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Posts from Which units would you like to replace/add?

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Which units would you replace for the Necromancers, and which ones would you like to add?
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not a fan of undead))0
but:
the vampire looks like some kind of transvestite(((maybe he should pump up;
zombie... I don't know, maybe make him go on a strict diet;
add:
I think they already have everything))))
За Инноса
За Аданоса
За Белиара
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Another standalone expansion? No, thank you. We keep churning out content, but there's no time to come up with a strategy for these units, and they want to change even more things! Necropolis in the 5th installment is almost the same as in all the previous ones (except for the 4th). The units are well-balanced, and asking for more would be too much. So everyone says that this race smells like cheating. I don't think they'll offer to weaken the units. And if we're going to gather material for the 6th installment of Heroes, I'd probably bring back the Death Knights... Sorry for the critical expression...
А у нас план... Погост!
DeniusM:cool:
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Yes, even before reading this post, the persistent thought of bringing back the death knights occurred to me. This is perhaps my favorite undead unit from Heroes III... Zombies should be made thinner, vampires are fine, and skeletons simply need human proportions. Plus, both zombies and skeletons urgently need to get rid of the green smoke – the color of the undead should be blue, dead, and not green and smelly.
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There are black knights, you just need to lure them into the castle and chain them up...

By the way, it seems to me that dragons have actually become stronger. Or is it just my impression?
А у нас план... Погост!
DeniusM:cool:
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yes, the undead have definitely become stronger...
vampires are really weak... but the rest are okay, even the skeletons haven't gotten worse...
and zombies are so thick because the undead have become stronger... they've started eating well, or they've been made from peasants...
сначала надо разобраться, а потом критику наводить
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All units are good... But I would replace ghosts with mummies...
Скоро! Всем ждать! Они явятся!:smile20:
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Don't touch the ghosts!!! And mummies are terrible, we don't need them.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
In reply to celt
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celt;39594
All units are good... But I would replace ghosts with mummies...
Mummies should be added to the neutral faction list.
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Perhaps there is some truth in your words... But I think everyone is in favor of replacing the messengers with Death Knights!
Скоро! Всем ждать! Они явятся!:smile20:
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Well, there is a mod – I personally replaced it.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
In reply to DeniusM
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DeniusM;39204
There are black knights, you just need to drive them into the castle and chain them up...

By the way, it seemed to me that dragons have actually become stronger. Or is it just my imagination?
Heh, they drove them away themselves, and now they want to chain them up. Like - "for attempting to escape":D. In the "Philosophy of Heroes of Might and Magic" thread, the idea of a new expansion was discussed, where death knights themselves would attack necromancers in order to avenge the humiliation of their exile.

I would slightly adjust the liches so that their "skirts" are not so wide (after all,
Бог есть любовь
In reply to Nowizard
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Nowizard;39610
Heh, they drove them away themselves, and now they want to put them on a leash. Like, "for attempting to escape":D. In the "Philosophy of Heroes of Might and Magic" thread, the idea of a new expansion was discussed, where Death Knights themselves would attack Necromancers to avenge the humiliation of their exile.
Well, then Death Knights need to be given a different ability, otherwise Necromancers will be a strong faction. Because the Knights have a 25% chance to halve the stack of units, like Djinns in Heroes 1 (only there it was 50%).
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So, there's no need to change anything in the stats! We'll just swap the roles of the Messengers and the Knights. The Messengers of Death will "halve" the enemy's health, and the Knights of Death will deal the beloved "minimum" damage to everyone. ;)
Бог есть любовь
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I suggest removing the dragons again and replacing them with Death Harbingers. And replacing the Death Harbingers with Death Knights with their old abilities. Give the Death Knights 130 HP and the "Death Touch" ability. Increase the Death Harbingers' HP to 150 and give them the "Double Death" ability: the first attack with Death Touch will kill 2 units at once. Give the Archliches a 10% chance to cast a random curse (or only plague) when attacking with a gas cloud.
Знание - это сила, сила - это свобода...

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