16.07.2010. readme(Red, Swamp, Bron, Bron) def Efan(Blue, Rampart, Kyrre, Kyrre), 2sm4d(3), 134.
Started a while ago, remember the details very poorly.
There was no one else to take as main heroes, left Bron, on the second I took 2 Griffin Conservatories on 2 and 1 angel, and 2 Dragon Fly Hives on 6 and 8 ducks.
On 127 a scout (Tselka) found a bypass ГО to the opponent, lured Kyrre a bit higher with fakes, forcing her to avoid a redraw, Kyrre chased after Tselka (took the bait ;)), killed her, Tselka in turn managed to shoot 7 pointy-eared Grands))).
Then Bron with all his might moved into this bypass on 131, forcing Kyrre to split back home and return the might to the capital via chains. On 134 Bron besieges the Blue capital, I have 3 angels, 35 ducks, about 80 lizards, 3 bulls, 13-14 crocodiles, 8 flies, Kyrre has 3 green dragons, 27 Grands, 13 wood elves, about 40 centaurs, 8-9 unicorns, dwarves... expert tactics + mass haste quickly did the job ;)
Thanks for the game, Efan!
Posts from Reports on online games and their confirmations (Summer 2010 season).
The generator won (no irony intended). Despite all my mistakes, I managed to explore a rich treasure zone by the beginning of week 4, which contained 5 Dragon Utopias, КО, and a Pandora's Box with earth magic. In the first three closest Dragon Utopias, I took everything I needed (a teapot, a +5 attack/defense sword, a +4 defense shield, air and water spellbooks). The rest became uninteresting. As a result of my flawed game, I had very few troops left; my strongest unit was 4 angels, but their combined stats were far over 100, and 1000 mana, without a cloak or red orb on my opponent, allowed me to easily defeat his powerful army (120+ demons, 11 angels, etc.). There were also manacles available (I thought about whether to put them on for a minute because if my opponent had anti-magic artifacts, I could have lost). Thank you for the game.
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There isn't much to say. One path leads from the Necropolis spawn point. The other exits are along a dirt road. And there's some strange road along the map, completely intersected by mountains... Towards the end of the fourth turn, I was planning to go to my opponent, but he came to me, and all I had to do was attack. It's a pity there was no speed boost - he was an expert in magic and earth and air.
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16.07.2010 Wlk777(red, Conflux, Kalt, Kalt) def Satyr(blue, Dungeon, Shakti, Shakti) 2smd4(3) 145 WT
I spawned underground, roads to the GO from white dragons, and to a secondary town, I see a Troglodyte niche, I don't claim it. I push through to the Inferno secondary town, gold is at zero, I took a tiny Dwarf Cottage. Near the Inferno I found a pit fiends niche, decided to portal them)). I claimed the niche, collected crumbs of gold from the respawn, bought scouting in the hut. Towards the end of the week, I skipped one and a half turns out of boredom, reached level 4 I think. In the Inferno, pit fiends are in the fort, home 1-3 are in the fort with mushrooms and a portal.
On day 121, having bought up considerably, I hit a hundred fishes for a Pandora's Box, they give 10 or 15k experience: a spell towards scouting, armor, and logistics:smile23:
A lich takes the +3/+3 shield from a stack of master gremlins. The pit fiends, I must say, cut well.
That's it, business at the respawn is finished, besides the GO there are 3 more exits: 1 into an underground treasure zone and 2 lifts from the metro. I break through the first: grass, the opponent's secondary town, a turn-around and transfer of the army to a scout, he breaks into the treasure zone on rocks, there's an immediate block from a horde of medusas, trouble.
But on the next turn, a lich reveals that the opponent's road to the secondary town is blocked by the GO, I rush over there and spend the rest of the week improving my dire financial situation, picking up boots and a pendant of courage along the way. In the Inferno, 1-5 are in the castle, home 1-4 are in the Citadel, everywhere there are marketplaces for unions.
On day 131, I bring up a bit of army and 7 upgraded pit fiends, start cutting a little, break through from the grass into my underground treasure zone. Without haste, slow, or speed bonuses, I lose 6 pit fiends on a lich's own box worth 10k :(. No, guys, this won't do :smile38: - I fight in the Inferno, there's haste in the guild and I run to the same treasure zone, but from the other side, the army on the way home pounds a horde of ground-dwellers for +2 to speed, the pit fiends upgrade.
