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Did bRitvo4kA cheat on level 147?
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Yes
43.2% 16 votes
No
56.8% 21 votes
In reply to Dirty_Player
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Dirty_Player
What bothers me the most is that the game was delayed, and the turn took an unknown amount of time.

The move wasn't easy. It would be interesting to calculate the mana to find out how many times the move was reviewed.

The thing is, I couldn't find any references to this in the book!!!!! But we need to rely on the player's intuition. After all, the generator often places many interesting elements in such places, but a beginner wouldn't understand!!!

Added 1 minute ago
Catch
In general, Pasha specifically asked the question of whether there was cheating in Britvochka's actions. If he asks the same question about someone else, we'll look at others.

;) The decision is up to Pasha!!!!!
In reply to KillerVampire
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KillerVampire
vedb many spices the generator places in exactly such spots, a beginner wouldn't understand this!!!
For example, I have never heard that tasty things somehow depend on the location within the zone. If that is the case, I would like detailed info to increase my skill, so to speak.

And for me personally, the argument:
Dimension Door-ed at random, with Dimension Door you never know where it's better in the dark.
is not clear at all. How does that even work? :confused:
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Let's say, for a newbie: If an opponent has a significant advantage in terms of units and stats, how justified is it, from a gameplay perspective, to attack their territory when a large portion of your own territory remains unexplored? From my, admittedly newbie, perspective, it seems somewhat illogical, because one can assume that the opponent didn't just magically acquire those units and stats; they likely built up their strength by thoroughly exploring and exploiting their own territory. Therefore, the chances of finding something valuable there are probably lower than, for example, in a pink castle or its treasure. Moreover, attacking an opponent with a smaller army and weaker stats seems unwise, as they could easily trap you, especially if they have good control over their territory by week 4. Or was this an unsuccessful suicide attempt?
Школа начального мастерства по Вторым Героям.

http://offtop.ru/heroes2school/
In reply to Dirty_Player
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Dirty_Player
For example, I have never heard that the quality of loot depends on the location in the zone. If this is the case, I would like detailed information to improve my skills, so to speak.

And for me personally, the argument:

is completely unclear. What does it even mean? :confused:

In this situation, I would do the following:
1. Move the main force up
2. Move the main force down

but going down the road would be suicide!!!!!

Added 2 minutes later
Catch
Tell me, newbie. If the opponent has an advantage in troops and stats, how justified is it, from a game logic point of view, to attack his territory when a large part of your own territory is not explored? From my, newbie, point of view, this is somewhat illogical, because it can be assumed that the opponent did not get his troops and stats out of thin air, but rather gained them by thoroughly exploring his own territory. Therefore, the chances of finding something valuable there are still somewhat less than, for example, in the pink company's territory or in its treasure. Moreover, attacking the opponent with a smaller army and lower stats is also not very smart, he can easily catch you, especially since he may have control by the 4th week. Or was this an unsuccessful suicide attempt?

The conclusion is correct, but Britvachka said that he hoped to catch Nelka in the act, although how to do this without being noticed is unknown :) The main strangeness is that it is unclear.
In reply to KillerVampire
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For an offline player, it might not be the easiest strategy. :D :D

The logic could be something like this: from the starting position, you can see the territory of the opponent's second town and Utopia is nearby. The 145-unit hero replenishes mana.
There are two non-obvious options: take Utopia with a Crag and have Gurnisson immediately run to the Guardian of Order (GO). Or take Utopia with anyone, and jump to the opponent's town (of course, it would have been more advantageous to switch to Crag earlier). Inferno is clearly a secondary town, so the road in the corner will lead either to a Castle or to a Treasury (although teleporting is unlikely). Now, let's assess the opponent's skill level. The weaker the opponent, the more advantageous such an aggressive move is. Jump. There's a lift, and it's not very promising to run along the road. And at the top is Utopia. This is actually not that difficult.

P.S. Searching for treasures with the hero in this situation is just plain noobish.
Земля нуля.
Все в ней нулево и кукольно.
In reply to KillerVampire
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KillerVampire


That's a valid conclusion, but Britvochka said he hoped to catch Nelka off guard, although how he would do that while being so visible is a mystery :) This is the main oddity...

