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2 Pit & 2 Dirty Basically, I'm having terrible internet issues; I can't even log into ICQ. We were supposed to play last weekend, but I couldn't connect. I sent Pit a message via ICQ on my phone, but I don't know if it went through. I can't check for a response.
I'll be home around the 15th or 16th, and if it's not too late, I'm ready to play anytime. If it's too late, I'll concede.
Why don't you initiate contact first? Are you shy? :D
The opponent didn't show up. Did you try contacting him on ICQ?
2All: Don't wait for the opponent to contact you. Isn't it hard to initiate contact yourself? And if there's no response on ICQ, then post here.
I did contact him (2 days before posting in this thread) - I sent a request for authorization + a message - still no response from the opponent....
злой_романтик
16 years ago
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37 zloy_romantik (Blue, Dungeon, Miner, Miner) def 57 Hermit (Red, Inferno, Pyrrh, Nimussa) 216 mini nostalgia We played in 2 sessions, the first for about 10-11 hours, the second for about 6-7 hours. I don't have the strength to describe everything ;) What's interesting is that in a bunch of treasures and Dragon Utopia, I couldn't find any worthwhile magic, no matter where I searched or how many Pandoras I shook. In one Dragon Utopia they even gave me super-red and black balls, the captain's necklace, and a frame :D, although at the time I didn't know how that red ball would help me in FB ;) There is no worthwhile magic; as for books—it's all just filler, and not upgraded ones at that :) In the end, combat-wise it was a total disaster, which is why I decided to equip it and hope for the archers with golden bows, although on the other hand, the hives were very pleasing—only 2 minimums, a bunch of maximums and pre-maximums. In the end, by FB, I had accumulated 97 ducks ;) In FB, with approximately equal parameters, they, supported by 9 angels, 3 stacks of archers with golden bows + 12 mentors and 9 cats, withstood attacks from 150+ demons, 47 ducks, 60+ gogs, 20+ pits, and trash with a ballista (although this trash and the ballista caused me a couple of unpleasant minutes when grey flies bit my ducks and weakened them, and the ballista took out an average of 12 elves at a time :smile29: ) But in the end, the angels, ducks, and archers did their duty to the end and sent the hellish spawns where they belong—to the underworld. And those beautiful bracelets, taken from the vile nags, didn't let them escape :D WE WON!!!! HOORAY!!!!! :smile44: Thanks Vova for a very interesting and tense game; it's been a long time since I had one like this. The red ball really came in handy after all :)
37 злой_романтик (Blue, Dungeon, Miner, Miner) def 57 Hermit (Red, Inferno, Pyre, Nymussa) 216 mini nostalgia We played in two sessions, the first about 10-11 hours, the second about 6-7 hours. I don’t have the strength to describe everything ;) What’s interesting is that in a bunch of treasure zones and Dragon Utopias I couldn’t find anything worthwhile in terms of magic, even though I scoured everywhere and shook so many Pandora’s Boxes. In one Dragon Utopia, it gave me a super-crystal ball and black marbles, Captain’s Necklace, and a chassis :D, although I didn’t know then how that crystal ball would help me in the final battle ;) No worthwhile magic, from the books—only water magic, and even that wasn’t upgraded :) In the end, in terms of combat, it was a complete flop, so I decided to put it on and rely on the shooters with the Golden Bow, although on the other hand, the hives were very pleasing—only 2 minimal, a bunch of maximum and near-maximum. In the end, I saved up 97 ducks for the final battle ;) In the final battle, with roughly equal parameters, they, supported by 9 angels, 3 stacks of shooters with the Golden Bow, plus 12 guardians and 9 cats, withstood the attacks of 150+ demons, 47 ducks, 60+ gogs, 20+ pits, and small fry with a ballista (although this small fry and ballista gave me a couple of unpleasant minutes when upgraded flies bit my ducks and weakened them, and the ballista was killing an average of 12 elves at a time :smile29: ) But in the end, the angels, ducks, and shooters fulfilled their duty to the end and sent the hellish spawn to where they belong—the underworld. And the beautiful bracelets, taken from the vile nagas, prevented them from escaping :D OUR SIDE WON!!!! HURRAY!!!!! :smile44: Thank you, Vova, for a very interesting and tense game; I haven’t had one like that in a long time. The red ball really came in handy :)