In the treasure zone, I take shackles, the golden bow, and a niche of devils. No Dragon Fly Hives, Griffin Conservatories, or Dragon Utopias, the only relic is a red orb guarded by 10-19 gold dragons. Had to go to the pebbles without pathfinding :(. There, a max-level Griffin Conservatory cheered me up a bit. The third week ended, I built nothing in the castles, but at least I have faith in a bright future :).
I buy up growths, cut down all this good stuff, already over a hundred demons, I take a Dragon Fly Hive and a +6 sword. Another Griffin Conservatory and also max! Very good. And then, in the very corner of the map, I spot a Progenitor Dragon Utopia)! I stomped around it for 2 turns with expert scouting, looking for a path, because it was cut off by a mountain range and there was a narrow passage along the edge of the map, which was also blocked by fairy dragons)). They guarded it like Fort Knox :D.
Around this time, using Dimension Door, I took the capital Kalt, all parameters are under 30, my only hope is the Progenitor, the Mother of all Dragon Utopias :). Well, I think, the teapots will save my runner on all body parts, but they only gave wings, +12 to spell power, and a +4/+4 hat. I try to escape along the edge of the map, but on the next turn the Big Fish attacks with its smoked-and-dried army, but with a large cart of artifacts of all kinds and kicks my legions out.
Thank you for the game.
484800548
Started without rests. Fast roads. The initial distribution was pleasing right away — directly under the Dragon Utopia castle and a hive hideout for 20-49 gold golems. But later it turns out that the respawn is small (for Jebus) and therefore rather poor. There are no more serious hideouts, only 2 gnolls. The 6 crypts (2 of which were pre-max), taken on the first day, helped a lot. Moreover, the heroes came as if hand-picked — Gosha, Gurni with a gun, Moner, Solmir :cool: I reached both secondary towns on the first day; there is 1 native one :smile20:
In the same rest town, I planned for hive — only put up a fort. At home, hydras barely appeared in the castle (had to trade). And I still didn't take the hive hideout (there was a +2+2 sword nearby)
At the start of the second day, GO candle — archangels :eek: I clear everything possible, including 2 hives (1 max) and Pandoras for 90 gnolls and 50 lizards, and the hive hideout. No cons.
On the third day, I finish clearing the respawn (afraid to go toward the archs :o ) and on turn 133 I enter the Dragon Utopia — a three-town one. It became my salvation. They gave me absolute insanity: shield to all, sandals to all, sword +6, armor +4+4, and an orb of fire :smile54: Tazar's stats are 20-20. On turn 134 I finally go to the archs — there are only 13 of them, with minimal losses... Further in the center of the Dragon Utopia is a minimum spawn and Pandoras for experience.
On the fourth day, I take a Pandora behind 3 crystals — entire level 5 :smile54: I sit to replenish mana (it's 150). The Miner is still at home. Somewhere around turn 144-145, I break through a double GO toward the reds, then seize their capital from a loser with growth. I become Tazar at the crossroads, send out scouts and see an unbroken block on the road above — I decide that the father is below. The respawn is about 2 times larger than mine :eek:
I head down, however, the Miner isn't there... but I discover an orb of earth :eek: Impl with the orb deals over 2K damage :cool: Meanwhile, I see that the Miner went off-road and settled in a secondary town...
At full speed, I run across the entire respawn and finally catch up to Shakti. I prepare to destroy 9 angels on the first turn... and realize that the Cloak of Denial is equipped :smile52: We played with saves over 2 days, so I completely forgot it existed :o Plus my mass slow was very effectively countered by mass haste :) But even then, Tazar has a huge advantage in one-on-one meat and stats; he wins.
Thanks for the game!
