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Posts from Heavenly Noise

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16 years ago
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Name: Heavenly Noise
Map name: Heavenly Noise
Two-level map: yes
Number of players: 2 (Castle/Dungeon)
Size: Small
Difficulty level: Normal
Victory conditions: gather creatures
Defeat conditions: run out of time
Map author: S.K. of Lich (also known as litchh)
Map description: In four months, the sky will fall to earth. We need a hundred Giants who can hold it up.

At first, you might get the feeling that you've launched a tutorial. But first impressions can be deceiving :rolleyes:
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16 years ago
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The map is not bad! Quite interesting, with a touch of humor (about a tutorial map).

However, there are a few minor issues, in my opinion. First is the balance... - Red has 1 gold mine, Orange has 3 valuable mines, except Mercury, so there's no early development... and it's lopsided too... plus a severe lack of resources, which forces you to play on easier difficulty levels.

Against the computer, it's a breeze to play, since it's dumb. Kill it and stock up on Giants, but against a human it won't be easy... it will be a drawn-out game, lasting until about month 4... and even then you might not win, because each player will have an army of 50 Giants )))

Minor flaws, like a road leading to the side of the underground gate entrance rather than directly to it, and 2 empty Seers (one in each player's zone).

Overall, honestly, the game plays out until you break Pandora's Box with 75 Vampire Lords. Killing them, I think, isn't too hard — you need Slow (exp. Slow, it's level 1, so you can cast it on Cursed Ground, though if you're playing The Restoration of Erathia version, you can't, which is bad, but everyone plays on SoD now where you can), and that's it... Both players are Ranged heroes, cast Slow and shoot the Vamps, then there are 3 Seers in a row and eventually 35 Giants, and at that point, I think it's game over... whoever has that many will already have everything.

By the way, 25 Efreeti were amusing, especially compared to just 15 Monks — it really doesn't add up... also funny to see 35 Water Elementals guarding an Experience Obelisk, while 40 Air Elementals guard a whole Garden!!! Meanwhile, the Griffin Conservatory is left unguarded.

Overall, the map is decent, quite good, but you might want to fix the imbalances for multiplayer, and make it harder for single-player.

Best of luck and success!
Инфа о разных моих проектах, по большей части геройских, тут http://phomm.narod.ru
In reply to pHOMM
16 years ago
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Initially, the idea was that players would have to fight for gold and valuable materials. Maybe it was a mistake, but I won't redistribute the resources now. Although, I could sprinkle a little gold on the orange territory. Empty Seers are just a feature, I guess. :)
However, I can strengthen the Pandora's guardians. The map was originally designed for the original game, without any expansions, and using magic on the bones was not allowed.
In reply to litchh
15 years ago
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Added a new version. Increased the protection of Pandora, rearranged some random monsters, removed the consul, and replaced it with another object. Also, fewer giants are given at the end of the chain quest. You can download it in the first post; the old version is marked as "old." There is still an imbalance between players, but on the expert difficulty level, the map is quite passable for any of them.

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