Yes, that’s how it was. I’ll say right away that I can only blame myself here, not the generator. It’s only to blame for making both treasure zones swamps; I didn’t even open the third computer one. But let’s take it step by step. From the very beginning, everything seemed normal. On the respawn near the castle, an external dwelling of imps and dogs, I colored the dogs and even built it, not much money, but enough. I located where the swamp computer was and went toward it. The roads were slow. Pyre decided to expert Logistics first. Artillery only basic. I approached the fortress via slow roads, and in the castle there were already gnolls, lizards, snakes, and wyverns. Oh well... with basic artillery, I might not take it... Then, through what turned out to be shifted guards, enemy Conflux heroes ran up to my capital... I had to build a Citadel there, and Adelaide holed up in the castle; Pyre returned via the slow roads back... Adelaide killed one Conflux hero the next turn, the second ran back, and Green (the swamp player) pulled his entire army out of the castle. Pyre was one movement point short of reaching him—he was in the swamp. But next turn, he went deeper into the swamp, not back to the town. And I took the fortress on day 121. There’s a Citadel there, but not even a Town Hall. Trouble with money. Home on days 1-6 in the castle. Nymussa is sitting in the tavern; well, I need to make her the main hero. I brought some troops from the capital, took a hive of 6 wyverns, broke through the guard into the swamp computer’s swamp treasure zone, and sent in a scout; he found three hives behind very strong guards, and further on, the path was blocked by a horde of orcs. The scout Sarug spotted a Dragon Utopia from a vantage point in the same treasure zone. Pyre goes to the Conflux computer, finally kills the swamp hero. Kills the Conflux computer. On the third, Ninka with growth barely took three hives behind very strong guards, lost a lot. Learned Pathfinding, crawls through the swamp nimbly. On the fourth, a Dragon Utopia, in another swamp treasure zone—another three hives and one Dragon Utopia. The first gave only a Crown of the Supreme Mage and a Book of Fire as useful items, the rest was Admiral’s Hat and a Bag of Gold, but now I had money; and the second gave a Shield and a Cap of All, plus a Titan’s Helm. I also had a Club and a Chain Mail +5 to attack and spell power. Found a scroll with Implosion. I build GM5. In the last slot at the magic university in Conflux, I learned Air Magic, even though I had a Book of Fire. I thought long and hard, but still decided on Air... At the start of the fifth week, I gathered all my resources and went to the central treasure zone. I broke through two of the strongest heroes, but from the opponent’s side, the hero turned out to be much weaker for some reason. In the central treasure zone, I took a Dragon Utopia and a scroll with Town Portal. This turned out to be a huge super-treasure zone with 5 Dragon Utopias and many hives, although there was almost no path—the heroes stood close, but I didn’t explore it because the tavern showed that I had a stronger army and my parameters were much higher than the opponent’s. Fifty ducks and 150+ demons gave me confidence; I experted Air Magic, Implosion... Well, overall, I didn’t even doubt that I’d win the final battle. The opponent checked my army with a scout; I killed him with no losses and no magic. The Miner approached; he had a horde of wyverns and a group of angels; I thought it was nothing and didn’t even bother checking with a scout hero what and how many there were, especially since it was already late and I wanted to finish quickly and not put it off. I was so confident in victory that I didn’t even try to upgrade the wyverns and demons. I attacked immediately with my main hero and immediately regretted it, and then regretted it even more. There turned out to be... 97 wyverns! And 9 angels... Besides, the Miner had three stacks of shooters, which he immediately closed in Tactics, and as it turned out later, with the Golden Bow. The Miner’s combat parameters were slightly higher by 2 in total, but my magic was still much higher. And I immediately used one dragonfly to remove the retaliation from the wyverns, so I could then strike them with