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Posts from Journey

4.6 (10 ratings)
In reply to Andry
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Andry
The map is good; I even completed it twice. But I still don't understand the quests... When I bought the Necromancer town and went for the reward, every time I tried to enter the quest house for the next quest, I didn't get a quest, but they took a considerable amount of money. I didn't notice this right away, but when I did, I already had several million, so the financial problems were solved :) The other quest house didn't react at all when I came with the Tear of Ashi while completing the quest. Thus, two quest houses for completing the next quests turned out to be blocked. Although this did not prevent me from visiting the "Royal Mausoleum"! ))
This bug has already been identified on another forum and fixed ;) (see my message from 06/14/2010 23:48 in this topic ;) )
Apparently, you were not playing the very latest version ;)
Regarding when you came with the Tear of Ashi, I looked and noticed: the game sometimes doesn't recognize text files with more than 3-4 underscores in the name :( . Therefore, the message didn't pop up :(
PavliG
yeah, so there are still bugs with quests, but that's not surprising, there are so many scripts involved))
Try to find two or three bugs yourself... I would be very grateful :)

Fixed a minor bug with the Tear of Ashi. The map version has been updated to 1.0.3
Also added random creatures (optimized for NCF), portals, resources, changed the location of the Tear of Ashi, changed the hero Aelina, added two artifacts (added a mod for artifacts).
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What are these new artworks? And what about the random creatures?
Also, are relics still banned in the artifact shop and in the dragon utopias?
Клан "Хранители Небесных Врат"
Серафим клана "Хранители Небесных Врат"
Рейтинг: Грифон
In reply to Padme
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Started playing 1.02 for Necropolis yesterday, and chose Ornella as my starting hero, although initially I wanted to try Konstantin. Still, this guy came without a horse and started killing everyone – he’s really serious about the job :) Plus, the built-in leadership with the Herald of Death and the Crown of Leadership suggested a significant replenishment of the army, but I still chose Ornella...
I already realized that I developed her incorrectly and regretted it about 20 times, wishing I had invested in Summoning and probably Logistics...
Why, when playing as Orcs, does the Frightful Howl spell have absolutely no effect on some neutral creatures? It seems to be useless against Elves and Humans – the message “spell deflected” appears.
And also, in the sea, there is a small island with water elementals that guard the Crown +6. I couldn’t take it, no matter how many times I circled it; it seems there is no landing spot there.
In reply to Rift
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Padme
What are these new artifacts? And what are these random creatures?
I changed the artifacts: Frída and the beautiful Princess Aeliana were replaced with "Sword of Cold" and "Armageddon's Blade." The mod is based on a mod from the World of Enroth map because if you have that map in the maps folder, it conflicts with my map. Now, I've made it similar to a mod from a "hostile" map, and the influence of that map doesn't affect mine.
Random creatures are just random creatures. That is, when you load the map, instead of the dancing blade dancers standing by the obelisk, anyone can now be generated.
Padme

I also wanted to ask, are the relics in the artifact shop and in the Dragon Utopias still banned?
Only a certain number of relics are banned. Nothing has changed. Because the banned relics are needed in quests or can be obtained elsewhere. ;)

Rift
Yesterday, I started playing 1.02 as Necropolis, and I chose Orneilla as my starting hero, although I initially wanted to try Constantine. Still, this guy came without a horse and started killing everyone – he's serious about the task. :) + The built-in leadership with Death Messenger and Leadership Crown implied a significant replenishment of the army, but I still chose Orneilla...
I already realized that I developed her incorrectly and regretted about 20 times that I didn't develop Summoning and probably Logistics...)
Why, when playing as Orcs, does the Frightening Howl not work at all on some neutral creatures? It seems to have no effect on Elves and Humans – the message "spell rejected" appears.
And also, in the sea, there is a small island with water elementals that guard the +6 Crown. I couldn't get it no matter how many times I circled it; it seems there is no landing spot there.
I don't know about the Frightening Howl because I didn't change anything about it...
Logistics is important, yes.... But Summoning... you don't necessarily need to develop it, but there are 3 mentors on the map. ;)
You can get the Crown, but in a completely different way. ;)
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by the way, if both your latest maps, "Condition of Blood" and this one, are in the maps folder, will they conflict with each other regarding the built-in mods?

