However, there are a few minor issues, in my opinion. First is the balance... - Red has 1 gold mine, Orange has 3 valuable mines, except Mercury, so there's no early development... and it's lopsided too... plus a severe lack of resources, which forces you to play on easier difficulty levels.
Against the computer, it's a breeze to play, since it's dumb. Kill it and stock up on Giants, but against a human it won't be easy... it will be a drawn-out game, lasting until about month 4... and even then you might not win, because each player will have an army of 50 Giants )))
Minor flaws, like a road leading to the side of the underground gate entrance rather than directly to it, and 2 empty Seers (one in each player's zone).
Overall, honestly, the game plays out until you break Pandora's Box with 75 Vampire Lords. Killing them, I think, isn't too hard — you need Slow (exp. Slow, it's level 1, so you can cast it on Cursed Ground, though if you're playing The Restoration of Erathia version, you can't, which is bad, but everyone plays on SoD now where you can), and that's it... Both players are Ranged heroes, cast Slow and shoot the Vamps, then there are 3 Seers in a row and eventually 35 Giants, and at that point, I think it's game over... whoever has that many will already have everything.
By the way, 25 Efreeti were amusing, especially compared to just 15 Monks — it really doesn't add up... also funny to see 35 Water Elementals guarding an Experience Obelisk, while 40 Air Elementals guard a whole Garden!!! Meanwhile, the Griffin Conservatory is left unguarded.
Overall, the map is decent, quite good, but you might want to fix the imbalances for multiplayer, and make it harder for single-player.
Best of luck and success!