P.S. I know that playing like this on Jebus is perversion, but we are still inexperienced players... :o
16.07.2010 WishmasteR (blue, swamp, Tazar, Tazar) def Keyla (red, dungeon, Shakti, Shakti) Jebus Cross, 215
We started without rests. The initial handout was pleasing right away - directly under the castle a Dragon Utopia and a treasure of 20-49 gold golems. But it later turned out that the respawn is small (for Jebus) and therefore a bit poor. No more serious treasures, only 2 gnoll ones. 6 crypts (2 of them pre-max) taken in the first week helped a lot. Also the heroes came just right - Gosh, Gurni with a cannon, Moner, Solmyr :cool: I reached both secondary towns in the first week, 1 native :smile20:
In the secondary town I planned to build a Griffin Conservatory - only built the fort. At home, I barely got hydras in the castle (had to trade). And I never took the treasure of the Griffin Conservatory (there was a sword +2+2 nearby)
At the start of the second week, I scout the GO - archangels :eek: I clear everything I can, including 2 beehives (1 max) and Pandora's Boxes with 90 gnolls and 50 lizardmen. No Griffin Conservatory.
In the third week, I finish clearing the respawn (afraid to go near the archangels :o ) and on day 133 I enter the Dragon Utopia - tier 3. It became my salvation. It gave simply insane loot: shield to all, sandals to all, sword +6, armor +4+4, and sphere of fire :smile54: Tazar's stats are 20-20. On day 134 I finally go to the archangels - only 13 of them, with minimal losses... Further in the center is a minimal Dragon Utopia, Pandora's Boxes for experience.
In the fourth week, I take a Pandora's Box for 3 crystals - all of level 5 :smile54: I sit down to recover mana (150 mana). The miner is still at home.
Around day 144-145 I break through the double GO to the red player, then take their capital from the loch with growth. I position Tazar at a crossroads, send scouts and see an unbreakable block above on the road - I decide the folder is below. The respawn is about 2 times larger than mine :eek:
I head down, but the miner isn't there... instead I discover the sphere of earth :eek: Implosion with the sphere deals 2K damage :cool: Meanwhile, I see that the miner went off-road and holed up in the secondary town...
I rush across the entire respawn and finally catch up with Shakti. I prepare to destroy 9 angels on the first turn... and realize I'm wearing the Cloak of the Undead King :smile52: We played with saves over 2 days, so I completely forgot I had it on :o Plus my mass slow was very effectively countered by mass haste :) But even so, Tazar had a big advantage in army size and stats, and he wins.
Thanks for the game!
P.S. I know playing like this on Jebus is perverse, but we're still inexperienced players... :o
yeah, inexperienced perverts=)))
I got a huge respawn, I was just O_o, didn't know where to go. I go down - no secondary town, I go sideways - oh GO to the center, I think, nah, I'll wander, I'll fight when I take the Conservatory, I'll roam the respawn and look around. This and probably my mistake + not setting up a proper hero chain... =( Because besides Shakti, I had a couple of native heroes and with them troglodytes... near the castle there was a Conservatory and a Dragon Utopia, the Utopia had scary guards, I didn't go take it... the Conservatory was minimal, I think with an angel I could take Pandora's Box and the other (non-scary) Utopia. And then this guy finds two Conservatories nearby - max ones, without GS=)! well I dash over there as fast as I can, I'm playing without a mouse and F10=), even speeding up my hero)) in the first Conservatory I got pretty badly beaten... I take the second - and here come guests, oops=) the opponent takes my town, I hide in the secondary town (and he's thinking, where did the miner go=)), if he had wandered longer, I would have fortified the secondary town, it was a barbarian secondary town, but I had no money
at the end I go at the enemy, bravely go) on the way I take a minimal Conservatory and a Pandora's Box for a thousand experience without losses (hoping for maybe 80 troglodytes) and that's it, the final epic battle
The game was great!
WishmasteR, THANKS FOR THE GAME!=)
We had a great game with Pasha, and it ended in a draw. Although, I mostly had to run away from Kreg, as Kreg had an advantage in terms of creatures, and Armageddon turned out to be quite good. But Shakti has control, plus gloves and boots, and the logistics expert with wings on top of that.
Thanks, Pasha, for the intense game!!!!!!!!

07/16/2010 AYMAN (blue, Dungeon, Shakti, Shakti) draw Dubrovin Pavel (red, Castle, Valeska, Kreg) 2smd4(3) 213
We had a great game with Pasha, and it ended in a draw. Although, I just had to run away from Kreg, because Kreg had an advantage in terms of creatures, and Armageddon turned out to be quite good. But Shakti has control, plus gloves and boots, and logistics with wings on top of that.
