Auto-translated
Played the 1st game with Maretti. Speechless.
I negotiated to get Sandro against Inferno.
The start was smooth as butter - 2 Pandora's Boxes with troops, 113 - cons 1 , 114 cons - 2, a level 3 is scouted, artifacts lying around for +6 and +4 to all stats (the shield is far away though). It was going so beautifully that I even thought I could be accused of cheating. In short, already on day 121 on an angel near the ГО (and this is on slow roads). But I decide to skip a day - the chains were set for taking the shield, I'm replenishing mana myself. And then the unforeseen happened: both roads leading to the ГО went not to the center but to empty respawns. I can't look at the ground, the view air shows that the nearest town in the treasure zone is very far away, and the opponent is somewhere messing around on his side. Long story short, the moment to catch the opponent and crush him on parameters was missed.
I'm trudging along stones with an under-leveled pathfinding, found the road after 3 days, but the opponent had already grown fat, upgraded to devils and attacked with shackles. Without shackles, there were still ghostly chances for the orb + collecting AOTD, and even that was unlikely.
Watched the saves - it's unclear what he was doing on his respawn instead of rushing to take the ГО, but winners aren't judged.
P.S. And regarding the rules. It's unclear why transport spells were banned. If they bother someone, why not impose a ban on spells from scrolls and books, but allow building them yourself. And here's the situation: I could have tried to build something in my town (especially since I started building in the secondary on day 114, but then remembered it's not needed at all) to somehow compensate for the generator bug, so that I wouldn't have to drag ridiculous chains through impassable terrain. In short, it's frustrating - you play faster and better than your opponent, but it's all for nothing.
I negotiated to get Sandro against Inferno.
The start was smooth as butter - 2 Pandora's Boxes with troops, 113 - cons 1 , 114 cons - 2, a level 3 is scouted, artifacts lying around for +6 and +4 to all stats (the shield is far away though). It was going so beautifully that I even thought I could be accused of cheating. In short, already on day 121 on an angel near the ГО (and this is on slow roads). But I decide to skip a day - the chains were set for taking the shield, I'm replenishing mana myself. And then the unforeseen happened: both roads leading to the ГО went not to the center but to empty respawns. I can't look at the ground, the view air shows that the nearest town in the treasure zone is very far away, and the opponent is somewhere messing around on his side. Long story short, the moment to catch the opponent and crush him on parameters was missed.
I'm trudging along stones with an under-leveled pathfinding, found the road after 3 days, but the opponent had already grown fat, upgraded to devils and attacked with shackles. Without shackles, there were still ghostly chances for the orb + collecting AOTD, and even that was unlikely.
Watched the saves - it's unclear what he was doing on his respawn instead of rushing to take the ГО, but winners aren't judged.
P.S. And regarding the rules. It's unclear why transport spells were banned. If they bother someone, why not impose a ban on spells from scrolls and books, but allow building them yourself. And here's the situation: I could have tried to build something in my town (especially since I started building in the secondary on day 114, but then remembered it's not needed at all) to somehow compensate for the generator bug, so that I wouldn't have to drag ridiculous chains through impassable terrain. In short, it's frustrating - you play faster and better than your opponent, but it's all for nothing.
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Зима 2011-12.