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Heh, they drove them away themselves, and now they want to put them on a leash. Like, "for attempting to escape":D. In the "Philosophy of Heroes of Might and Magic" thread, the idea of a new expansion was discussed, where Death Knights themselves would attack Necromancers to avenge the humiliation of their exile.
Well, then Death Knights need to be given a different ability, otherwise Necromancers will be a strong faction. Because the Knights have a 25% chance to halve the stack of units, like Djinns in Heroes 1 (only there it was 50%).