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What's this about an extended editor? I'm hearing about it for the first time.
New here? I'm Roha — want a quick tour?
function P0_end()
if GetObjectiveState("P0")==OBJECTIVE_COMPLETED then
EnableHeroAI("RedHeavenHero03",false);
SetRegionBlocked("BlRed1",nil);
MoveHeroRealTime("RedHeavenHero03",183,66,1);
end;
end;
Trigger(OBJECTIVE_STATE_CHANGE_TRIGGER,"P0","P0_end");
If the P0 objective is completed, this function will start, unblock the hero and the region that prevented access to him, and move him. Another approach could be to teleport him from some hole in the dungeon:
SetObjectPosition("RedHeavenHero03",183,66,1);
Of course, the hero's name and coordinates will be different for each one ;) Is it possible to set the castle animation (when you enter a castle during gameplay, the castle rotates) as a screensaver on your desktop, so that it keeps rotating?