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Posts from Current questions and answers regarding the map editor.

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In reply to markal
#381
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What's this about an extended editor? I'm hearing about it for the first time.
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#382
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Check out the forum – you’ll find out ;)
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
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In reply to Квант
#383
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Is it difficult to answer? Or should I just provide a link?
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#384
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:\Heroes of Might and Magic V - Tribes of the East\profiles\editor.cfg
or
:\Heroes of Might and Magic V - Tribes of the East\profiles\editor_a2.cfg
(original or TE)
open with Notepad and change the line
setvar map_editor_mode = 1
to
setvar map_editor_mode = 0
P.S. if you have nothing to do, there's no point in installing the extended editor.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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#385
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Could you please tell me how to view the region name in the editor? Which buttons should I use?
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
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#386
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"Regions" tab (English)
It's in the same place as the "Creatures" and other tabs.
Click on the region (on the name).
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to Квант
#387
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Hello everyone, I have two questions:
1. How can I make it so that after completing all the quests and conquering all the castles on the map, an enemy hero with an army appears and starts attacking the castles (as an example, in one of the campaigns for the Orcs, Alaric appeared)?
2. Is it possible to set the castle animation (when you enter a castle during the game, the castle rotates) as a screensaver on the desktop, so that it always rotates?
Thank you in advance.
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#388
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1) Yeah, I actually wrote a script like that recently.
function P0_end()
	if GetObjectiveState("P0")==OBJECTIVE_COMPLETED then
        EnableHeroAI("RedHeavenHero03",false);
        SetRegionBlocked("BlRed1",nil);
        MoveHeroRealTime("RedHeavenHero03",183,66,1);
	end;
end;
Trigger(OBJECTIVE_STATE_CHANGE_TRIGGER,"P0","P0_end");
If the P0 objective is completed, this function will start, unblock the hero and the region that prevented access to him, and move him. Another approach could be to teleport him from some hole in the dungeon:
SetObjectPosition("RedHeavenHero03",183,66,1);
Of course, the hero's name and coordinates will be different for each one ;)
2) I know there's a mod that replaces the cyclops with a city view when the game starts. I don't know about that. I think it's possible, but very difficult...
 

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#389
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Is it possible to set the castle animation (when you enter a castle during gameplay, the castle rotates) as a screensaver on your desktop, so that it keeps rotating?
It will be quite a hassle, but it can be done by recording it with a screen capture tool, converting the video into a screensaver format, and then something should work :D
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to Квант
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#390
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Does anyone know why, when I add certain effects to the map, such as grass, swamp mist, bushes, or sunbeams (which are available in the editor), they don't appear on the map in the game?
 Создается карта про эльфов: Воссоединение - готовность 71%
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#391
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Because they are disabled in the game's graphics settings.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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#392
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I can’t seem to find Markel in the map editor. How do I place him on the map?
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#393
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No way. I took another Necromancer hero and gave him Marquel's icon. You can check the "Mods" section – I think there was a mod there that restores the old heroes. But then everyone will have to install that mod along with your map :)
 

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#394
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A long time ago, someone explained to me on the old Nival forums how to do this: D
And as far as I remember, it's done through the object's properties tree.
You need to select the marker – the problem is that I forgot what it's called in the object properties: D
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
In reply to FireShaman
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#395
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FireShaman
I can't find Markel in the map editor. How do I place him on the map?
1) Place any hero on the map.
2) Select him
3)

4)

5) Click OK or double-click with the left mouse button.
6) Enjoy! :)

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