount of fodder of levels 1-6 has accumulated. Enter the stable and the Well, and stand by the mountain so that on 141 I can take back the reds' main [town] and intercept the growth. Still 40 mana; need to maneuver control tightly.
141 - Crag went further to work the treasure zone. I Dimension Door and take the reds' empty Citadel with un-bought growth. Next to the castle, there's a Well; I replenish mana and allow myself the luxury of Fly. Kill a scout hero and Town Portal back to the Conflux. Buy out the Castle army and take it into an unbreachable underground adjacent to my Necro secondary.
142 - Reds try to take away all the Rampart growth, but Town Portal to the Necro + Fly ruins all their plans, and all the growth dies along with 2 heroes.
143 - Take back Rampart and Town Portal to the Castle. Meanwhile, 2 scout heroes in the underground treasure zone income the Black Market [already] broken into by the reds, checking for artifacts, and buy a Crown +4 and Knee Guards +1+1. Destroy the scout hero in the Castle and transfer artifacts to Kyrre; now 90 mana. Town Portal to the Conflux, into the stable, and speed-up at the Well.
144 - Crag appears and, with 2 heroes, stands one turn from recapturing 2 bought main castles — unclear why. Meanwhile, Kyrre runs into the last untouched swamp treasure zone.
145 - Crag takes back his and my castle and runs further into his treasure zone. Meanwhile, Kyrre takes a Pandora's Box for XP, a quest artifact, and a [level] 3 Griffin Conservatory.
146 - Dragon Fly Hive [of] 8 [units]; Pandora for XP. [Kyrre] mastered the last 2 skills: Logistics and Offense. Speed-up.
147 - Scout hero breaks a Teleport in the swamp treasure zone and exits from it onto grass above the reds' secondary Conflux. There, radars light up a cluster of red shields in a large treasure zone. No point in dragging it out further since the Teleport saved several days, so Kyrre dives in, flies over the mountains, and kills Crag at the Titan. GG.
Thanks for the game.