Thanks, Pasha, for the intense game!
Yeah, we agreed on a draw because I didn't want to build a Guild in search of damage dealers or Flight, and I also didn't want to rely on Pandoras...
That's how it went...
Thanks, Ayman, for the interesting game!
After 5-6 resets, slow roads were dealt. I had two passages — one to ГО and the second blocked until 99 rags for the Cloak of the Undead King and a pile of gold (there were nearly 100 of them). On the first [passage] 1-6 without cows in the castle, external dwelling of lizards. On the second [passage] Griffin Conservatory-3, external dwelling of wasps, a few dwarf dwellings, Castle secondary, external dwelling of crusaders. I broke through a passage into the subway to the enemy's Necropolis secondary via no-road; then it got interesting — he cast Darkness Veil every turn, I used View Air ). On the third [passage] I start from the stables, go to the treasure zone — there are several mediocre hives, Shield + 4 All for 100+ wood, Pandora's Box with Earth [magic] (I only had Advanced Wisdom). I also take an external dwelling of horses, build them in the Castle. Very little money, and I lack a lot to fully shop, but at 142 I break ГО and nearby is the enemy capital with Kirr holed up with all the power. Thanks to slightly more mana, I managed to win. Thank you for the game.
Thank you for the game.
That was something.
On the first week - Necropolis and Inferno secondary resources. Unity in the Castle, no caches, Cons wasn't on any of the 4 resps either.
On the second week - Dungeon secondary resources, entered the Treasury, Hive on 8...
On the third week - I was crawling around there until mid-week, but found nothing except Pandora's boxes for 20000 and 15000, Maxi and a Hive on 6; lost all Gr. Pegasi and 8+ Vivs to unpleasant guards; from mid-week I headed to another Treasury, took a Pandora's box with 20 Vampires, Dragon Utopia-Two (Titan Armor and +4+4 Armor).
On the fourth week - with 100+ Sn. Mages from Gr., they give you the whole land. I see Vistan speeding up, but there is no mana to attack him, TP to Main.
The Enemy's two-fold superiority in Mana with equal Magic gave its result (110+ against 60).
Thank you for the game.
On the first week - roads to 2 external dwellings are present, one for 50-99 gold. With Lizards into the Underworld, another convenient one via Ogres to the Teleport. There are 12 Elves. Took a Conflux external dwelling, Wood Elf external dwelling, standing in the Stable. Unicorns in the Castle, though money is 0.
On the second week - 2 Mini Medusa nests, 2 Naga-Banks (3 and 4), Griffin Conservatory-Three, Dungeon external dwelling, Dragon Utopia spotted in the Treasury on the Sands and the passage to it through the Dungeon. Placed Dragons. Took the Unicorn external dwelling.
On the third week - Dragon Utopia Three in the Sandy Treasury and Two in the Underground one (KAir, MGold, SCaptain, SOracle, Cap+4+4), Library. Since the opponent had their native external dwelling, I decided to try my luck at the Main, fortunately the exit from the Treasury was near Gunnar's Main Resp. Of troops there are only 2 Angels and 3 Unicorns and 44 Elvises. The raid succeeded, there is a heap of troops in the Main Fortress. At home there are artifacts for growth of almost all, including Unicorns, with a Summoning Portal for them or Wood Elves. Decided to wait for population, and go to the Dragon Utopia highlighted by Loshok in the Sandy Treasury, and there are 2 Griffin Conservatories nearby. But Gunnar capitulated.
Thanks for the game.
16.07.2010
Hermit (blue, Inferno, Pirra, Tazar) def Blackpoint (red, Castle, Valetska, Alkin) panic 145
There's not much to say. One road leads to the Necropolis spawn point. The other exits are off-road. And there's some strange road along the map, completely intersected by mountains... Towards the end of the fourth turn, I was getting ready to go to my opponent, but he came to me, and all I had to do was attack. It's a pity there was no speed boost – I was an expert in magic and earth and air.
Thanks for the game.
07/18/2010, Dubrovin Pavel (Blue, Rampart, Kirr, Kirr) def Wlk777 (Red, Fortress, Wistan, Gunnar) 2sm4d(3) 135
The secondary market actually slowed down development.
:D :D
Все в ней нулево и кукольно.