The idea of catching the main hero with support units on the road to the secondary resource location at such a late stage seems, to put it mildly, unconvincing.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Piterius
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However, it is quite reasonable to expect that the treasure chests there haven't been thoroughly looted. Let's say it's difficult to catch the main hero, but it's quite likely to loot an army from a weaker player.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Piterius
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Piterius
The idea of catching the main hero with handcuffs on the road to the secondary town at such a late stage seems, to put it mildly, unconvincing.
If you also consider that there are 43!! Angels there, it's unclear who would have caught whom.
P.S. Searching the main hero's treasures in such a situation is just pure noob behavior.
So, taking your own treasures is noob behavior, but going into the opponent's treasure, which they have almost cleared and very likely fully explored, is considered a pro move. All that's left is to spend the night in handcuffs for complete happiness.
In reply to Дубровин Павел
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Dubrovin Pavel
Yes, there was a break at 146.
if we go by that and the fact that Britvochka opened the save where he saw Nelka standing in Dragon Utopia and there is still 1 untaken [town/objective] which he will most likely see on the next turn and head towards, then the chance of catching Nelu (or a loser with Moshna) near it is very high; but if this is just a fluke or a coincidence:confused: what then???


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In reply to Dirty_Player
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Dirty_Player
If you also consider that there are 43 Angels there, it's unclear who would have captured whom.

So, taking your own treasures is noobish, but going to your opponent's treasure, which they have almost cleared and very likely fully explored, is pro. All that's left is to spend the night in handcuffs for complete happiness.

Having control, taking your OWN treasures is indeed noobish, because you give your opponent a chance to find something good, while taking everything from them is the right decision. There's logic in that!!!!!!
In reply to KillerVampire
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If the opponent isn't playing very well, it's quite possible that they haven't cleared out the treasure locations properly. Even if it's a strong player, there's still a chance of this happening, as in that case, the opponent usually tries to control the center early on, which means there's still hope of finding something hidden or unclaimed.

Keba did something similar in a famous game against Britva, which confused his opponent (he stole a Pandora's Box with a 4th-level creature). The situation here is somewhat similar to that.
Земля нуля.
Все в ней нулево и кукольно.
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I am absolutely certain of one thing: it is not worth jumping to conclusions:smile21: It is scarier to wrongly condemn an innocent person than to wrongly acquit a guilty one:smile16:


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So, here is my imho:
on turn 147, Gurnie has a chain that is basically ready to pull the purse to the center, but he himself is speeding up and clearly heading toward the opponent -- the question is WHY?!!!
let's see what happened next?
knowing the position, his speed-up was equivalent to getting thrashed by a lackey -- with the purse, artifacts, and cloak, delivered via chain, that same Anka using wings could have pushed them back (if she didn't just kill them, one could check)))) first Gurnie, and then the baggage train! :) so the move was suicidal specifically in light of knowing the position; not knowing it, it was simply somewhat illogical (like many moves in many games), but by no means criminal (things happen that are stranger, though also unprovable)))
and by the way, Red spared Gurnie: during the review, you could see the movement of 2 (two!!!) blue heroes nearby in the swamp corner, meaning one of them is ГГ; since the tavern showed that the purse was with Yog -- then Anka could have flown there painlessly even without mana ;)

and also, when people cheat, they should know the terrain, right? ;)
the blue move on 147 was made completely without knowledge of the terrain, wasting extra moves (optimal would have been flying to the lift and Dimension Door to the Dragon Utopia)
instead, Gurnie jumped as far as the mountains allowed, returned to the lift, etc. -- and as for going further after the Dragon Utopia -- well, he probably wanted to get crushed (I wouldn't kill a lackey, I'd surrender to him, while refueling and speeding up at the same time))) but anyway, those are details :)
and one more thing -- purely subjective: when you fear an opponent (and the tavern conveys this quite convincingly))) you reflexively run not toward the center (as if toward the opponent) but toward the edge -- of 2 basically equivalent directions (after deciding to play guerrilla), the more natural one was chosen, that's all... running down a compromised road means being intercepted by anyone, even the Main hero (how this is done without Town Portal, but with splitting and a chain, I won't explain)))))))))

summary: knowledge of the position (and the contents of the Dragon Utopia -- there were wings in Nelkin's) combined with info about a bunch of angels and scurrying red lackeys actually precluded Blue from speeding up before a "suspicious" move
consequently, everything is clean! :) the time passed before Gurnie decided to speed up (between 145 and 146, at the end of which the blue ГГ exposed himself to a lackey... anyway, that's not important anymore))))
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To further pique the interest of detectives, explorers, and those who enjoy investigating various leaps into the unknown, I suggest tracing Nela's path from the same party.

Let's call this puzzle "How Nela Went for Tea" :D
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In reply to bRitvo4kA
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There is no cheating here, just a standard non-standard move; if you penalize for that, then every fourth game with Dimension Door could be considered cheating.

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