Mass Haste, demons, wyverns, and spawns. The round goes on; we shoot with shooters; the Miner isn’t using any magic; it’s my wyverns’ and demons’ turn to move (I had +3 to speed, by the way)... I try to open the book and then realize why the Miner wasn’t using any magic. He has the Sphere of Inhibition :( All my Hastes, Implosions, Berserks went to waste... Damn... The Miner’s three shooter stacks keep firing. Magogs are already dead. I moved forward, removed the retaliation from the wyverns with a second single dragonfly, and went ahead. The demons only killed 13 wyverns... not enough. Well, overall, the melee began, and Nymussa got it from the Miner right when she was counting on victory the most. The Shackles prevented me from buying out :( If I had checked the opponent’s main hero with a scout and found out how many troops there were and what the parameters, red ball, and shackles were, I would never have attacked and would have immediately, with expert Logistics, Pathfinding, Dimension Door, Boots of Speed, and Gloves of Swiftness, using well-placed scouts, run to the uncleared swamps or the central treasure zone to keep accumulating resources. Especially since the conditions for that were excellent. Many untaken hives were visible; I probably would have found something else good... But this overestimation of my own strength led to defeat...
Thanks for the game.
rebellious
16 years ago
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We were chatting with Psyche on ICQ. He asked me for a link. When I asked when he would be able to play, he remained silent, even though he was online.
We started without restarts. It generated something that looked like a balanced map, but it was much more interesting. Kira came with diplomacy right away, and I started giving her chests. I placed liches in the castle with a reinforcement bonus. On turn 121, I got a level 3 consulate and headed for the treasure. The treasure turned out to be on a swamp, so I had to change course. The treasure was guarded by 12 knights. Then, from the connectors, there were only 100 marksmen and 41 archmages. The loot was good. On turn 131, Kyrre appeared with better stats: 46 vivas, 61 grand, and 29 unicorns. I had 450 skeletons and 42 wyverns. Kyrre sits in the castle to replenish mana. I decide to attack. The lack of mana in the final turn decided the outcome.
It's tough to play Anarchy in SoD – with such a tight time limit, even 8 minutes isn't enough. Because of the time running out, I didn't look up the road and didn't see Isra in another town. As a result, I didn't go to the well, which was right next to me, and instead sat down to replenish mana in a village. Because of the red color in the final, I ended up without mana against an Earth and Water expert, which decided the game. Thanks for the game. OUTLAW
What is this nonsense, PReDS?? Are you still not sober from Michurinsk?? :confused:
Yeah. Right now, for example, I'm vacuuming the ceiling.:D :D :D
Lack of motivation made my opponent surrender: confused: Thanks for the game.
He played poorly, didn't want to play Jebus. He started reluctantly, and consequently, he moved his units like a fish. After executing a couple of "papal moves," he completely lost the desire to play and decided to watch football instead. Thank you for the time.
Bad handwriting.Red Castle on Jebus – that’s bad handwriting :confused:.
bRitvo4kA
16 years ago
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Castle is more effective on Jebus Cross than Necropolis - you can quickly gather a stack of Archangels, plus the red color on this template is a big advantage. Necropolis loses tempo transporting skeletons, you can only gather them at the respawn, and how many can you raise in 3 weeks anyway?
Castle on Jebus Cross is more effective than Necropolis will be - you can pretty quickly gather a stack of Archers, plus the red color on this template is a big advantage. Necropolis loses tempo transporting skeletons, you can only gather them on respawn, and how many can you raise in 3 weeks anyway?
Necropolis on Jebus Cross was more of my mistake than my opponent's :)
The red castle on Jebus is poorly designed:confused:.
You misunderstood me. "Poorly designed" means that playing on Jebus was uninteresting/boring/disgusting, etc., meaning I meant it was a bad design in terms of personal interest for me. But a couple of castles – Necropolis – I think are very well designed, almost perfect :)