and what are the changes in the 4th edition?
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They shouldn't conflict.
In 1.0.4, I only fixed the portal; in my opinion, the one in 1.0.3 was placed not quite correctly, and I wanted to increase the traffic to some locations on the map.
Also, I divided the underlines in some messages. Just in case...
In reply to Mikazan
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:smile30: Hmm... Hmm... Greetings to all. I'm having something strange with this map. At the start, I get a human town without a hero. I build a tavern... But there are no heroes available, and on the second day, I lose. The same happens if I build any other structure. So, the second day is a guaranteed loss! And that's it! What am I doing wrong?! :cool:
CARPE DIEM!!
In reply to Aquamary
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Aquamary
:smile30: Hmm... Hmm... Hello everyone. I'm having something strange with this map. At the start, you get a Haven town without a hero. I build a tavern... But there are no heroes available, and on the second day, I lost. The same happens if I build any other structure. So, the second day is a guaranteed loss! And that's it! What am I doing wrong?! :cool:
You're playing on version 3.0 of the game;
You need to play on 3.1. :)

Why are so few people reading the readme file in the map archive? :(
I've updated the information in the message with the map link to avoid some misunderstandings in the future at an earlier stage ;) :)
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I tested version 1.0.4 and found that one of the Inferno heroes had a special ability displayed in English o_0, but that's not a big deal. Konstantin is definitely the coolest hero on this map; he has a huge army. I thought I could defeat everyone until I encountered "Haven" o_0. What is that?
In reply to PavliG
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PavliG
I tested version 1.0.4 and found that one of the Inferno heroes had a special ability described in English o_0, but that's not a big deal.

Konstantin is definitely the coolest hero on this map; he has a huge army. I thought I could kill everyone until I met "Haven" o_0 What is that?))
I used the standard descriptions. The description of this ability was in English.

You shouldn't kill Haven! It's a pity... But there were cases when he was small and defenseless :)
He only lives in the Dungeon and doesn't come out. With a logo and boots, he won't catch up ;)
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a meaty map, overall, it's a great pleasure)
ps: write on hiros.ag.ru, the old link to your map gives an error.
ps2: are there any significant changes in 1.0.5?
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In version 1.0.5, the portal has been moved; I wanted other lands to be more frequently visited. Also, I slightly increased the information provided and the reward for Donatello's quest, as previously, due to his escape, nothing was given for completing it. Obtaining the "portal to the city" scroll has also been made more difficult. So, there are no major changes. Those who play version 1.0.4 won't be at a disadvantage.
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Okay, I found some bugs after all: 1) Necropolis Castle: If you choose to "acquire a castle for the Necromancer's amulet," but the amulet isn't present, the castle is immediately stormed instead of displaying a message about its absence. 2) Dungeon: Near the Inferno Castle, there's a tavern. When Grog sees my army, he flees. However, if I use the "War Shackles" spell and kill his last stack, the game consistently crashes back to Windows with an error. I have to let him escape by removing the shackles... 3) Quest House: In the quest house closest to the water, one of the quests has a missing letter (I don't remember exactly which one, but there are only 4 or 5 quests, so it's one of them). 4) Bug or not, I don't understand how to get the "Tear of Ashtar" (I know where it is, but it requires a teleportation spell or boots of levitation, neither of which I've found on the map yet). The same applies to the hill near the Necropolis with a bunch of artifacts and the small island with the ring of speed. And here's a suggestion (if possible): After completing a quest, it should be removed from the list in the quest houses; otherwise, it's very confusing. Every time, I have to go through the huge list of completed quests and compare what I've done and what I haven't. P.S.: Now that I'm level 34, have the "Mask of Justice," and an army of 1000 dragons, 1500 undead, 1000 liches, and 2500 vampires, I think I can safely pay a visit to the Law faction and settle the score!
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I played through the map again on version 1.0.5, and here are a couple more questions: 1. The Necromancer's castle, the one you buy, cannot be entered without using the "Portal to Town" spell. This was also the case in previous versions of the map. Of course, it's a minor bug, but it's there. 2. When you move to the island where the Tear of Ashi is located, it can no longer be picked up. Otherwise, thank you to the author for improving the map and for paying attention to feedback!
In reply to Andry
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Andry
I played through the map again on version 1.0.5, and here are a couple more questions:
1. The Necromancer's castle, the one you buy, cannot be entered without the "Portal to Town" spell. This was also the case in previous versions of the map. Of course, it's a very minor bug, but it exists.
2. When you move to the island where the Tear of Ashi is located, it can no longer be picked up.
Otherwise, thank you to the author for improving the map and for paying attention to feedback.
1. In versions 1.0.3 and 1.0.4, you can enter with the main hero, but not with a secondary hero, because he is cursed. In 1.05, I'm sure it's the same.

And where did you get the teleportation spell?

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